Paranoia - it is a our single-player modification for Half-life. You will play the role of a russian officer of the secret service. Your first impressions are that this mission will be just like any other, but you really have no idea what nightmares future events have in store for you...

Report article Paranoia - a critical review.
1.0

Recently, Paranoia has been released for Half Life, to the praise of many. This reviewer has looked through the well polished surface, and assesses the gameplay of the mod.

Posted by SaxonSwine on Dec 7th, 2007 digg this super bookmark
Review


Paranoia is one of the most anticipated mods ever released for Half-Life, long before its release, it was touting bump-maps, improved lighting, and apparently improved AI, all of which got the masses salivating. It looked like it could well be the greatest Half Life mod ever made, so it was with eager trepidation that I started play this Monday morning...

Paranoia starts off with the player assuming the role of a Russian Spetsnaz solider, stationed at a Russian army base, the base you begin play in is extremely immersive: there are numerous soldiers you can interact with, some of which tell you about their nightmares of Afghanistan, or how they’ve just trodden in some dog crap; the level of detail is also very impressive for a Half Life mod, graphically this is one of the most realistic looking Half Life mods ever made.

But unfortunately, at this early stage, cracks start to appear in this apparently flawless facade. Before you can play the main portion of the game, you have to run around this army base, inspecting army kit, testing gas masks etc. All of which, whilst adding to the atmospheric immersion, do nothing for gameplay, not least since you have to run across this vast base trying to find some unobtrusive room to carry out these menial tasks.

Eventually the game sends you and your Spetsnaz buddies on a mission to some warehouse somewhere, which has been taken over by terrorists. I was impressed how your AI buddies encircle a building from strategic points before entering the building. Once you are inside however, the game completely falls to pieces. Paranoia is a game which essentially is a series of endless corridors, some of which contain enemies, some of which don’t.
There isn’t any variation in this gameplay throughout the game, which makes for some pretty repetitive gaming. Worse yet, it quickly becomes apparent that AI is absolutely terrible, so firefights present no real challenge to the player, the only skill required to tackle enemies is the ability to point and click, which makes Paranoia Monkey Island with Guns (but without the need for any intelligence). The horrendous AI isn't limited to enemies either, since the player is assigned a moronic AI buddy who repeatedly gets stuck in your way, blocking your path completely; this AI buddy also lacks the intelligence to turn and face a monster which is beating the crap out of him from behind.

The only "variation" in gameplay, is the occasional monster thrown your way - zombies yet again, all of which have been made by the usual generic mad scientist. The zombies themselves aren’t particularly tough, but they take an infinite number of knife hits or bullets to take down - which is frustrating, since the game won’t let you through the door to the next area until you kill all the zombies.
Paranoia never throws more than 3 enemies at you at a single time, so you never feel the frenetic energy of a Call of Duty firefight, or any terror of undead hordes approaching you.

The crushing linearity of level design also means that you can never actually formulate a strategy to tackle enemies - even in Half Life you could do this, but the fact you are only ever really running down a series of corridors, which are in essence just single straight paths, making Paranoia this more reminiscent of Catacomb 3D, than say, STALKER which many are wrongly comparing this to. In Paranoia there is only ever a single route you can take, there is rarely any cover to hide the player, so the only thing “survival horror” about this, is the ability of a player to sit through such a serving of mediocrity.

This bland gameplay is hardly complemented by the endless looping heavy metal music. Even if heavy metal is your cup of tea, you’ll quickly get frustrated by hearing the same damn song over and over again - and there is no way to turn the music off. Equally the generic storyline repeats so much of past games, players will wonder what the point in sitting through such a rehash is: I honestly don't know why games even bother trying to make a story when zombies appear, the NPCs blather on about "not knowing whats going on", while at some point a scientist rationalises their lunatic creation. Truth be told, there are so many Zombie games or mods, the whole formula has gone beyond stale and unimaginative, this mod is no exception.

