Story:
One a planet somewhere, once called something by somebody society has collapsed. Now Orc kills Orc in the dessicated ruins of their once advanced world. Just because the society has collapsed and there is no form of industry, education or government doesn't mean these Orcs are stupid though! Oh no, on the contrary using typical Orc cunning and know how they salvage and create weapons and vehicle's of surprising effectiveness to wage war and expand their tribes territory!
Concept:
An UT 2004 mod in which vehicle's form the focal point of the battles. Unlike Onslaught where you jump in a tank, get blown up, spawn at the base and grab a new tank, the vehicle's are persistent and repairable. If your team launches an all out attack and fails (most likely in close proximity to the enemy base) the enemy how has the opportunity to salvage you vehicle's before your team and counter attack with a superior force. There are 3 classes to balance the game play, Heavy gunner, Mechanic and Goblin scout. Start small and build up once we have the core mechanics and a working prototype we can see about expanding the idea.
Heavy Gunner:
The offensive arm of any Tribe. Tough, Slow and armed to the teeth with irresponsibly large guns. This class is responsible for supporting vehicular assaults and blunting enemy assaults.
Mechanic:
The brains behind any serious tribe. Good speed, relatively tough and the only class that can repair and drive vehicle's (Any class can man the guns. This will require play testing to determine if its a good idea have this class as the only class that can drive.) Armed with good short range anti personal weaponry, but needs support to be effective.
Goblin Scout:
The surgical strike team of a tribe. Fast and light armed with sniper rifles, mines and a limited jump pack. This class excels at taking out personnel and their mines can slow down an armored assault (mines are pretty large and will be spotted by an alert driver but they will need to be blown up to avoid taking damage) to allow time to organize a defense . No armor and very vulnerable to fire.
Vehicles: For the purposes of getting to beta stage in development there will only be one class of vehicle available (expandable once there is a production pipe line established) The vehicle is large heavily armed, tough and similar to a jump jetting goblin scout in speed. It has multiple weapon points that can be manned by players. The combined fire of a few heavy gunners will destroy it so it needs to be supported by troops to be effective. A driver that rushes off and leaves his troops behind will quickly be blown to pieces.
Approx 3-4 vehicles per map
(perhaps add an unarmed transport to ferry heavy gunners and mechanics to the front to support vehicles)
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1st comment,
sounds interesting! :)