You are Jack Conway, a former Detective Inspector and veteran of the Great War, now working as a Private Investigator.

Jack was born in 1880, an only child. He grew up in Boston, Massachusetts, where he underwent a violent and disruptive upbringing due to the excessive alcohol and gambling habits of his father, his mother died during childbirth.

As a direct result of his abusive childhood and traumatic experiences during the war; not long after he was posted home, Jack developed an acute parasomnia condition, somnambulism (sleep walking) often accompanied by vicious night terrors.

Date: September 6, 1921

You are currently assigned to nearby Providence, Rhode Island assisting the local police with a recent problematic case; a string of unexplained disappearances, most of whom are young women.

On day three, with no real leads and the investigation seemingly going nowhere, you are contacted by a mysterious Dr. Albert Landström; apparently a local resident and physician, whom seems to have intimate knowledge of the case.

That was the last thing you remember, as you suddenly awaken in the cellar of a strange house, your whereabouts unknown. Can you piece together this puzzle and escape unscathed?

Are these events even real...

...Or some kind of sick nightmare?

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1 comment by jamesclarke555 on Jun 17th, 2013

I can't believe a year has gone by since the release of the Parasomnia demo and I've been overwhelmed with the response and how it has been received by everyone.

So this will be a brief update on how things are going, the first level (the house from the demo) has been tweaked and improved. I've fixed the glitch which caused objects to fall through the floor and the frame rate should be a bit smoother too.

I've added more speech to the game, for example; if you pick up a chair or touch a picture, Jack will say something appropriate to that object.

I've edited the light casting objects in the game to provide real time shadows, so for example; if you throw something at a ceiling light, the shadows will be realistically rendered as the light moves when the object sways.

All in all, I have four nicely detailed levels. The first two are finished and the latter two need a bit more work. I've been working really hard on this on and off for the last year, it takes a long time to reach the kind of quality bar I'm looking for, especially when you're a one man team and have real life time constraints; so apologies for the length of time this is taking.

I'm still not sure when the full game will be ready, sometime after AAMFP I would imagine and I may release it in two parts.

Finally, thanks to everyone who played the demo and left feedback or rated it.

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Parasomnia [Demo]

Parasomnia [Demo]

Jun 15, 2012 Demo 4 comments

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Post comment Comments  (20 - 30 of 103)
fancreeper
fancreeper Feb 14 2013, 4:56pm says:

For some reason i have so much lag!Why?!

+2 votes     reply to comment
jamesclarke555
jamesclarke555 Feb 15 2013, 4:17am replied:

I used too many particle systems in the demo. They have been replaced with level fog for better performance in the full release.

+2 votes     reply to comment
SplinterCellGame
SplinterCellGame Feb 9 2013, 9:39am says:

Just so happens I live in RI.

+2 votes     reply to comment
Ressamies
Ressamies Feb 2 2013, 2:23pm says:

Very nice custom story, even though at first I almost couldn't find the chemicals. I made an LP of it and I'm uploading it right now to this channel: Youtube.com

+1 vote     reply to comment
jamesclarke555
jamesclarke555 Feb 4 2013, 4:25pm replied:

Thanks for playing, glad you enjoyed the demo.

+2 votes     reply to comment
kennymanolo
kennymanolo Dec 24 2012, 3:10pm says:

the full version is already released?can i just download the mod?or is the demo?!

+1 vote     reply to comment
jamesclarke555
jamesclarke555 Dec 27 2012, 4:36am replied:

Hi, currently only the demo is available. The full release is still in development.

+1 vote     reply to comment
steffinator
steffinator Feb 14 2013, 11:24am replied:

Press 1 about 13 or 14 times. Worked for me

+1 vote     reply to comment
jamesclarke555
jamesclarke555 Dec 23 2012, 7:37am replied:

Please buy a copy of the game and support the developers!

+4 votes     reply to comment
zoomos
zoomos Jun 18 2013, 6:24pm replied:

I agree, I bought the game but I do use that code when using full custom stories but yes, buy the game! it's not that expensive and it's really fun to play.

+1 vote     reply to comment
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Amnesia: The Dark Descent Icon
Platform
Windows
Developed By
jamesclarke555
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Release Date
Released Jun 17, 2012
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9.2

69 votes submitted.

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Highest Rated (3 agree) 10/10

Excellent work put in to voice acting, story, and map design (besides the low FPS supposedly due to shadows), and the best part - No jump scares!

Jun 24 2012, 8:36pm by Stalyn

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