Painkeep v3 - Blast your opponents with 3 times the Pain. Deathmatch mod - make other players "die." Disclaimer - this is a free product with no warranty - see disclaimer.txt for details. Number Six - welcome to the village.

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Update 017.3.31 (Games : Quake : Mods : Painkeep v3.0 : Forum : discuss() : Update 017.3.31) Locked
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Apr 1 2017 Anchor

.plan - daily details posted

(update for yesterdays progress - just so no one thinks this is a joke update!)

Testing goes very well. 6 bots have been playing for days with no hitches.
The engine chasecam bug still exists and the only solution I'm aware of
is to not use the HUD code.

Quake-C is locked in the release state.
There is one bug where you grab ammo and the viswep model goes wrong.
I fixed that once, so I'm hoping the same thing just snuck back in.

Admin section is now locked as well - no changes planned there.
Some minor decisions need made about crate contents / random items.

Docs are written, but may require a slight update.
Some text material needs more attention, but I'm saving that for the update.
(This is a Quake mod, you dont need text to play the game.)

The one time consuming task left is testing everything with the win client.
I'm folding all remote admin testing into that as well.

List that needs completed for release:

TDO: a few real playtests from a true client
TDO: finalize crates / pkcube contents, random pki for sp & dm map with no pki
\_ diff contents on pk maps vs. non pk maps
CHECK: models / sounds on some maps (ac1, etc) --
FIX: ac1 pp track mode
FIX: grab ammo, vw_ is wrecked for xents
WIP: info alias & cfg file

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