Quake; descent into heresy. a quake themed weapon/item mod for heretic!
OSJC's Quake: descent into heresy - a heretic mod for zdoom - revisited
it simply requires zdoom v2.8.1 , heretic.wad (I think you can still buy it from raven or dl it from steam or what ever it is you do these days) and the rest is history.
late 2014 sgt shivers made a texture add on to further quake-up the heretic maps.
I also knocked up three new quake themed skies for each episode!
Although not necessary to run, I feel the texture pack enhances the whole quake/heretic mash up nicely and adds further quakeyness to the stock heretic levels. In fact its amazing how different they feel with new textures!
So to run the mod with standard textures your heretic cmd-line should look thus:
zdoom.exe -file quake-dih_3.pk3
and with textures:
zdoom.exe -file quake-dih_3.pk3 -file textures_dih.pk3
and with added quake monster randomiser:
zdoom.exe -file quake-dih_3.pk3 -file textures_dih.pk3 -file monsters_dih.pk3
oh, and gzdoom users should add the file GL_skies.pk3 after the textures. (not vital but totally worth it)
for those who may not know, zdoom limits the textures to the heretic palette. gzdoom does not.
that is why the skies are a rather plum-purple shade in the qd4h_fix.pk3 file.
however, gzdoom_sky.pk3 has sky textures in the familiar pastel-magenta shade you will remember from quake and as such are much nicer visually and fit in with sgt. shivers textures when playing in gzdoom. but gzdoom only. they simply look like shite in zdoom...
for help look though the info section in the in-game menu when playing (or fress f1 and then enter to scroll through)
oh, and for those who don’t like surprises here is a list of what replaces what in the game;
gauntlets - grenadelauncher
wand - shotgun
crystal – single shotshell
geode - shellbox small
xbow - supershotgun
arrows - shellbox small
quiver - shellbox big/rockets small
dragonclaw - nailgun
claworb - nails small
energy orb - nails big/rockets small
hellstaff - supernailgun
lesser runes - nails small
greater runes - nails big
mace - thunderbolt
maceammo small - cells small
maceammo big - cells big
phoenix rod - rocketlauncher
fire orb - rockets small
inferno orb - rocketsbig
vial - stimpack
flask - medkit (but portable as flask is)
tome - quad damage
ring - pentagram
armour - quake armour
dropped ammo – nails, shells or rockets in a backpack
- credits -
sgt shivers for texture pack
eriance for original ng and gl sprite.
doom64 for weapon sprite bits
quake for sounds
doom beta for weapon sprite bits
lostforwords ssg sprites
mrenchanter rocketlauncher sprite
fuzzyblaze for the health and armor sprites
captainj for sng pickup sprite edit
duke3d for spark sprite
ww for spark bit code!
nailgun was pieced together from stuff done by Z86 and Lazureus(iirc). The muzzleflash was done by zirrion
Gollgagh for hud graphics
zirrion the insect for quake player sprites
indecom (used his QII avatar image and edited it as a quad damage LOL)
and probably more. (if I've missed you out don't hesitate to mention it)
oh, and me: OSJClatchford, for everything else! ;)
This mod is by far the best way to play Heretic. I all i ever wanted for this game. Very well this is amazing!
Can you do something similar for HeXeN?
“…Why Heretic instead of Doom or heXen? “
…yeah I did it for heretic because there’s like a million doom mods out there but few for heretic, plus the medieval gothic theme of heretic’s maps fit real well with quake assets. I’m no mapper and the addition of sgt shivers texturepack made it a no-brainer for me…
and yeah I know hexen is dark gothic and creepy just like quake but the gameplay would not suit quake’s weapon roster imho and to be honest I Just don’t like hexen…
Good idea! But it would have been nice to have a proper monster pack with the whole bunch of quake monsters replacing the heretic classic ones. It would have really been quake into heretic! Is this still worked on so I can not abandon my hope to see this in future?