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WHEN YOU DIE REMEMBER TO SELECT NEW SERVER, NOT RESPAWN OR NEW CHARACTER! THIS WILL PREVENT A SERIOUS DEATH BUG.

Supporting Technologies:

  • Itano Circuis
  • HD Textures Addon

Work In Progress

  • Sov. System
  • GreenDuck Server Management Tool

This mod will eventually become a powerful new freelancer server that allows clans to take over systems and have NPCs belonging to their clan patrol them. They can also buy jump bridges and stations that only their clan can use.

WHEN YOU DIE REMEMBER TO SELECT NEW SERVER, NOT RESPAWN OR NEW CHARACTER! THIS WILL PREVENT A SERIOUS DEATH BUG.

GreenDuck server technology will allow for a proactive scan of the server-side saved games. GreenDuck will cause people to lose their ship when they die (and respawn in a patriot) while keeping their character, credits, and while respawning at the last place they docked.

GreenDuck will also allow for clans to own and make improvements to systems in something closer to real time than any other mod. It will also have an included, automated, way of managing clan NPC patrols and packaging/sending client updates.

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0 comments by masternerdguy on Feb 9th, 2010

Overview
It is my pleasure to announce the revamped Alpha Centauri and the partially complete Tau Ceti systems are bug free! I have taken a serious look at older editions of the mod (remember this new mod is in no way related to the old one data file wise) and some of its issues.

  • Poor lighting/bland skyboxes.
  • Unrealistic system scales.

So, I am addressing these.

Lighting/Skyboxes
The generic starry skybox is very realistic, but it makes the entire system so boring its almost painful. So, by using some of the tamer Freelancer skyboxes, I have added some color to the mod. For example, this is a screenshot from the Tau Ceti system:


Cool? The glow effect added using the Itano Circus series DLL makes the system absolutely stunning in-game. The only issue is it has a tendency to render random triangles when first entering the system, which clear up after a second or two.

The Alpha Centauri system also has such an effect. The great thing about Centauri, however, is that it feels plain and empty, because it is. Space is huge, and the only spots of activity are near major infrastructures. The rest of it is empty with the occasional NPC passing by.


Unrealistic Scales
Scale is very important in space. In that image above, you are about 180k from the star. A normal freelancer map is only about 200k across, and in that image you are only 2 grids away from the star! My new systems are about 2000k across, and it allows for a lot of cool possibilities.

For example, in A. Centauri, the star Proxima Centauri is also on the map...in the upper right corner. You can go there, it's a 2 minute trip (cruise speeds were greatly enhanced to make navigation viable), and you can get so far from A. Centauri that it seems to vanish because it has dimmed so much.

The beauty of this is that you can feel the vastness of space. It also adds some excellent exploration possibilities: mini-systems.

A "mini system" in my mod is a patch of a solar system, typically towards the edge, that the lawfuls may not even patrol (or even know about), and are totally run by unlawfuls. This presents some amazing possibilities for exploration and trading, and (in multiplayer) roleplay. Venture away from the colonized infrastructure of the system and you can discover a lot of stuff.


Pushing the Envelope
I am adapting GreenDuck to work with the new OLG systems. GreenDuck will be able to do some amazing new things instance wise with all this space (Imagine hunting for a little jumphole in a massive area of space).

I am also trying to integrate the 88Flak Multiplayer Wingman Mod into OLG, that way you could buy wingmen and have some fun with that. It's a lot more important to have them in this version of OLG because, since space is so big, lawfuls are not guaranteed to be everywhere you are.

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Our Local Group -- Alpha 4

Our Local Group -- Alpha 4

Oct 28, 2009 Full Version 1 comment

OLG Alpha 4 is based on stars within 150ly of the sun, and real data we have about those systems. The stage is set for the story of man's great expansion...

GreenDuck Milestone 1

GreenDuck Milestone 1

Oct 25, 2009 Full Version 0 comments

GreenDuck milestone 1 is a massive improvement. It now remembers the credits the player had and where the player last docked. That means that you won't...

GreenDuck Prototype 1

GreenDuck Prototype 1

Oct 24, 2009 Full Version 0 comments

This is part one of the GreenDuck server system. Currently, it is source code and has hard-coded paths to places on my PC (but you can edit them in-code...

OLG Public Alpha-3

OLG Public Alpha-3

Oct 17, 2009 Patch 0 comments

The 3rd public alpha. Please remember to start it on a LAN server as it no longer starts in new york.

OLG Public ALPHA-2

OLG Public ALPHA-2

Oct 16, 2009 Patch 0 comments

This is a public Alpha, release 2. It must be played on a LAN server, it does not support true single player any more. It now incorporates Itano Circuis...

Our Local Group -- Public Alpha

Our Local Group -- Public Alpha

Oct 15, 2009 Demo 0 comments

This is the public ALPHA-1 for OLG, and should be run on a LAN server. The final release will be multiplayer. Do not mind the weird NY system: I'll get...

Post comment Comments
muhrip
muhrip Nov 1 2009, 11:27am says:

Whats the purpose with the mine field around Manhattan? Or am I missing something?

Please help!?

+1 vote     reply to comment
masternerdguy
masternerdguy Nov 1 2009, 12:57pm replied:

That means you started the game in single player mode instead of starting your own LAN server....please read the instructions that came with the mod instead of just actiating it.

Basically, if you want single player, you have to install the mod, install greenduck (read the directions) and start the LAN server and greenduck then log into your own server. You can host the server on the same PC you are playing on.

+1 vote     reply to comment
dirtbag007
dirtbag007 Oct 30 2009, 12:20pm says:

going to give the alpha 4 a testrun ;)

+1 vote     reply to comment
dirtbag007
dirtbag007 Oct 20 2009, 5:25am says:

Sounds great. Sov could be great thing to have!

+1 vote     reply to comment
Bubb9
Bubb9 Oct 19 2009, 8:20pm says:

I'd personally, of the choices available, go with options 1 and 2. Reason being 3 will simply turn the game into a racing game where you hit the finish line and log off.

+1 vote     reply to comment
General_McAyhem
General_McAyhem Oct 18 2009, 5:23am says:

this looks really cool, and yeah i hope for sp too. tracking

+1 vote     reply to comment
Anunnaki
Anunnaki Oct 17 2009, 7:39am says:

How large will the final result be? Hopefully there will be a SP version too! I'm counting on that as well! :)

+1 vote     reply to comment
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