A gameplay mod for zdoom inspired by doom3, the doom movie and quake 2.

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another update for EP!

News

YUP, Nailgun is back in!
yes I know I took it out ages ago and this might seem like a huge u-turn but that was before we released extreme prejudice and now the nailgun is back and better than ever...


UAC Nailgun
This archaic looking double-barreled brute of a weapon is yet another weaponized adaptation of a UAC industrial tool.
the armour piercing darts it fires (commonly referred to as nails) are capable of joining steel plate to bulkheads.
however they are just as capable of nailing several badguys at a time before hitting walls...
alternate fire allows you to bounce the nails off of surfaces, essentially adding an tactical advantage at the cost of penetrative power.

enjoy!

update for extreme prejudice

update for extreme prejudice

News

extreme prejudice gets a little boost as the emg blaster pistol sneaks its way into the roster...

OSJC Product Disclaimer and Mission Statement

OSJC Product Disclaimer and Mission Statement

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please do not overlook this article before running the mod or reporting bugs. it contains important information on compatibility with running the mod.

surprise update!  a new chainsaw!

surprise update! a new chainsaw!

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a new year is on the way so its out with the old and in with the new... chainsaw skin!

OUT NOW! Major Crisis  DLC - 'Extreme Prejudice'

OUT NOW! Major Crisis DLC - 'Extreme Prejudice'

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the first official expansion pack for major crisis; extreme prejudice. was released 1, 1, 2018! within you'll find more weapons of mass destruction to...

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Major Crisis - 'Extreme Prejudice'

Major Crisis - 'Extreme Prejudice'

Patch 7 comments

welcome to extreme prejudice. the official expansion pack for major crisis. within you'll find more weapons of mass destruction to pound down on the hoards...

OSJC MajorCrisis

OSJC MajorCrisis

Full Version 10 comments

A gameplay mod for zdoom inspired by doom3, the doom movie and quake 2.

Comments  (0 - 10 of 16)
CasshernBlue
CasshernBlue

Is there a way to manually reload? it's really frustrating when I switch to the pistol or machine gun and there is only one or a few bullets left in the clip.

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osjclatchford Creator
osjclatchford

Nope. Nor will this be implemented.
It's that way intentionally... ;)

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-Ghost-
-Ghost-

I actually like how you've done this more. The shotgun was the most frustrating reload in the original, the others aren't too bad. The pistol and SMG last long enough that you can get a decent rhythm in. I kind of miss the pump shotgun, but I can see why you merged them since we had 3 different ones before and the auto wasn't that useful.

Thanks for speeding up the double barrel shotgun from your old mod as well! Much more satisfying to use now.

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osjclatchford Creator
osjclatchford

glad you're enjoying it ghost but just to set things straight here, oldskool mod is not the 'original' major crisis. they share some gameplay mechanics, thats true (hell, thats true of nearly all doom gameplay mods), and although oldskool mod was the first doom mod released by us at the OSJC and a lot of major crisis is built from the 'bones' of oldskool, the two are quite differently themed mods.
as such both are available as separate mods here on moddb.

also the mc riotgun is actually a pump shotgun. only the alternate fire-mode is automatic...

just fyi...

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JackGrimm99
JackGrimm99

Probably, the best alternative to Brutal Doom and Beautiful Doom, in my opinion.
Questions:
-What about a female version of the Doomguy (like Crash from Quake 3)?
-Do you think to add some new weapons (like the Lighting Gun, Grabber, Nail Gun, ecc.) and monsters (Maggot, Cherub, Chainsaw Zombie, ecc.)?

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osjclatchford Creator
osjclatchford

High Praise indeed! Thanks to you sir!

New weapons are, in fact, on the way in the upcoming dlc/add-on 'extreme prejudice'.

New monsters are somewhat unlikely if I'm honest. At least for the foreseeable future at the moment.

As for crash, do you mean like a selectable player class? Thats something I thought about off-hand before making extreme-prejudice, giving different player classes different weapon options. However as I know bugger all about implementing such a thing I figured an add-on that simply adds the weapons in randomly was the simple way to do it...

So more weapons...
Lighting gun? No but there is a weapon that works pretty much the same as quakes Thunderbolt as far as gameplay is concerned: the mining laser...

Grabber? Interesting... I'll have to get back to you on that...

Nailgun? Well it was considered I'll give you that but as it's very quake and already in my heretic mod (dih) it didn't make the cut for EP this time round... Who knows what might be in a future release/update though eh?

If it's still being enjoyed I shall endeavour to keep making it better and better...

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adamhungarian
adamhungarian

this is awesome!

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osjclatchford Creator
osjclatchford

Thanks man. Got something fun waiting in the wings for the coming new year... Watch this space...

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phobosvoid
phobosvoid

this mod works with project brutality/brutal doom? or at least with the ultimate doom visor wad? this mod looks interesting and badass.

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osjclatchford Creator
osjclatchford

Thanks. I believe it is both interesting and badass... As for the other stuff... I have no idea or interest in fudging it to work on other mods. It has its own gore, HUD and features. Its major crisis. Not brutal doom...

I sincerely hope I do not get asked to make compatibility patches for a mod to work in another mod. This is it's own thing and is designed to be stand alone. However modifying to work with custom mappacks/custom pallettes is a different ball game. That I'm open to...

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