Orion is a total conversion utilizing Valve Software's Orange Box engine. Orion immerses the player in an intense online experience. Featuring fast-paced tactical gameplay on futuristic battlefields, Orion brings the fun into gameplay.
>>Free Total Conversion
Only Steam and a Orange-Box based game required to play!
>>Dynamic Combat:
Iron sights, reflex scopes, bullet penetration, melee attacks, weapon firemodes and more!
>>Class-based Gameplay:
Featuring 3 classes per team on its first public release;
>Assault
>Support
>Sniper
Each class features a different weapon load out and different areas of performance. Find the one that fits you best and unload on your enemies!
>>Weapon and Medical Supply caches
Located all over the battlefield, re-arm and resupply your health with these caches.
>>Interactive HUD (Heads-Up-Display)
Teammate awareness, Objective markers, audio-based information, and weapon diagnostics all located on the screen at the right time!
>>Breathtaking environments.
Duke it out on some of Source's most elaborate and detailed environments. Ranging from grass covered valleys or underground in a complex cave system. All using custom created content and models! 7 maps will be featured in the first public release.
>Quagmire
>Catchment
>Geode
>Bare
>Shadow
>Depth
>Highrise
>>New Weaponry
Featuring 17 brand new weapons on its first release, with around double the amount to come through future Content Updates!
>>Interactive Game-Modes
The first to be featured in ORION will be a version of Capture The Flag. There are 6 planned game modes already, including one completely original. Others to be released via Content Updates (shortly after the first public release) include: deathmatch, team deathmatch, search and destroy, cooperative, and our unique game mode, Vital.
38 comments by Praz on Nov 10th, 2009 digg this super bookmark
Due to our tight schedule all the way up until public release... we haven't been able to make a proper gameplay trailer the way I had originally wanted.
However, we decided to do a few more gameplay montages for the fans - 4 and a half more minutes of NEW gameplay. This was taken from footage recorded today, November 10th, 2009.
This was another 3 v 3 match (so not many, yet still amazingly fun!). This also showcases a level we haven't even announced to the public yet. So enjoy the snow level while you get to see it for the first time in this trailer!
On the development side of things, we are cranking away. I want to take a moment and welcome new developers to the team. Thanks to the community for responding when we needed some attention and help in order to obtain the public release. Out of it we were able to grab 3 very awesome programmers: SteveUK / togi / FeareD. We were also able to get a few 3D / 2D Artists as well: Abathor / Phil Stewart / Daniel Doerksen. I would also like to welcome Smiley on board, one of our new level artists.
We have also fully set up our forums and are building it back up. Make sure you register for the latest news, content, and access to the beta before anyone else:
Orion-project.net
We're still on track for our (currently private) release date. We will announce more information as soon as we can!
Until then - Lets hear your comments regarding the trailer on our forums!
Orion-project.net
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Hey :] guys, you should make the Jetpack a gamemode in my opinion. Because iron sights and playing through the air could get pretty frustrating.
lol who ever mad this video sucks
No, keep it as it is, but also offer a jet pack game play mode.
Then land and use ironsights.
Holy crap, guys! That's amazing!!!!
OMG can't wait. Looks so sick.
Why is it that the really awesome mods never have beta releases! lol, keep up the good work, this mod will be on Steam the weekend it is released, its just outstanding.
Orion WILL be released this year. We have made arrangements and dates with other parties that we can't miss or break.
I can't release the date yet, but I will shortly.
why?
just in case it changes?
lol.
You'll have to wait and see. But our gameplay is what I am most proud of in this first release ( as we haven't focused on the visual touch-ups yet).