You are Jack Conway, a former Detective Inspector and veteran of the Great War, now working as a Private Investigator.

Jack was born in 1880, an only child. He grew up in Boston, Massachusetts, where he underwent a violent and disruptive upbringing due to the excessive alcohol and gambling habits of his father, his mother died during childbirth.

As a direct result of his abusive childhood and traumatic experiences during the war; not long after he was posted home, Jack developed an acute parasomnia condition, somnambulism (sleep walking) often accompanied by vicious night terrors.

Date: September 6, 1921

You are currently assigned to nearby Providence, Rhode Island assisting the local police with a recent problematic case; a string of unexplained disappearances, most of whom are young women.

On day three, with no real leads and the investigation seemingly going nowhere, you are contacted by a mysterious Dr. Albert Landström; apparently a local resident and physician, whom seems to have intimate knowledge of the case.

That was the last thing you remember, as you suddenly awaken in the cellar of a strange house, your whereabouts unknown. Can you piece together this puzzle and escape unscathed?

Are these events even real...

...Or some kind of sick nightmare?

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1 comment by jamesclarke555 on Jun 17th, 2013

I can't believe a year has gone by since the release of the Parasomnia demo and I've been overwhelmed with the response and how it has been received by everyone.

So this will be a brief update on how things are going, the first level (the house from the demo) has been tweaked and improved. I've fixed the glitch which caused objects to fall through the floor and the frame rate should be a bit smoother too.

I've added more speech to the game, for example; if you pick up a chair or touch a picture, Jack will say something appropriate to that object.

I've edited the light casting objects in the game to provide real time shadows, so for example; if you throw something at a ceiling light, the shadows will be realistically rendered as the light moves when the object sways.

All in all, I have four nicely detailed levels. The first two are finished and the latter two need a bit more work. I've been working really hard on this on and off for the last year, it takes a long time to reach the kind of quality bar I'm looking for, especially when you're a one man team and have real life time constraints; so apologies for the length of time this is taking.

I'm still not sure when the full game will be ready, sometime after AAMFP I would imagine and I may release it in two parts.

Finally, thanks to everyone who played the demo and left feedback or rated it.

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Parasomnia [Demo]

Parasomnia [Demo]

Jun 15, 2012 Demo 4 comments

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Post comment Comments  (0 - 10 of 103)
ElectricEye
ElectricEye Mar 25 2014, 1:31pm says:

I understand this is a demo, but it needs a lot more work in its basics. Strip away the sound files from Call of Cthulhu and it's just another mansion mod. Most impotantly though, it's really buggy. I get lag everywhere, chairs and boxes have wonky interactivity and often disappear through the floor. After finding everything and heading towards the padlock in the cellar, a glitchy door would cover half of the doorway (the one directly below the stairs) leading towards the ladder. I could't open it and couldn't pass. I couldn't even die by jumping repeatedly from the stairs, so with no save function I just quit at that point. If the mod is this buggy it really needs a save funtion so that game-breaking glitches like this doesn't force you to start over from the beginning.

+1 vote     reply to comment
Lazzer6
Lazzer6 Mar 23 2014, 1:10pm says:

Rest in peace, Parasomnia.

+2 votes     reply to comment
ovokos7
ovokos7 Mar 20 2014, 2:20am says:

RIP this mod

+1 vote     reply to comment
GoldenMinerMinesYT
GoldenMinerMinesYT Dec 30 2013, 5:52pm says:

Can't wait for it to come out so I can let's play it :D

+2 votes     reply to comment
Guest
Guest Sep 14 2013, 4:00am says:

how do you make a custom story??

+1 vote     reply to comment
chiefyork
chiefyork Jul 1 2013, 6:00pm says:

why is there no save option?

+2 votes     reply to comment
jamesclarke555
jamesclarke555 Jul 2 2013, 7:06am replied:

It's only a demo, so I decided to not include the option. However, the full release will allow for saving.

+2 votes     reply to comment
chiefyork
chiefyork Jul 2 2013, 1:40pm replied:

Oh sorry when I downloaded it on desura it didn't say demo.im looking forward to the full release!

+2 votes     reply to comment
dylan2013
dylan2013 Jun 24 2013, 8:51pm says:

any scary **** i need to know about i played 3 and it got VERY SCARY!!!

+1 vote     reply to comment
☣Kaernk☣
☣Kaernk☣ Feb 14 2014, 9:44am replied:

Too short?

...It's a demo

0 votes     reply to comment
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Amnesia: The Dark Descent Icon
Platform
Windows
Developed By
jamesclarke555
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Release Date
Released Jun 17, 2012
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9.2

69 votes submitted.

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Highest Rated (3 agree) 10/10

Excellent work put in to voice acting, story, and map design (besides the low FPS supposedly due to shadows), and the best part - No jump scares!

Jun 24 2012, 8:36pm by Stalyn

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