The final issues I have with Paranoia are firstly that despite its graphical enhancements, these seem to come at a cost of engine stability - I found the game crashed on me numerous times. The graphical enhancements hardly seem worthwhile either, since you don’t really notice them.
The game also cannot be launched by conventional means through Steam, you have to open Steam, and then run a BAT file to open the game, which is nothing but a nuisance.
There are hitbox bugs too which will frustrate players, especially if what should be a headshot completely passes through an enemy into the ether.

And as much as people may coo about the “good graphics” of Paranoia, in actuality the Paranoia team have ripped content from CSS, HL2, Condition Zero, Max Payne, Wolfenstein, Hitman... the list goes on. Such blatant thievery makes this not a mod, but a cheaply put together collection of pirate content. It also gives the Paranoia team undue credit - for without this content this mod would just be an uninspired Gruntfest with a few zombies thrown in. Which in truth, is all it is really.
If players want to experience something truly horrific (in the good way), I would suggest they try Afraid of Monsters DC, or They Hunger.

A warning players - Paranoia installs a file OpenGL32.dll in your Half Life directory. This file is detected by VAC as a ‘cheat’, so be warned, you need to remove this before you play online, or you will get banned from Steam.

 

User Posted Image

(+) The graphics squeeze the most out of the Half Life engine.
(+) Err thats it....

User Posted Image

(-) Extremely linear gameplay and level design.
(-) Buggy code and hitbox bugs.
(-) Lack of originality and stolen content.
(-) Despite the graphical enhancements, it still looks damned ugly.
(-) The looped heavy metal soundtrack.

Comments  (0 - 50 of 89)
BuZZeR
BuZZeR Dec 7 2007, 10:25am says:

How about - to write more reviews about others mods? I guess then we will need another rating system with values from -1 to -10. :)

+5 votes     reply to comment
Batabusa
Batabusa Dec 7 2007, 12:33pm says:

Sorry.. This was a not a good review. I see your points but many of them, well... Like the .bat thing? Could launch it through steam myself?

Anyways, you need to like.. Take things in perspective you know?
Really, you could do great as a reviewer, unorthodox approach and everything.. Just my style.. Lack of originality?
Oh well..

+6 votes     reply to comment
fabricated
fabricated Dec 7 2007, 12:42pm says:

Uh, I could launch this through Steam like I do any other mod I have installed. You must not have done something right. The animated cribbed from CS I could care less about since pretty much every other SP HL1 mod (including Are You Afraid of monsters) has used reskinned HL1 content.

The only things that bugged me was the overuse of the metal music (save it for big encounters, mix it down so it's not so loud) and spotty hitboxes. Other than that it's a perfectly fine SP mod.

My only suggestions would be to allow taking ammunition from dead enemies that are carrying weapons, and to tighten up the hitboxes/spread of weaponfire a bit. Adding 2-3 more enemies to certain areas would help too.

+4 votes     reply to comment
D3ads
D3ads Dec 7 2007, 12:46pm says:

Well you know what you and I don't agree on everything but still nice review, good to see a different perspective on the subject, it sometimes becomes a bit biast when people just keep praising something. It's not as if you have to like it!

+3 votes     reply to comment
Aeneas2020
Aeneas2020 Dec 7 2007, 12:54pm says:

ermm still haven't played this yet but where is the stolen content, im aware they use some anims etc from CS but max payne etc? is it textures coz anything other than that it would just be easier to remake stuff themselves than trying to export meshes etc :S....anyway i think its a little unfair to compare this mod to pro games like Stalker and CoD but your entitled to your opinion i guess. Nice review although a little scathing for my tastes i look forward to reading more of your work in the future.

+2 votes     reply to comment
Halloween4
Halloween4 Dec 7 2007, 12:59pm says:

I totally dissagree with this review & feel it very unfair, & feel that it is has been fueled by the fact that you couldn't get the mod working properly as it kept crashing on you which most players have not expierianced.


+3 votes     reply to comment
SaxonSwine
SaxonSwine Dec 9 2007, 5:10am replied:

I have a top end PC thankyou. I have never had any problem with crashing mods before, or HL crashing; it's simply just bad coding by the mod team.

