Outbreak: Condemned, a modification based on the classic series, Resident Evil. With Outbreak: Condemned we want to deliver one of the best Resident Evil experiences on the Source Engine. Features: Story: An original story involving our own characters, new monsters and interesting twists. Gameplay: The gameplay will have realistic actions and feeling, using voice acting we plan on making our character alive. Not just using vocal lines, but also breathing and other sounds. Monsters: Monsters in Resident Evil have always been creative. We want to use elements aswell as make our own creaures.

Report article Health Status, A Reptile and a Lost City.

We reveal a new game mechanic, a skinned NPC and a screen overload from a new map.

Posted by shanemurphy on Sep 19th, 2009 digg this super bookmark


We have another update for you all.

City of the Dead

Our mapper Cris has been working hard on making this street map. He has kindly given me this set of images for everyone to have a look.











How is your health?

Dec Doyle, the creator of the mod The Mortewood Plaza has been doing his Source Engine Magic! He has coded a classic First Person Shooter feature for Outbreak. Your health will be clearly shown in the form of on-screen blood effects, as your health gets worse your vision will be affected, becoming blurred, darker and harder to see the new threats that progress to finish you off.

The graphics are WIP and thanks to Bobby for making the graphics.

NOTICE: Never mind the stupid white in the middle, that's my mistake.

Thanks Dec once again.




Claws, Killing Instinct and Mutations

Bobby our texture artist has really out done himself this time, his texture has given the killing machine reptile a really great look.


You Got New Blood on my Shoe!

Bobby has made a brand new set of blood decals.
From splats to sprinkles he has given a unique look to the gore in Outbreak,
making those head shots o so satisfying!

And yes......I did have a lot of fun gathering these screen shots!


Please keep in mind that these are Work in Progress. Thanks everyone and the Outbreak team hope you like what you have seen.

Comments
Armageddon104
Armageddon104 Sep 19 2009, 8:01pm says:

This is awesome!

+2 votes     reply to comment
Spooboy
Spooboy Sep 19 2009, 8:03pm says:

Haha yeah dude, I love every screen shot. Amazing!

+1 vote     reply to comment
Icedecknight
Icedecknight Sep 19 2009, 8:06pm says:

Sweet thats looks awesome

+1 vote     reply to comment
awesomepossum
awesomepossum Sep 19 2009, 8:28pm says:

Lookin good

+1 vote     reply to comment
Nebcake
Nebcake Sep 19 2009, 8:55pm says:

Wow, is the only word I need to say.

+1 vote     reply to comment
chris_sloany
chris_sloany Sep 19 2009, 9:13pm says:

awesome freakin update!!! i speel MOTY awards! :)

+1 vote     reply to comment
Jesternz08
Jesternz08 Sep 19 2009, 9:33pm says:

nice update, good quality update!

+1 vote     reply to comment
dec1234
dec1234 Sep 19 2009, 10:36pm says:

Beautiful update!

Really awesome work guys! :)

+1 vote     reply to comment
salazam
salazam Sep 19 2009, 11:09pm says:

AWSOME!

+1 vote     reply to comment
dave_5430
dave_5430 Sep 20 2009, 2:43pm replied:

Freakin' awesome.

Whoops, I replied to someone else.

+1 vote     reply to comment
bluefire40
bluefire40 Sep 20 2009, 12:23am says: Online

I like the reptile, but do you mind giving him a neck?
To me, it looks like his head was physically dragged to the front of his chest.
Maybe having the head jut out from his chest might make him look more menacing, I'm not sure. All I know is that right now it looks....odd.
Bang up job on everything else, though.

+1 vote     reply to comment
shanemurphy
shanemurphy Sep 20 2009, 6:34am replied: Online

I agree maybe I should have given him more of a neck, but the Hunter does not have much of a neck, it's head is kinda extruding out from it's chest.

+1 vote     reply to comment
bluefire40
bluefire40 Sep 20 2009, 9:55pm replied: Online

Ah, I see the problem now. The hunter has a much more muscular torso than what you have. Try to fiddle around with that. ;)

+1 vote     reply to comment
TheScorpion
TheScorpion Sep 20 2009, 5:23am says:

It's all so wonderful!!

+1 vote     reply to comment
Nitram
Nitram Sep 20 2009, 6:16am says:

Really good work! :D

+1 vote     reply to comment
BloodRaven°
BloodRaven° Sep 20 2009, 7:40am says:

AWSOME

+1 vote     reply to comment
firebird2009
firebird2009 Sep 20 2009, 2:23pm says: Online

this is getting better than i thought

+1 vote     reply to comment
shanemurphy
shanemurphy Sep 20 2009, 3:56pm replied: Online

You have seen nothing yet ;)

+1 vote     reply to comment
Dasutin
Dasutin Sep 20 2009, 5:09pm says:

I can't help but think that the hunter should be more muscular than it is. I mean, look at this screenshot: Freewebs.com

He's a lot wider in his arms and chest.
Also, the blood particles when you shoot the zombies is a little too red. They're rotting corpses, it should be a darker red, almost black.

+1 vote     reply to comment
therealjosiah
therealjosiah Sep 21 2009, 8:16pm says:

the maps kinda reminds me of ZPS, but hey nice work.

0 votes     reply to comment
shanemurphy
shanemurphy Sep 21 2009, 10:54pm replied: Online

When we include our massive library of custom props it will look nothing like HL2 or ZPS.

+1 vote     reply to comment
jjawinte
jjawinte Dec 17 2009, 9:40am says: Online

Love it ! More gore would suit the mood just fine.

+1 vote     reply to comment
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