Paranoia - it is a our single-player modification for Half-life. You will play the role of a russian officer of the secret service. Your first impressions are that this mission will be just like any other, but you really have no idea what nightmares future events have in store for you...

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Today our mod's gallery was totally updated! This is a freshest screens from the final version! Enjoy!

Posted by BuZZeR on Nov 24th, 2007

Finally! All development works on our project is done! At the final week until the mod's release we will continue polishing our mod with our testers to make the game more perfect. Today our mod's gallery was totally updated! This is a freshest screens from the final version!

Industrial Industrial Player is dead Industrial

Of course we dont want to make a spoilers, that's why we keep in secret most screens of the levels in horror theme.

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Grobi
Grobi Nov 24 2007, 12:43pm says:

This looks insanely good for a Half Life 1 mod.

+1 vote     reply to comment
sutsko
sutsko Nov 25 2007, 10:58am replied:

Oh.. Looked forward to shadows.. Maybe you could just add them, even if they bring Bigbad Pces to their knees crying :P

ARGH! ITS ALMOST HERE!!

+1 vote     reply to comment
joker_mx
joker_mx Nov 24 2007, 1:05pm says:

Those screens somewhat remind me of STALKER, which is not a bad thing at all.

And it does show that you guys have pushed the engine to its limits! Mad props to the team, and I'm really looking forward to it's release. :)

+1 vote     reply to comment
D3ads
D3ads Nov 24 2007, 1:32pm says:

Glad you hid the horror stuff, although I know what you have in store for some of it :P

Perhaps my muzzleflashes are scaled too big?! I know they work ok for v_models but perhaps they could do with rescaling for the characters?

Will the shadows be ready in time for the release?

+1 vote     reply to comment
BuZZeR Author
BuZZeR Nov 24 2007, 1:43pm says:

Unfortunately the dynamic shadows is not supported. It is killing the performance. :(

+1 vote   reply to comment
Hanzie
Hanzie Nov 24 2007, 2:10pm says:

This looks great guys :)
Amazing what you did with HL1!

+1 vote     reply to comment
stenchy
stenchy Nov 24 2007, 3:13pm says:

awesome work guys, I'll definitely be downloading this on release.

+1 vote     reply to comment
8472
8472 Nov 24 2007, 3:37pm says:

Awesome stuff, looking forward to this mod.

+1 vote     reply to comment
mesen
mesen Nov 24 2007, 5:00pm says:

BuZZer you ROCK!!! This is good for a Half-life 1 mod!!! ;D
is this for half-life source

+1 vote     reply to comment
dethtoll
dethtoll Nov 24 2007, 5:21pm says:

Is it possible to add shadows as an option, though? I've a beefy computer, and I'm sure others have beefier.

+1 vote     reply to comment
Snake-Eater2k6
Snake-Eater2k6 Nov 24 2007, 6:52pm says:

This is gonna rock hardcore!

+1 vote     reply to comment
Black-Operative
Black-Operative Nov 24 2007, 6:56pm says:

Does NPC's play a modest role in the story I mean are we going to rely a bit in teamwork or they are flesh shields?

+1 vote     reply to comment
el_espaniol
el_espaniol Nov 24 2007, 7:18pm says:

Well...glad to see that HL1 is still alive and in good shape...!!!
Almost 10-ten years after the initial release of HL1...is still "THE"
Best Single player shooter I've seen.
Congs for the Russkies for this fine development and ....Happy frag... for all Us...!!!

+1 vote     reply to comment
BuZZeR Author
BuZZeR Nov 25 2007, 6:06am says:

"Does NPC's play a modest role in the story I mean are we going to rely a bit in teamwork or they are flesh shields?"
NPC is very important. They are is not a cannon fodder. Friendly NPC will help to player beat the enemy and to open some doors, gates etc.

"Is it possible to add shadows as an option, though? "
Maybe latter as a patch, but not with final build.

Thanks to all for your interest!

+1 vote   reply to comment
Koroshiya_Ichi
Koroshiya_Ichi Nov 25 2007, 7:02am says:

i'd like to see the dynamic shadows but I can see it being more of a software issue than hardware. Doesn't matter how beefy your system is if a game engine can't cope with it it's not going to make much difference.

+1 vote     reply to comment
BuZZeR Author
BuZZeR Nov 25 2007, 7:30am says:

2Koroshiya_Ichi
Yes, indeed. This is the engine limit, and its really hard to add more graphic features without the changing of HL source.

+1 vote   reply to comment
slackiller
slackiller Nov 25 2007, 10:31am says:

looking good buzzer, cant wait to play it

+1 vote     reply to comment
GarcianSmith
GarcianSmith Nov 25 2007, 12:20pm says:

I'm seriously looking forward to this mod. It's amazing just what has been squeezed out of the engine. Definitely downloading on Day One.

+1 vote     reply to comment
el_espaniol
el_espaniol Nov 26 2007, 6:55am replied:

Yah...!...the great Quake engine...is superb in OpenGL...nice shadows and lights...
I'm also wait for day one...

+1 vote     reply to comment
Bluehawk
Bluehawk Nov 25 2007, 1:09pm says:

Is the flashlight still a circle that can only stick to one surface at a time, or is it a proper projected cone of light now (with our without Stencil Shadowing)?

+1 vote     reply to comment
BuZZeR Author
BuZZeR Nov 25 2007, 2:49pm says:

This is a projected cone like in HL2.

+2 votes   reply to comment
Gordon-Freeman
Gordon-Freeman Nov 26 2007, 3:19am says:

finally almost here hope to enjoy very much!!!

thanks BuZZeR!!! For uploading this mod!!!!

+1 vote     reply to comment
calvinliang
calvinliang Nov 26 2007, 2:56pm says:

Hey glfx has dynamic shadows. yea yea, taht's
a different story or something.

+1 vote     reply to comment
VulpineComplex
VulpineComplex Nov 26 2007, 7:33pm replied:

HLFX also runs like crap on most systems.

+1 vote     reply to comment
D3ads
D3ads Nov 27 2007, 8:56am replied:

Because Half-Life was never designed for all the features it implements...

+1 vote     reply to comment
Jhaxavier
Jhaxavier Dec 2 2007, 11:26am says:

Wait a moment, wait wait wait!

BuZZer, when is the exact time this mod will be released in Russia? From what I gathered, it would be released later (read: a few hours from now) today, since it is about 7:25PM on December 2 in Moscow (GMT+3).

Putting in consideration that this mod will be released on December 3, 2007 @ 12:00AM Moscow time, this mod, as of this post time, will be available in about 4-5 hours. :O But if it is not, can you tell us the time of day you will release?

+1 vote     reply to comment
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Platform
Windows
Game
Half-Life
Developer
PARANOIA TEAM
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Official Page
Paranoia.level-design.ru
Release Date
Released Dec 3, 2007
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