+1 vote     reply to comment
daBSman57
daBSman57 Jan 29 2009, 11:41pm replied:

well you obviously dont have a top end pc, cause if it crashed, it obviously SUCKS BALLS. My PC is pretty bad itself, but uhh, srsly man, i played this whole game TWICE, once at my house on my PC, and the second time on my friends PC. both times the PC worked great. also, i didnt see any stolen content. all i saw that was stolen was anims from the hl2 zombies, and thats basically it. Also, with the endless corridors. do you want to play a mod with enemies in every room? you have to think about ammunition conservation, and scenery. i dont find it very fun just blasting away every second of the game. you also claimed that zombies take a trillion shots to kill, so why are you now complaining now that there's not enough? and the training level, it doesnt take that long if you read the subtitles, because they tell you where to go. i'm sorry, but i completely disagree with this review. in fact, it looks like you just wrote it because one day you got up and decided to be an asshole. if thats the case, then you have succeded

0 votes     reply to comment
Arkanj3l
Arkanj3l Jun 22 2009, 5:50am replied:

So you go down to his level?

+1 vote     reply to comment
hypesystem
hypesystem Dec 7 2007, 1:00pm says:

I'm sorry but this is the ass-crappiest review i have ever read...

+7 votes     reply to comment
Aeneas2020
Aeneas2020 Dec 7 2007, 1:10pm replied:

Rofl "ass-crappiest" is the best phrase ever...officially stolen by me now

+1 vote     reply to comment
Halloween4
Halloween4 Dec 7 2007, 1:15pm replied:

Couldn't have put it better myself, & as for the remark about Afraid Of Mosters being a better mod, well i'm playing this mod at the moment & like it was said above it's nothing compaired to this mod, its simply reskins of old HL1 stuff with a few new animations thrown in for good measure, & as for game play, well it's not varied enough to justify it's length ( i.e same old zombies & monsters over & over again ), & doublebacking over the same old maps all of the time.

To be qiute frank, i've been playing it for 2 days now, & i'm getting very bored......:(

-1 votes     reply to comment
D3ads
D3ads Dec 8 2007, 2:26pm replied:

Afraid Of Monsters is psychological horror in the same vein as Silent Hill and Jacob's Ladder, the emphasis much like it's inspirations relies more on getting under the player's skin and creating a genuine sense of fear and unsettlement over killing monsters. I don't think that Paranoia can be compared with AOMDC in all fairness, it's really about what you like at the end of the day and the two are very far apart.

+3 votes     reply to comment
Halloween4
Halloween4 Dec 8 2007, 4:02pm replied:

I like moster type horror games, & i'm not saying that AOM is not well done, just a little too long for my tastes as it wasn't varied enough to substain my interest for it's length.

+1 vote     reply to comment
D3ads
D3ads Dec 8 2007, 4:13pm replied:

You are aware that is has several different routes through the game, no?

+1 vote     reply to comment
Mr.Kadish
Mr.Kadish Dec 7 2007, 1:21pm says:

This review is a load of cack.

If you dont go into the mod expecting the next Call of Duty (as clearly this reviewer was) you'll have a great time. The production values are top notch, the writing is really solid (he failed to mention all the bits of written info you can read around the game in Deus Ex style) and the AI isn't as bad as he says.

It's abit like STALKER, which can only be a good thing.

Thumbs down to this review. big time

0 votes     reply to comment
J.D.
J.D. Dec 7 2007, 1:45pm says:
Quote:and there is no way to turn the music off

For those who don't like looping rock music on action scenes, i have a good news: we'll work on better sound harmony in next patch. ;]

For reviewer: we all here are so silly to turn lower the volume in options, so music is so bad! :]


+3 votes     reply to comment
Heliocentric
Heliocentric Dec 7 2007, 2:15pm says:

I feel that this is an aggressive critique, but he did state as much in the title.

Truth is, i had fun playing it, but despite some smart moves, I quite liked the slow start... but it could have done with being a touch faster.

AI, being half-life AI, was bad, but the maps should be designed around the AI to accommodate it (as they were in half-life) and it felt like the maps were trying to hard to be standard and broke into repetitive.

I will praise the game for saving some of its enemies for a small number of encounters, means they still carry value, even though only the appearance was really different.

