Orange Sun enhances Tiberian Sun & Firestorm greatly including campaign and increases the gameplay possibilities while remaining the original feel of the game. Basically a rebalancing together with new content and lots of spleen. Now features the Campaign+ modifications.

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OrangeNero Author
OrangeNero - - 6,594 comments

Some people may not know, you can send infantry into the Temple to train units to elite. They'll be vastly superior on elite and some gain new abilities.

The Nod Lurker (stealth sniper) gains C4 for example.

For GDI its the Upgrade Center (Ion Cannon parent building).

I noticed in the video that many thigns aren't exactly clear and the mod could really need a manual. However lets be frank no one would read that xD So if you have a question just ask me and I'll reply. If someone wants to volunteer for a manual then be my guest.

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Description

I have successfully found some of the code that messed up some missions. It was the ToProtect=yes or no which is used for units like the harvester.

This broke missions like Destroy Vega base as it somehow disturbed the trigger for the dropship with the MCV.

I have successfully fixed some missions with this and slightly altered them in the process.

I also noticed that the AI is now in some missions a bit less aggressive. Such as the second Nod mission the AI would constantly send units at you now its a bit less it seems.

The update still needs some further testing but it should be coming I guess later this week. It will also include a mission selection in the main menu where you select the campaign.

If you encounter a mission that doesn't work by all means let me know with a comment or preferably a private message to me and I'll investigate it and fix it.

I can fix every mission thats "easy". Worst case scenario I wipe the mission of everything that Westwood has done and then partially recreate the whole trigger structure.