In Painful Shadows,you step inside a life of a man,who steals for living and is hunted by City guards.And who has lost his the light in the darkness.His wife.
Rikhard is a thief.He gets certain objects for his clients.But after the murder of his wife by a hitman hired by an angry man who was robbed by Rikhard,he got depressed and started drinking.Lost the house and moved to the miserable hideout in the allies.Not doing big jobs anymore,hes doing his living by picking pockets.
But then,he wakes up to a knock on his door.A note left under the door inviting Rikhard to his house for a job.The note was sent by his good friend and a client,Thomas.


This custom story is heavily inspired by Thief-game series.

Couple Trailers,old and new:

Image RSS Feed Screens
Tavern The docks

Tons of custom stories for Amnesia: The Dark Descent were published on Desura during last months, and with the current trend of huge amounts of new custom stories added daily to ModDB & IndieDB, many more may be released in coming days, thanks to developers & mappers of Amnesia user-made stories.

Spotlighted custom stories
DeteriorationDeterioration ParasomniaParasomnia
Some models I been working onCry Oni ArmoryDark Seclusion

All Amnesia custom stories published on Desura so far:

* * *

Info for developers

What do you need to do to see your custom story on Desura?

Your custom story can be published only if
1) its releases (downloads) are added to ModDB/IndieDB
2) its release date is set to released (only released CSs are on Desura)
3) it installs to custom_stories folder or installs to its own single folder (like isolated conversions such as Parasomnia or Deterioration)

Also you can ensure that your mod profile
1) has some news articles added
2) has at least 7 screenshots uploaded to the Images section
3) promotional media (screenshots, videos) are of high quality & resolution e.g. in-game screenshots instead of editor screenshots
(otherwise your CS won't be shown on the main page of Desura and it may get less attention than it deserves)

"Complex" custom stories (total conversions) that install directly to the main Amnesia game directory could be also published on Desura but at the moment it's strongly unrecommended and a little discouraged due to many possible user problems with installing & uninstalling such stories through Desura (and without Desura).

It's simply easiest and best practice to have your mods install to their own folders without copying anything to original game folders or overwriting anything from the main game folders. Most modders and mods on ModDB do that unless specific game engine disallows hardcore modifications or total conversions. Parasomnia and Deterioration are examples that prove that Amnesia is highly moddable and isolated total conversions installing to their own folders are definitely possible.

Your custom story will be automatically published by Desura staff if your mod meets the first set of requirements detailed above - it has 1) download added to ModDB/IndieDB 2) it's released 3) installs in a simple way.

Thanks for reading, and best luck to all of you & all your projects!

You step inside a life of a man who steals for living and is hunted by City guards. And who has lost his light in the darkness. His wife. Rikhard is a thief. He gets certain objects for his clients. But after the murder of his wife by a hitman hired...


3 years ago Full Version 1 comment

The game's name is PAIN. It's a horror game with dark tones on game screen. The full version download

Painful Shadows

Painful Shadows

3 years ago Full Version 22 comments

In Painful Shadows,you step inside a life of a man,who steals for living and is hunted by City guards.And who has lost his the light in the darkness.His...

Post comment Comments  (40 - 50 of 68)
Shinobidu Apr 3 2012 says:

10/10 A great story to experience- the guard conversations were funny to listen too. Look forward to more Thief mods

+2 votes     reply to comment
kartanonperuna Creator
kartanonperuna Apr 3 2012 replied:

I have started to work on a sequel.Painful Shadows 2:New beginning.

+4 votes   reply to comment
Shinobidu Apr 3 2012 replied:

Awesome! An idea for that you could try if your bored for sequel- "lockpicking". Edit a inventory item image and make a lockpick image so the player has a few different ones, so that different doors will only open if the correct lockpick (key) is used.. thus kinda make the player feel like he/she is actually lockpicking. Jus idea if ur bored n wanna experiment tho, Good luck!

+2 votes     reply to comment
kartanonperuna Creator
kartanonperuna Apr 3 2012 replied:

I was actually thinking of something like that.

+2 votes   reply to comment
Rozekail Apr 3 2012 says:

I'm having an issue when entering the basement/cellar. Upon entry, the game loads a different map, other than the that it should be. I checked with the level editor, and it looks nothing like the level that is loaded. I played through the rest of the game that loaded, and it turns out to be something made for PewDiePie. I'm beyond confused.

+2 votes     reply to comment
Rozekail Apr 3 2012 replied:


I found the problem/solution. In the level editor, for some reason the cellar door was connected to a different, on a different custom story. Weird, huh? Anyway, I re-connected it with the correct map, and all is well.

+2 votes     reply to comment
kartanonperuna Creator
kartanonperuna Apr 3 2012 says:

What the hell is this guy saying?Just talking about videos.And doesnt really seem like medieval history document to me.In what point do they say anything about worlds history?This isnt based on real world.Its based on thief universe.

And seriously,learn to speak english better before you rant about stuff.

+1 vote   reply to comment
ClubRocker Apr 3 2012 replied:

Hey, champion, i'm not English. Go to do the professor from another part. This isn't a MOD, is a documentary of the "thief Universe". Learn to make a MOD, watch White Night and learn by they. OmG, some people are very mad, LOL.

-1 votes     reply to comment
Shinobidu Apr 3 2012 replied:


+1 vote     reply to comment
cp0020 Apr 3 2012 replied:

dude, if you are gonna comment on here then please speak English well enough for people to understand you. this is a MOD, and an amazing one at that. what do you think the whole purpose of a "MOD" is... to change the game. if you do not like this mod and want nothing to do with it then fine, that's your own problem. there is no need to come on here and infect this one of a kind amazing mod with your gibberish BS.

+2 votes     reply to comment
kartanonperuna Creator
kartanonperuna Apr 3 2012 replied:

Hey,my mother language is not english either yet i speak it fine.And youre saying a "MOD" is only a horror story?

I shall delete all your comments now.

+3 votes   reply to comment
ClubRocker Apr 4 2012 replied:

Aw, no please don't make that! :(

Man, you don't have created a MOD, you have created a Story, stop. This isn't a Troll, OmG.

Hide in a corner, really...

+1 vote     reply to comment
Red-Hood-Speaketh Apr 4 2012 replied:


+2 votes     reply to comment
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Amnesia: The Dark Descent Icon
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Release Date
Released 2012
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Lowest Rated (4 agree) 5/10

The idea behind this mod is interesting, the problem is that the execution just wasn't great. Much of the gameplay is stealth based, with you sneaking around past guards to steal various items. The problem is that the guards are just the suits of armor from Amnesia, with slight modifications. This means that they can't move, and never really act like real people, so I never felt like there was any challenge to the sneaking. Another problem is that there are invisible walls all over the place in…

Apr 3 2012 by biedrik

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3 years ago
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