That said, i recommend people try it, if you get bored? Just install and don't look back, there is no hidden treasure here.

+3 votes     reply to comment
pops117
pops117 Dec 7 2007, 2:44pm says:

Interesting to see totally opposite Reviews :P (from 9 to 1 ?)
Well it's clear this game doesn't suit your tastes.
What I don't understand is that even if you presented many negative points you still had positive points to give us but the overall score ended up being a 1.0 out of 10 ?
About stolen content : you claim that they stole content from other games, show us some evidences otherwise your point is not worth to be considered at all !
Keep in mind there's also a big difference between ripping off content and being inspired by it. You should know it's really hard being original nowadays, everything has already been made, even the game companies don't manage to be original. So it's especially tough to build an original mod featuring groundbreaking gamemechanics.
As of the graphics : on your scale any Half-Life mod would automaticaly become the 'ugly' negative point so I would rather congratulate the team on attempting to push the Goldsource engine to its limits than comparing it to Crysis or anything else !

+3 votes     reply to comment
pops117
pops117 Dec 7 2007, 2:46pm replied:

Furthermore there's something you seem to have overlooked : the fun factor ! That's the most important point about a game in my honest opinion. You focalised too much on AI, Graphics, level design etc... you missed completely the funside of this game. I agree that bad AI would detract from the gameplay a bit but the Half-Life AI wasn't all that clever either, so it's not really their fault. Maybe, my expectations are not as high as yours and that would explain much. When I play a game I consider the work that went into it and I am able to appreciate and be admirative towards the elements that worked and made the game more entertaining, interesting, fun. In that case, I can't seem to spot the flaws and imperfections because, well, I'm having a good time ! And I had a good time playing PARANOIA !

Don't take me wrong : I respect you, I respect your opinion. If in any way I offended you, I'm really sorry. But you presented some moot points that need to be developed further and supported by facts and evidences.

Have a nice day nonetheless ;)

+4 votes     reply to comment
[GE]Specialist
[GE]Specialist Dec 7 2007, 2:53pm says:

Can't believe you gave this awesome mod an 1.0!
What ever the reasons, the mod definitely deserves more than a 1!

+2 votes     reply to comment
davidlion18
davidlion18 Dec 7 2007, 3:33pm says:

This review I think was a little bit too critical, I enjoyed Paranoia very much. My only problem was the hit-boxes, and for some reason paranoia lag on my machine, but besides that I think these guys did an excellent job with what they had. And as an FYI, I thought the music fit perfectly exactly where it was at.

+2 votes     reply to comment
Undying_Zombie
Undying_Zombie Dec 7 2007, 4:10pm says:

Well, some of this post might be true, but when you start saying that there are lots of zombie games/mods this is where you take a dive.

Truth is there are very few zombie oriented games/mods. ( In all truth you can't count halflife due to they are alien parasites controlling humans, not zombies )

Besides that, considering the AI they are drawing from. ( Hl1's AI was not smart at all really )

In this review all you seem to do is attack attack attack. Some things you have said are not even true and thats what got to me.

I am sorry to say but this is one of the worst reviews on anything I ever seen. I think you should try looking and reading the reviews of others. ( Pros,or other people who do it a fair amount of time ) before doing another review on anything, and actually do a little research on things to broaden your view and not make as the same amount of half-truths. ( or being completely wrong about things for that matter )

Sorry it just gets to me when I see a review done thats not even that well done. You do have your right to your own opinion, but all I ask is do some research before you make a review like this.

+3 votes     reply to comment
Halloween4
Halloween4 Dec 7 2007, 4:28pm replied:

I also get tired of people saying that there's so many zombie mods out there as it only must be about 10% when you compair it to war/terrorist type mods.

+2 votes     reply to comment
Connway
Connway Dec 7 2007, 5:03pm replied:

Agreed. There really aren't that many zombie games. Considering that the majority of games are WWII and Terrorrist style games.

+2 votes     reply to comment
Wakkaboom
Wakkaboom Dec 7 2007, 4:12pm says:

wtf i'll get banned from Steam for just having that file in my Steam Folders? wtf wtf

+1 vote     reply to comment
mopman1337
mopman1337 Dec 7 2007, 4:24pm says:

I loved this mod, this reviewer must hate fun!

