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The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.
We're going pretty slow and I'm pretty sure we're gonna keep this pace (at least this month) since I'm spending most of my time on my band and other team members are busy with other projects and what not.
Sorry if this disappoints anyone, but we'll try to keep you updated with content.
I'm gonna stop saying OH WE'RE GONNA RELEASE 2 MONTHS FROM NOW because we run into so much shit during testing that we end up having to redesign entire levels, like the finale level where you fight waves of enemies. it was completely redesigned.
It's playable for sure. The maps are there, it's quite damn enjoyable but we still have to address a few issues. I'm talking about major gameplay flaws like the (Jefferson) avenue map which is probably going to be redesigned completely since the player doesn't really have any idea of what to do. Problem is that most of our maps have choreos and what not, that means we'll have to make up new lines for the voice actors, get them in game, make the scenes and see how it all plays out. The only problem is that since some of our voice actors, for instance, Ross Scott, are quite busy with their own projects, it really sucks to get their lines in time.
Sorry for taking so damn long. We're doing this for you guys because we never thought it'd get this big.
Honestly we just wanna get this done. And we're all going to. Luckily the whole choreo thing won't take too long and soon enough we'll be fixing that avenue map and hopefully we're adding all the transitions and testing the final thing.
I know we're taking a lot but I don't know if you guys have an idea of how big this is. It's a total conversion after all. We want this to be top notch quality. We'd like to see this as one of those mods people will be re-downloading 5 years from now because it kicked ass.
If this makes up for anything, we already have plans for the upcoming releases. Right now, all I can tell you guys is that OF2 (eventhough it's pretty extensive for a mod) is an introduction to what we have in mind for future projects related to HL2. They most likely won't feature Shephard and they're going to be isolated occurrences in the post-7-hour-war era. that way we can let the player play as a random phoenix soldier, as a combine soldier, as an assassin synth, etc.
We'll keep calling it Opposing Force 2 though. But just like this chapter, it's gonna have its own title like "Urban Chaos". So yeah, this one's most likely the only one where you'll get to play as Shephard.
That's all. Just thanks for being so god damn patient, and we hate making you guys wait.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Opposing Force 2. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
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