To tell the truth, the idea of Paranormal just... came to me, and I expanded on it. I rushed in to things, got really exicted when I didn't have a team (only two members who have gone AWOL) and didn't hardly know a thing about the Source SDK.
Really, I'm more of the graphic designer/story designer & writer/scriptwriter type of person, the only experience of actually making a game is on bloody RPG maker :P so, im writing this here today, either I get a mapper, modeller and animator, or Paranormal goes to the Cryengine 2 (crysis) simperly because I have a god damn more experience in the Sandbox 2 editor. But for this 'switch' to go smoothly, I still desperately need a modeller and animator. I can cover most mapping, but to really bring Paranormal to the top teir I need model's of cities, monsters, cars, new forests, weapons, towns. And the animator (s) would have a hell of a lot of jobs. If you think, shit he's making it sound bad, i'm not going to lie to you. It's going to be a hell of a lot of work where everyone will do they're fair share. But you've also got to think of all the fun your going to have in the process, all the hilarious moments of watching the beta testers skid thier pants. So, its all up to you. Want a rewarding challenge? Moments of agony but also moments of fun? Then leave a comment and let the good (and bad) times take thier toll.
Yours,
BlackOpsRacoon
Oh yeah, don't be put off Beta Testers! We will provide free, clean ones if that really does happen, we swear!
Oh and another mapper would be swell! :P