+3 votes     reply to comment
IrishFighting
IrishFighting Dec 7 2007, 4:39pm says:

This game has a ton of flaws.

While the games instability didn't affect me, it's level design and Ai we're pretty horrible.

The one thing that bugged me the most was the fact that the first lab, which was closed down due to zombies, is not even that far away from the newer labs. Seems like a dumb idea, making the new labs right down the hall from the old labs.

The game was okay, hitboxes need fixing, the story needs to be told better, they need to make actual bosses, better level design.

This game did have me jump in many places though, but after the first encounter with zombies, it got very...very bland.

I'll look forward to an expansion.

+1 vote     reply to comment
D3ads
D3ads Dec 8 2007, 2:57pm replied:

Uhhh.. the old labs are further below ground, you take an elevator to travel between them, not a short hallway...

+1 vote     reply to comment
stenchy
stenchy Dec 7 2007, 4:54pm says:

I'd like to see some evidence of the stolen content, because that is some pretty hefty allegations you are making there.

+3 votes     reply to comment
Connway
Connway Dec 7 2007, 4:55pm says:

Wow. That was the biggest load of crap I've ever read. Have you actually compared this mod's graphics to HL1's? Major improvement. Seriously though, for being built on an engine that's 9 years old, it's quite impressive.

As it has been stated by several other people, the game has never crashed. I'll just say what I normally say, your computer just sucks. Or you're a complete moron that doesn't know how to use Steam. One or the other.

And no, you won't get banned from Steam. I already played on a VAC server just fine. And considering HL1 isn't actually opening or using opengl32.dll, why would it effect the game?

Linear isn't exactly bad. There are quite a few linear games that are really good. Prey, for example, was very enjoyable.

In my opinion, the rock music wasn't that bad. I actually liked it. And, come on, it's only used like 3 times.

You know, modders can legally re-skin old HL1 assets to use in their mod. Since to actually play the game, players have to already own that content anyways. However, like many others have stated, they have seen nothing and you have offered no proof. Don't make accusations you can't provide evidence for. Otherwise you just end up looking like an ass.

As Undying_Zombie says, all this review is doing is attacking it. I mean, sure you didn't like the mod and it may have caused you frustration, but if you can't act with decency and offer up valid points and arguments for both pros and cons, then just shut up. Your attack your only pro by restating that the graphics are ass-crap. Not really a pro now is it?

+4 votes     reply to comment
Connway
Connway Dec 7 2007, 4:57pm says:

That said, my only real peeves with the mod was the very slow beginning. You weren't really given any hints as to where to go. Also, driving certain events forward with your teammates saying, "Hey major, why don't you go first?" is kind of dumb. I mean, why would the exact same teammate open a door for you the room before, then have you do it one corridor down? Especially since he was already there before you. Just open the door! Hehe.

+3 votes     reply to comment
Halloween4
Halloween4 Dec 7 2007, 5:22pm replied:

I think people are missing the point here, the begining of this mod was not ment to be the real start main game, but just a tutorial level in disguise, which I think worked very well, as you in no way felt that you were being dragged through a the tutorial level, but instead you felt as though you were just going about your army camp life.

Yes it was slower then the rest of the mod, but then again you would expect that in the tutorial level wouldn't you?.

+1 vote     reply to comment
Connway
Connway Dec 7 2007, 5:28pm replied:

Well, I just felt that I wasted a lot of time because I was lost. I had no idea where I was supposed to go. I mean, go to medical to get examined. I was like, "Where's medical!?!?" At first I thought medical was through a door that was locked, cause I saw a nurse through the window, but it turned out that medical was actually in a completely different building.
Hehe

I do agree though that it was well done. It allowed you to explore the base and move to the rest of the game when you were ready.
But I mean, all in all, it was an awesome mod. I love it.

