Orion is a total conversion utilizing Valve Software’s Orange Box engine. Orion immerses the player in an intense online experience with dynamic combat and a vast array of new features.. Featuring fast-paced tactical gameplay on futuristic battlefields, Orion brings the fun into gameplay.

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RSS feed Report content CTF_MYST - Quick Run-through!
Quick run-through of CTF_MYST, 1 of 4 new maps coming with the Orion Source Multiplayer Beta version 1.2! Enjoy!
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RocketSurgery Feb 24 2010 says:

very nice looking map

also I saw a rainbow

+1 vote     reply to comment
madcat1030 Feb 24 2010 says:

Awesome map, if any of you feel like accumulating worthless awesome points with me (redeemable for little/nothing), could a dev here tell me how you guys went about making those waterfalls?

+1 vote     reply to comment
StoneCrowUK Feb 24 2010 says:

wow awesome, beautiful map!
this has vehicles?

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Praz Author
Praz Feb 24 2010 says:

No, those are stricly props in this map. No room for vehicles in this map ;)

+1 vote   reply to comment
spaqin Feb 25 2010 says:

~0:20 - ugly. The dam has ugly texture, needs some decals to make it less reproducible; Now it looks like... sheet?
~1:15 - add some grass. I know it's outside of the map, but it will be even prettier! Not too much, I still want to have >20fps ;)
~2:33 - entrance to the garage seems... empty? Inside too. Add some shelves, tools, litter, whatever.

But it's still awesome map. I LOVE THE GLASS.

+1 vote     reply to comment
Praz Author
Praz Feb 25 2010 says:

Thank you for the kind words guys.

And thank you, spaqin - for the feedback!

We absolutely love feedback, as for most things game development related, our eyes are staring over these models and environments for weeks on end and we start to not notice things like that :P

So a fresh pair of eyes is always a great thing.

Regarding 0:20 - I agree. After re-watching the video I can see what you're talking about. However, rest assured it's also due to the video quality as it doesn't stand out nearly as bad as in-game. We will add some decals though.

Regarding1:15 - We are actually removing the grass from this part of the map and making it strictly sand and rock for a more beach-like scene.

Regarding 2:33. We probably won't add to much to that garage, since it's relatively small in size. However, after reading this - it has made me decide to go back to the other larger garage (0:33 seconds in) and add more props and items for cover.

If you guys ever notice anything else - please don't hesitate to bring it up! We love it.

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ChromeAngel Feb 26 2010 says:

So are the buggies drivable?

The round tunnels remind me of stargate SGC. A smaller scale tile texture on the floor might give a better fit, those big tiles obviously don't.

zilch cover in the tunnel at 0:32, same again for the room at 0:54

New dispenser/spawn point props at 1:04?

+1 vote     reply to comment
scubahunter Mar 5 2010 says:

I must say that I am very impressed with the Level design. GREAT JOB HERE!

+1 vote     reply to comment
Mr.Walrus Mar 11 2010 says:

Wow, great job! Was that your theme song, or...?

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lmaodawg Apr 25 2010 says:

That map is one of the best custom maps i have seen, ever. Its so perfect, it looks like an actual military base, the little details are awesome, the rainbow, the power cable running over the lake, scenic view out of the Control room (i think its that). Although it'd be better if there were more pieces of useless crap layin around the map, especially in the tunnel part. some barrels or forklifts or some bige crates o boes would lessen the *empty* feeling. Just some small details here and there to add up the epicness of ths map

+2 votes     reply to comment
marko1210 May 14 2010 says:

seems cool..

+1 vote     reply to comment
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Quick run-through of CTF_MYST, 1 of 4 new maps coming with the Orion Source Multiplayer Beta version 1.2!


Feb 24th, 2010
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