A gameplay mod for zdoom inspired by doom3, the doom movie and quake 2.

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another update for EP!

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YUP, Nailgun is back in!
yes I know I took it out ages ago and this might seem like a huge u-turn but that was before we released extreme prejudice and now the nailgun is back and better than ever...


UAC Nailgun
This archaic looking double-barreled brute of a weapon is yet another weaponized adaptation of a UAC industrial tool.
the armour piercing darts it fires (commonly referred to as nails) are capable of joining steel plate to bulkheads.
however they are just as capable of nailing several badguys at a time before hitting walls...
alternate fire allows you to bounce the nails off of surfaces, essentially adding an tactical advantage at the cost of penetrative power.

enjoy!

update for extreme prejudice

update for extreme prejudice

News

extreme prejudice gets a little boost as the emg blaster pistol sneaks its way into the roster...

OSJC Product Disclaimer and Mission Statement

OSJC Product Disclaimer and Mission Statement

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please do not overlook this article before running the mod or reporting bugs. it contains important information on compatibility with running the mod.

surprise update!  a new chainsaw!

surprise update! a new chainsaw!

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a new year is on the way so its out with the old and in with the new... chainsaw skin!

OUT NOW! Major Crisis  DLC - 'Extreme Prejudice'

OUT NOW! Major Crisis DLC - 'Extreme Prejudice'

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the first official expansion pack for major crisis; extreme prejudice. was released 1, 1, 2018! within you'll find more weapons of mass destruction to...

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Major Crisis - 'Extreme Prejudice'

Major Crisis - 'Extreme Prejudice'

Patch 5 comments

welcome to extreme prejudice. the official expansion pack for major crisis. within you'll find more weapons of mass destruction to pound down on the hoards...

OSJC MajorCrisis

OSJC MajorCrisis

Full Version 8 comments

A gameplay mod for zdoom inspired by doom3, the doom movie and quake 2.

Comments  (0 - 10 of 12)
JackGrimm99
JackGrimm99

Probably, the best alternative to Brutal Doom and Beautiful Doom, in my opinion.
Questions:
-What about a female version of the Doomguy (like Crash from Quake 3)?
-Do you think to add some new weapons (like the Lighting Gun, Grabber, Nail Gun, ecc.) and monsters (Maggot, Cherub, Chainsaw Zombie, ecc.)?

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osjclatchford Creator
osjclatchford

High Praise indeed! Thanks to you sir!

New weapons are, in fact, on the way in the upcoming dlc/add-on 'extreme prejudice'.

New monsters are somewhat unlikely if I'm honest. At least for the foreseeable future at the moment.

As for crash, do you mean like a selectable player class? Thats something I thought about off-hand before making extreme-prejudice, giving different player classes different weapon options. However as I know bugger all about implementing such a thing I figured an add-on that simply adds the weapons in randomly was the simple way to do it...

So more weapons...
Lighting gun? No but there is a weapon that works pretty much the same as quakes Thunderbolt as far as gameplay is concerned: the mining laser...

Grabber? Interesting... I'll have to get back to you on that...

Nailgun? Well it was considered I'll give you that but as it's very quake and already in my heretic mod (dih) it didn't make the cut for EP this time round... Who knows what might be in a future release/update though eh?

If it's still being enjoyed I shall endeavour to keep making it better and better...

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adamhungarian
adamhungarian

this is awesome!

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osjclatchford Creator
osjclatchford

Thanks man. Got something fun waiting in the wings for the coming new year... Watch this space...

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phobosvoid
phobosvoid

this mod works with project brutality/brutal doom? or at least with the ultimate doom visor wad? this mod looks interesting and badass.

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osjclatchford Creator
osjclatchford

Thanks. I believe it is both interesting and badass... As for the other stuff... I have no idea or interest in fudging it to work on other mods. It has its own gore, HUD and features. Its major crisis. Not brutal doom...

I sincerely hope I do not get asked to make compatibility patches for a mod to work in another mod. This is it's own thing and is designed to be stand alone. However modifying to work with custom mappacks/custom pallettes is a different ball game. That I'm open to...

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Middle_Lamp
Middle_Lamp

HUD actually looks really good. I hope this mod is awesome.

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Guest
Guest

i know that it probably wouldnt be the most doable thing for you but if you can, would you bother adding gldefs to most weapons so that they produce dynmaic lights?
now you may be saying: now why would you want such a niche thing?
well i just like things producing visable lights, more so because i play on maps which heavily relie on dynamic lights.
like i said, if you cant do it or just dont wanna do it then pretend this comment never exsisted

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osjclatchford Creator
osjclatchford

Well it's a solid no as its designed for zdoom 2.8.1 ONLY. as such, this would be a pointless endeavour.
Anyway, Dynamic lights are a gl thing right?
If So I must ask.
How are you even playing this in gzdoom? It breaks everything decorative in the maps! Lamps, torches, trees, some monsters and other things simply break. I'm surprised it even runs at all. Please use zdoom engine 2.8.1 and see all the stuff you are missing out on... The engine limitation is in the readme and on the disclaimer but it seems I'm oftimes having to point it out...

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AidenDemon
AidenDemon

Looks better than most of Doom 2016 editions etc.

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osjclatchford Creator
osjclatchford

well that's very kind of you. to be honest I've not yet played DooM2016.
It seems everyone is rather obsessed with replicating its gameplay for original doom. this is of absolutely no interest to me because thats not my personal era of gaming. my choice here was to kinda homage the gameplay style (and some visual aspects) of quake2 and borrow a lot of the visuals of doom3/the doom movie as I feel a these three things seem to blend together in the doom setting rather nicely. (especially with wads like darkening2 or backtosaturnX)
add a few monster variations, nick a couple of gameplay factors from other games as balance instigators: namely halflife's revolver and the fact that the missile launcher feels like quake3's (which in turn is a good blend of doom's, quakes and quake2's rocketlaunchers) and the whole thing starts to feel a little more solid. I'm rather happy with it as it stands now. can't really see what more I'd do to it rather than visual tweaks and bugfixes now...

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Middle_Lamp
Middle_Lamp

I like how you added the "Quake" Doomguy's helmet in the HUD.

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