There was more going on in City 17 than just what Gordon Freeman and Alyx were doing. Follow a new recruit as he struggles to find his place in the movement, and see just how sinister the Combine can be.

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22 comments by cesig on Oct 11th, 2010

Overheid is out now! Go play it, and give me your feedback.  And most of all, enjoy!I'm just releasing a .zip file today, but later in the week I plan to have an installer also available. The plan is to release each map as its ready, or as it makes sense.  And right now, I've got 7 maps planned for the initial release.  1 down, 6 more to go.

Overheid - Intro Overheid - Intro Map Overheid - Intro Map Overheid - Intro Map

Thanks for all the feedback and support so far guys--it wouldn't be what it is now without it.

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Overheid Part 1 v1.0

Overheid Part 1 v1.0

Oct 10, 2010 Full Version 17 comments

Overheid is a single-player Half-Life 2 mod set during the events of Half-Life 2, but starring a new protagonist. This is just the first part of a multi-part...

Post comment Comments  (60 - 70 of 76)
Deathwish.qc
Deathwish.qc Oct 13 2009, 4:57pm says:

Just played the demo and to me this is pure goodness. big open area. the train depot was just fabulous. thank you for bringing such a fine mod. You have talent don't quit! can't wait for the final result. But tell me are we supposed to use the crane at all?? hehe. awsome job

+5 votes     reply to comment
cesig
cesig Oct 13 2009, 5:14pm replied:

The crane is optional. I figured some people might find it annoying so I didn't make it a requirement.

Thanks for the compliments!

+3 votes     reply to comment
Dnst
Dnst Oct 30 2009, 5:00pm replied:

For which purpose could one use him?

+1 vote     reply to comment
jasper.atpp
jasper.atpp Oct 13 2009, 3:42pm says:

Posted in the Downloads section which doesn't seem to appear here. A copy:
Great mapping, very well done. No bugs found, no sticky ladders (hooray).
I agree with a commenter about the helicopter. A good mechanic to get us to rush around to start with but thought it overdone. Perhaps have it fly away when you use the drawbridge control and have us fight the Combine grunts with the odd Elite thrown in?
I nearly died in easy, I hate to think what would have happened in Normal or Hard.
The helicopter was hard but not overly hard as is done in many mods where you have to keep hitting it like 30 times.
Frame rate dropped a little in the container storage depot.
Loved the crane part so that you can build a defensive area to take out the helicopter.
Then it was over - Bother!
Nice, please keep it going.

+1 vote     reply to comment
pupkin
pupkin Oct 13 2009, 2:42pm says:

Pretty nice demo, with good atmosphere, at the end especially, however you didnt really feel like a member of the resistance while playing it... It takes coding to make you fell like a rebel

+2 votes     reply to comment
cesig
cesig Oct 14 2009, 8:22pm replied:

That's true. For this release I didn't spend a lot of time fleshing out the story. I figured with just the end piece it wouldn't make much sense for most people.

In the full release I'm planning to do more to make the player feel like a resistance member.

+1 vote     reply to comment
chakotay02
chakotay02 Oct 13 2009, 8:55am says:

Hahaha, always the Dutch. I remember seeing the C&C Holland mod and almost killed myself laughed. XD

+1 vote     reply to comment
infl1ct1on
infl1ct1on Oct 13 2009, 6:43am says:

Wow you have a demo out already. I'm going to have to try it when I get home.

+1 vote     reply to comment
cesig
cesig Oct 13 2009, 11:40pm replied:

I was. :)

+1 vote     reply to comment
Ekonk
Ekonk Oct 13 2009, 5:53pm replied:

Well, if you know some english you can make clear what you mean, in general, but I guess some knowledge of dutch couldn't hurt. :)

+1 vote     reply to comment
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Half-Life 2: Episode Two Icon
Platform
Windows
Developed By
cesig
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Release Date
Released Oct 10, 2010
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8.3

78 votes submitted.

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Highest Rated (3 agree) 9/10

Now this is a mod i can get into!

It actually feels like i'm playing a Half Life 2 level, no glitches, the map is easy to navigate and no cutting corners in terms of design.

I can't wait to see the finish product

9/10

Nov 11 2010, 5:42pm by enigmaxtreme

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First Person Shooter
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Sci-Fi
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Single Player
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