You are Jack Conway, a former Detective Inspector and veteran of the Great War, now working as a Private Investigator.

Jack was born in 1880, an only child. He grew up in Boston, Massachusetts, where he underwent a violent and disruptive upbringing due to the excessive alcohol and gambling habits of his father, his mother died during childbirth.

As a direct result of his abusive childhood and traumatic experiences during the war; not long after he was posted home, Jack developed an acute parasomnia condition, somnambulism (sleep walking) often accompanied by vicious night terrors.

Date: September 6, 1921

You are currently assigned to nearby Providence, Rhode Island assisting the local police with a recent problematic case; a string of unexplained disappearances, most of whom are young women.

On day three, with no real leads and the investigation seemingly going nowhere, you are contacted by a mysterious Dr. Albert Landström; apparently a local resident and physician, whom seems to have intimate knowledge of the case.

That was the last thing you remember, as you suddenly awaken in the cellar of a strange house, your whereabouts unknown. Can you piece together this puzzle and escape unscathed?

Are these events even real...

...Or some kind of sick nightmare?

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1 comment by jamesclarke555 on Jun 17th, 2013

I can't believe a year has gone by since the release of the Parasomnia demo and I've been overwhelmed with the response and how it has been received by everyone.

So this will be a brief update on how things are going, the first level (the house from the demo) has been tweaked and improved. I've fixed the glitch which caused objects to fall through the floor and the frame rate should be a bit smoother too.

I've added more speech to the game, for example; if you pick up a chair or touch a picture, Jack will say something appropriate to that object.

I've edited the light casting objects in the game to provide real time shadows, so for example; if you throw something at a ceiling light, the shadows will be realistically rendered as the light moves when the object sways.

All in all, I have four nicely detailed levels. The first two are finished and the latter two need a bit more work. I've been working really hard on this on and off for the last year, it takes a long time to reach the kind of quality bar I'm looking for, especially when you're a one man team and have real life time constraints; so apologies for the length of time this is taking.

I'm still not sure when the full game will be ready, sometime after AAMFP I would imagine and I may release it in two parts.

Finally, thanks to everyone who played the demo and left feedback or rated it.

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Parasomnia [Demo]

Parasomnia [Demo]

Jun 15, 2012 Demo 7 comments

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Post comment Comments  (40 - 50 of 103)
Kaypex
Kaypex Nov 10 2012, 7:41am says:

Too bad it crashes when i started it

+2 votes     reply to comment
DeepThought1839
DeepThought1839 Nov 7 2012, 2:02am says:

I have a problem that there are no enemies at any point in this mod. The idea was good, but I just hope that there are monsters in part 2. There will be a part 2, right?

+2 votes     reply to comment
jamesclarke555
jamesclarke555 Nov 7 2012, 12:32pm replied:

Thanks for your interest in the mod. If you finished the demo, you should have encountered a grunt in the guest room.

I'm currently working on the full Parasomnia release, but development is slow due to the little time I get to devote to this project.

+2 votes     reply to comment
DeepThought1839
DeepThought1839 Nov 11 2012, 7:39am replied:

I managed to avoid the guest room. The lock broke so I just moved on through the story

+2 votes     reply to comment
jamesclarke555
jamesclarke555 Nov 15 2012, 4:50am replied:

Thanks for the feedback, I'll class this as a bug and rectify for the final version.

+2 votes     reply to comment
isalucual
isalucual Sep 15 2012, 2:11pm says:

Jamesclarke555 I like your total convertion, but i have a problem, the game always lagg and the character always moves slowly, does everyone have the same problem or is it just me? ( All the other mods work perctly in my computer, including white night,) Do you know how can i fix it? plz i want to play that awesome game :D

+3 votes     reply to comment
jamesclarke555
jamesclarke555 Nov 3 2012, 5:54am replied:

Sorry this reply comes so late, I've been having trouble replying to messages on here.

Parasomnia is a bit heavy on shadows. Have you tried paying with shadow quality and resolution? Also, SSAO samples and resolution have a massive impact on performance.

+3 votes     reply to comment
Guest
Guest Nov 11 2012, 7:36am replied:

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jamesclarke555
jamesclarke555 Aug 24 2012, 6:36pm replied:

Sorry about that. Unfortunately in Amnesia, when you die; enemies disappear!

Late on in development, I added a script area to add the grunt back in if he's not active. To be honest, I didn't see the issue that you're experiencing during testing.

This won't be a problem in the full release as I've changed things around a bit.

Also, did you download the latest version of the demo? It should fix the Hammer & Chisel bug that stops you combining them.

+2 votes     reply to comment
GarrettFox
GarrettFox Sep 10 2012, 11:14pm replied:

Yep just downloaded it, finally I can continue with the story, thank you.

+2 votes     reply to comment
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Platform
Windows
Developed By
jamesclarke555
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Released Jun 17, 2012
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9.2

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Highest Rated (3 agree) 10/10

Excellent work put in to voice acting, story, and map design (besides the low FPS supposedly due to shadows), and the best part - No jump scares!

Jun 24 2012, 8:36pm by Stalyn

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