Bootleg Squadrog Coop
Aug 11, 2008 Multiplayer Map 1 commentThe author of this mappack "Brendon Chung" was disappointed with the lack of teamwork in the Opposing Force single-player mode, and developed Bootleg...

"Half-Life: Opposing Force Coop" allows you to experience the epic Opposing Force story and environment with your friends, or with players around the world. Half-Life and Half-Life: Opposing Force on either WON or Steam is required to play. You must also either have an LAN or internet connection.
Features/changes in v2.0
------------------------------------------------
- Auto levelchange
- Much better support
- Support up to max 17 players for Opposing Force, 9 for Nuclear Winter and 5 for Bootleg Squadrog
- All removed scripted sequences re-added
- Invisible walls which prevents players to trap themselves
- All useful NPC's will now respawn if they get killed
- Fixed bugs
- More spawnpoints
- More monsters
- Skill levels are more fair
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The author of this mappack "Brendon Chung" was disappointed with the lack of teamwork in the Opposing Force single-player mode, and developed Bootleg...
This mappack "Nuclear Winter" is an Opposing Force mod by Mr. White, which story takes place at North America year 2017 A.D. 8-9 players can now experience...
This is a small Opposing Force Coop v2.0 patch for ONLY those who run Won servers. You install this right after you ran the Opposing Force Coop v2.0 installer...
Second version of Opposing Force Coop, contains new features and changes.
This is the latest and only version so far of "Opposing Force Coop".
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"but could've you at least made an automatic map switch. That isn't much to ask for."
It's a lot harder then you think.I would if I would be able to do that, but I can't for a couple of reasons:
1. It would require new coding, which means I would have to recode whole Opposing Force engine, since the Opposing Force SDK was never released.
2. Even if I WOULD recode the whole Opposing Force engine, it would be illegal to release the Opposing Force dll on the net.
This is standard that's what I like about it but could've you at least made an automatic map switch. That isn't much to ask for. Maybe if you can make a patch for that then many people would start to play.
Good mod!
Also, i think, it is possible to write config for binding keys "F1, F2 etc" for changing next map, but it is not so rational...
I use this for changing maps (maybe it will help to someone), in "listenserver.cfg" for usual host and in "server.cfg" for dedicated:
echo type l<level number> for see maps.
alias "l1" "echo of1a1;echo of1a2;echo of1a3;echo of1a4;echo of1a4b;echo of1a5b;echo of1a6;"
alias "l2" "echo of2a1;echo of2a2;echo of2a3;echo of2a4;echo of2a5;echo of2a6;"
alias "l3" "echo of3a1;echo of3a2;echo of3a4;echo of3a5;echo of3a6;"
alias "l4" "echo of4a1;echo of4a2;echo of4a3;echo of4a4;echo of4a5;echo of4a5b;"
alias "l5" "echo of5a1;echo of5a2;echo of5a3;echo of5a4;"
alias "l6" "echo of6a1;echo of6a2;echo of6a3;echo of6a4;echo of6a4b;echo of6a5;"
alias "l7" "echo of7a0;"
Now, using console, you can see what map to change .
What means commands:
mp_coopweprespawn
mp_defaultcoop
coop
Maybe they can help to disable stupid respawn?
It works on both.
Is it for half life 1.5 to? or just for steam???
Okay.. but usually when status is finished, it means that entire project is done. :u
so active would be better.
Well, it doesn't really matter, since you can see at page hows progress going.