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Ok so the story and game play details are busy getting refined and made so what you read here is a more basic version of whats coming.

This is a total conversion so everything will be replaced or edited.

The whole thing starts on parallel earth +-300 years after a cataclysmic war that engulfed the earth. The end of the war was caused by a massive nuclear and extra terrestrial battle which also altered the landscape heavily including the resources.

The new and main resource is Tritanium, which is found mainly underground.

Since the great war and the final "event" ended in 2025 the world started to rebuild from what was left. Three main factions arose after much pain and suffering.

Details of factions:

The American empire:
Born from the ashes of the USA the american empire fought and united both the American continents and some pacific areas such as Japan, Australia and New Zealand.They are the largest faction when comparing territory.

- Technology consists of very flexible and balanced units, for example their basic scout or infantry support unit can have more varieties of upgrades than other factions. However the units are more expensive on average and also lack the firepower in some areas that are better suited for specialized units.

The Eurasian Federation:
They are the oldest of all factions born from the former EU, they hold on to the ideals of the old world, "unite and prosper". They are democratic and least aggressive out of the lot, but not trust worthy. The Federation's territory as of now is North Africa, parts of Eastern Europe and all of Western Europe. Though they seek to unite the world they are very quick to hate outsiders and have recently had very high tensions with the Empire.

-Technology wise they are more defence oriented, units are a bit slower but more heavily armored and some able to dig in and deploy to make fortifications. They also pride themselves in very precise and very efficient weapons systems.

The Remnant:
The true children of the wasteland, they are from the most harshly effected areas of the event. They care little for big ideologies and beliefs. Their main goal is survival and they will do anything in order to do so. It is unknown how many territories fall under the Neo Soviets and its likely they don't even know. They mainly eminate from Asia (including middle east) and parts of former Eastern Russia. They have been reported in Africa too. The Remnant are considered very aggressive and will attack at the drop of a hat. They are also very divided, the 3 armies they are split up into fight each other way more than anybody else.

-Technology: Though comparable with other factions, they gain access to tech later. For example their medium tank only comes in tier 2 wheres the others get it in tier one. They do have some good specialized units early on though. Also they are the only faction to blatantly use chemical/biological weapons.

Game play:

It will be a bit slower than original ZH and more focused on units, upgrades and their weapons. Also it will be a lot more realistic, not completely but for example weapons will have much longer ranges and maps will be larger.

Instead of Generals you pick armies with a certain Faction. Each Faction has 3 armies which will be identifiable from the camo scheme on units.

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Double update! Double update! The staying Dead!!! Dun dun dun...

So to the main point: My mod Parallel Wars is dead, I tried to revive it for 3 years, but I simply couldn't do it. So sorry, and I truly do feel sorry because I know you guys were looking forward to it.I appreciate all the comments, the interest and general awsomeness I have received for making it as far as I did. I also want to thank those of you who helped with modelling(and anything else) and gave your thoughts on the storytelling. So yeah, THANKS GUYS.

Also thats it for my modding career too, I am totally done with it and doubt I will ever return to modding...

However there is a little bright spark at the end! A little bit of life! A little bit of hope!

What I have spent my time doing for these 2-3 years is learning to code and make video games. I have even started my own company and now have a game close to early access. You can check the dev page out right here on moddb:

That game has the soul of this mod deep down inside and I am sure you guys will notice what I mean sooner or later. Even some of the resources I made for Parallel Wars will be recycled and updated for it.

So to end off I want to thank all those who deserve it again and say goodbye to the modding community, it was GREAT to be a part of it.

See you around guys. ;)

Planned Gameplay style.

Planned Gameplay style.

4 years ago Feature 2 comments

Hello everyone this is some info on what I have planned on the gameplay. Please do give feedback on these ideas and plans because it will only make it...

Post comment Comments  (40 - 50 of 165)
InsurgentCeLL Jan 17 2013 says:

CnC 3 doesn't run on any of my computers, so this is another dead mod in my mind. Sigh... I was so excited for it. I might still watch the development in CnC3 though.

+1 vote     reply to comment
L()KI Creator
L()KI Jan 18 2013 replied:

Yeah its sad, but had to be done. All I can say is that I hope you will be able to get CnC3 to work sometime soon.

+1 vote   reply to comment
mark009vn Jan 19 2013 replied:

Strange, I never had problems with Generals when it comes to performance.

This is the Type-97E Matsuda, it fires at least 15+ projectiles at any given time (6x missiles and 9x cannon burst), all of them uses the Strategy Center Gun explosion sprites.

Yet even when 20 or more of them fires simultaneously on the screen, as you can see here, I suffer no performance loss. This is impressive given that the model is 2.5k tris, 1024x1024 texture size, and spam a ludicrous amount of projectiles...

+1 vote     reply to comment
L()KI Creator
L()KI Jan 22 2013 replied:

Trust me, you will get lag. My particles wer new and heavier than that and had new textures. Also all guns had projectiles especially the AA guns. That plus bad pathfinding and big maps = very bad lag.

Also the AI takes too long to edit... That was one of the main reasons.

+1 vote   reply to comment
L()KI Creator
L()KI Jan 16 2013 says:

Alright I made my mind up. The mod is moving to CnC3.

Thanks for all the input and sorry to anybody who hoped this will be for Generals.

Do not worry, it will still be the same mod just with a more powerful engine.

The reason I'm moving is because the Generals engine won't be able to handle the mod once everything is done. I did a lot of testing.

I will make a few more updates here to show the start of the move.
Again thanks for the feedback and interest. Peace out.

+2 votes   reply to comment
Garak(KillaBC) Jan 17 2013 replied:

I actually think this is the best way forward. The CnC 3 engine actually runs better on my laptop anyway.

+1 vote     reply to comment
L()KI Creator
L()KI Jan 13 2013 says:

I am having thoughts of moving to TW. Serious thoughts this time.

Been having bad lag problems with my new weapons systems and particles. Thats with empty mapsa and such.

Hmmmm has anyone any thoughts on this matter?

+1 vote   reply to comment
SveaRikeSoldier Jan 14 2013 replied:

I would prefer you stayed on Zero Hour, even though I have both games, I am more used to Zero Hour than Tiberium Wars, but it's your choice anyway.

+1 vote     reply to comment
PeaceKeep0r Jan 13 2013 replied:

i wouldn't mind, i got the game :)

+1 vote     reply to comment
makokung Jan 13 2013 says:


+1 vote     reply to comment
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Parallel Wars TC
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