+2 votes     reply to comment
Aeneas2020
Aeneas2020 Dec 7 2007, 5:15pm says:

as stenchy said id like to see some evidence of this stolen content, as i previously stated i know they took some anims from CS:CZ etc but saying they took content from games like max payne is a bit of a stretch....for example HOW?!

+2 votes     reply to comment
Halloween4
Halloween4 Dec 7 2007, 5:27pm replied:

I've got to be one of the biggest fans of Max Payne there is, hell I've even working on my own Total Conversion mod for the game right now. But I never spotted anything ripped of from the game in this mod.

+1 vote     reply to comment
SaxonSwine
SaxonSwine Dec 7 2007, 5:47pm replied:

As for ripped content:
CS:CZ - the view hands, CT body meshes, Officer models; sounds
CSS - Leet and Guerilla terrorist head meshes and textures
Max Payne - Scientist meshes, sounds
HL2 - zombie animations, head meshes

As for porting stuff from Max Payne... its been done for a while I guess, there used to be a Max Payne model ported to CS, so its not exactly hard to do.

0 votes     reply to comment
Bluehawk
Bluehawk Jan 25 2008, 3:02pm replied:

I recognized the clunkity-clunk of the elevators to be from Max Payne.

+1 vote     reply to comment
SaxonSwine
SaxonSwine Dec 7 2007, 5:37pm says:

Hey guys, some of you seem to be making your own inferences from what I've written. I didn't go into this expecting CoD - that would be a foolish expectation for an HL mod; the irregularities I experienced during gameplay were frustrating, yes, but I played on regardless - I just didn't find the mod fun to play.

I wish the Paranoia team all the best for the future, I hope they produce a 2nd mod, and that this review may offer some pointers for future work.

-1 votes     reply to comment
Halloween4
Halloween4 Dec 7 2007, 5:43pm replied:

I think that you should just admit that this review was an crapy & unsubstantiated as you can see by the fuss that it's coursed, either that or just shorten your tag by 5 letters from the left.

+1 vote     reply to comment
Aeneas2020
Aeneas2020 Dec 7 2007, 5:46pm replied:

also please explain your comments about stolen content saxon coz im interested in what ur saying....

+2 votes     reply to comment
Halloween4
Halloween4 Dec 7 2007, 5:49pm replied:

Yea, could you post proof of this content being used in the other games that you have mentioned please.

+1 vote     reply to comment
SaxonSwine
SaxonSwine Dec 7 2007, 6:02pm says:

Just at the models with Half Life Model Viewer, and look at the respective models from those other games in something like MS3D or GMax. I have given a brief list of the models/content in a previous post.

I have worked with the assets of those games myself, the HL2 and CSS content is easy to spot.

0 votes     reply to comment
TyECOK
TyECOK Dec 7 2007, 7:03pm says:

SaxonSwine:
I really want to see what mod in your opinion deserves more then 1 out of 10.

+3 votes     reply to comment
warll
warll Dec 7 2007, 9:06pm replied:

Well not this one I would guess.

0 votes     reply to comment
SaxonSwine
SaxonSwine Dec 8 2007, 5:14am replied:

Poke646, Poke646 Vendetta, They Hunger, Minerva, Todesangst 1 & 2, AOMDC, Zerstorer... loads of others I've forgotten the names of. Poke646 is still the best SP mod ever made.

0 votes     reply to comment
D3ads
D3ads Dec 8 2007, 3:03pm replied:

No, HOE is the best SP mod ever made :P

+1 vote     reply to comment
SaxonSwine
SaxonSwine Dec 9 2007, 5:12am replied:

Heh, yeah HOE of course... I'm trying not to be too impartial!

+1 vote     reply to comment
TopPlaya
TopPlaya Dec 7 2007, 9:01pm says:

I totally agree with you on many of the points. The largest frustration was the extreme lack of story-line. But I do have to disagree with you on having to open the bat, but perhaps, if i did, i would have had a lot less crashes... o the crashes

0 votes     reply to comment
Halloween4
Halloween4 Dec 8 2007, 5:25am replied:

Perhaps you should be looking at your P.C rather then this mod, as few other gammers had this problem.

+1 vote     reply to comment
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PARANOIA TEAM
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Released Dec 3, 2007
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