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The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

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sappy_nirv_bg Nov 20 2010, 11:17am says:

they look OK for WIP, I'm eager to see how they develop

+9 votes     reply to comment
nosfer4tu Nov 20 2010, 11:17am says:

Wow, that looks better than expected! Good job, im looking forward to play this.

+4 votes     reply to comment
Savci Nov 20 2010, 11:20am says:

Must be hard to stay balanced on two feet.
The run and walk was nice, the last one wasn't for my liking.

+1 vote     reply to comment
Guest Feb 28 2013, 3:20pm replied:

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Gunship_Mark_II Nov 20 2010, 11:39am says:

Will be awesome if u make his tail and all that spikes with jiggle bones :)

+2 votes     reply to comment
MenteR Author
MenteR Nov 20 2010, 11:40am replied:

They all have jigglebones already. You can't see them because we rendered it in Max and we're not sure if you're able to apply jigglebones on Max.

+1 vote   reply to comment
Gunship_Mark_II Nov 20 2010, 2:34pm replied:

Than it's good :)

+1 vote     reply to comment
Anbrad Nov 20 2010, 11:45am says:

Amazing even for wip!

+1 vote     reply to comment
DarkPivot Nov 20 2010, 12:26pm says:

Oh my god... when I see that in-game I'm gonna be scared shitless.

+1 vote     reply to comment
SecretImbecile Nov 20 2010, 1:37pm says:

very nice, although the running animation looks weird at high speed, perhaps a wide paced gallop (one foot after the other) would look better?

you should make some idle animations as well

+2 votes     reply to comment
asvigny Nov 20 2010, 1:47pm says:

looks scary

+1 vote     reply to comment
audryzas Nov 20 2010, 1:53pm says:

Looks like pachycephalosaurus :o

+1 vote     reply to comment
JayBirdSupreme Nov 20 2010, 2:42pm says:

For a WIP, it's great. Can't wait to see it finished!

+1 vote     reply to comment
Dr.Goupyl Nov 20 2010, 3:08pm says:

Nice work.

+1 vote     reply to comment
Seaal Nov 20 2010, 3:59pm says:


+1 vote     reply to comment
RKotern Nov 20 2010, 4:25pm says:

Damn! This is legendary Charger
Never used in HL series!

+1 vote     reply to comment
MenteR Author
MenteR Nov 20 2010, 4:30pm replied:


+1 vote   reply to comment
xalener Nov 20 2010, 5:29pm says:

Could use more up and down motion.

+1 vote     reply to comment
sasasa Nov 20 2010, 6:59pm says:

Kcuf, "plz install the lastest flash player"

+1 vote     reply to comment
SUPER_Tank Nov 21 2010, 2:07am says:

Great work!

+1 vote     reply to comment
Mainblz Nov 21 2010, 3:46am says:

In my opinion it looks way to flat-footed for something that is supposed to be charging you at fast speeds. If it was my design i would make the foot longer and bend at the toes in the animation. Also, with those legs, when moving quickly it just looks way to spastic, I'd say make the legs animations have more kick towards the back almost like a running Ostrich. Other than that, seems like a very gameplay-viable creature and could add a lot to the game.

+1 vote     reply to comment
Es7eBan Nov 21 2010, 9:23pm says:

:D XD :| :D XD

+1 vote     reply to comment
JustNameless Nov 22 2010, 9:37am says:

I think the running animation looks kinda... odd. See the legs. They are no Human-like legs but the animation doesnt fit to the structure of the bones. You should make this little guy more... jumping towards his enemy. Not high jumping, just forward jumping and stretch the legs all to the whole length when in the air.

+1 vote     reply to comment
X_mastershot_X Nov 22 2010, 3:07pm says:

Tail should move a little more and maybe instead of the fast-walk animation for movement you can use both jumping animation and this because i don't know that running looks a little bit... "different"

+1 vote     reply to comment
Miroku08 Nov 22 2010, 7:00pm says:

I like it all and I know it's WIP, but I didn't see much vertical motion in the main body. Otherwise, looking good!

+1 vote     reply to comment
CrumbleShake Jan 20 2011, 2:01am says:

Needs to be bouncier

+1 vote     reply to comment
SleepingHollow Jan 20 2011, 7:01pm says:

When I see this I think Antlion Guard.
Amazing Animations cant wait

+1 vote     reply to comment
tonnot98 Jan 21 2011, 5:47pm says:

damn... after i finish the game im gonna spawn a bunch of these and a bunch of freindlys... it will be EPIC

+1 vote     reply to comment
xalener Jan 30 2011, 1:17am says:

Actually, I think it's run should be pretty close to a human's where it's airborne in between steps.

+1 vote     reply to comment
xalener Jan 31 2011, 7:25pm says:

Actually, just use this:

+1 vote     reply to comment
Tord_Larsson Feb 1 2011, 7:42pm says:

I absolutely CANNOT WAIT For this mod to finish! Keep up the good work!!!

+1 vote     reply to comment
Dr.Doozer Apr 1 2011, 7:12pm says:

Call that original?

+1 vote     reply to comment
xalener Sep 26 2012, 10:24pm replied:

No. They didn't.

+1 vote     reply to comment
Enurp May 28 2011, 5:29am says:

i'm not criticising, but i think the charger should run alot faster in the demo, and it should have an attack for when it isn't charging

+1 vote     reply to comment
Guest Dec 16 2012, 9:06am says:

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MisterMan123456789 Apr 5 2013, 12:56am says:

looks very stiff

+1 vote     reply to comment
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Charger Animations (WIP) by Raph.

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Nov 20th, 2010
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