The game takes place in the eve of the Seven Hour War. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, moments before the Seven Hour War.

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Report RSS OF2 - The Falling Citadel (view original)
OF2 - The Falling Citadel
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climber68
climber68 - - 340 comments

Seriously,you're killing me with how awsome you guys are making this mod.

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GodofDarkness
GodofDarkness - - 548 comments

wait, so they citadel arrived to earth like a drop pod?

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menter Author
menter - - 1,225 comments

taken from raising the bar:

"entire blocks from City 17 vanished into thin air as the Combine delivered the Citadel to Earth."

so yes, it came either from a portal, or was brought from space and dropped into earth. it's safer to assume it came from a portal because as far as we know so did all the combine, so we chose that.

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GodofDarkness
GodofDarkness - - 548 comments

is it just a sky box event or is the going to be like massive clouds of dust and stuff when its dropped

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menter Author
menter - - 1,225 comments

there'll be a dramatic shockwave of dust (we're thinking of making the vehicles fly away), color correction change and some other effects.

most of it will happen in the skybox but the flying vehicles and part of the shockwave happens in the play area.

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GodofDarkness
GodofDarkness - - 548 comments

it would be really cool if after it dropped you had to fight your way around in a cloud of dust like at the end of the battle in star wars episode 2 (if you have seen it of course)

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menter Author
menter - - 1,225 comments

sounds cool, i'll see if i add that.

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GodofDarkness
GodofDarkness - - 548 comments

im glad i could help :)

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-:Steve-o:-
-:Steve-o:- - - 165 comments

I think having loads of smoke sprites would drastically lower the frame rates. Our particle dude Ghor will probably make a particle for it.

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warbrand2
warbrand2 - - 390 comments

(buried)

Ever play gmod a smoke cload would just be like the fog setting in gmod.

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PeacefulPatriot
PeacefulPatriot - - 1,514 comments

The scene could use some cinematic physics as well. Maybe a car smashin a building wall or a building toppling over, opening up a detour for you to move.

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iridium_acid
iridium_acid - - 127 comments

That's a good idea.

Yeah, there's a lot of potential to implement cinematic physics here. Cars flying, trees falling, building crumbling, etc.

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just_wax
just_wax - - 392 comments

Never enough cinematic physics. just when you thought you have enough of it, BAM more cinematic physics.

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supersonicbros369
supersonicbros369 - - 120 comments

If I may so as to add to the train of ideas here,
Why not script some npc casualties. Like in hl1 where a half dead guy warns you about the tentacles. I was thinking that would add a bit more intensity and realism to the game. I'm thinking along the lines of a guy who is covered in blood from the waist down and is crawling to you when you reach a scripted waypoint. (Man, does it make me a bad guy to suggest such things? Asking for in-depth suffering npcs?)

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mashalien4
mashalien4 - - 29 comments

Not at all! Npcs deserve to suffer for their human masters anyway :D

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Blue199
Blue199 - - 6,973 comments

Seriously?

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climber68
climber68 - - 340 comments

Dust cloud action does sound cool,but it might cause alot of lagging.

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Mr.Walrus
Mr.Walrus - - 5,806 comments

Always wanted to see the Citadel fall into C17, this is gonna be awesome.

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jjawinte
jjawinte - - 5,067 comments

Me too !

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Blue199
Blue199 - - 6,973 comments

Even tho it's not C17 :P

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sasasa
sasasa - - 1,233 comments

Looks good overall.
But don't you think the map atmosphere should be a bit yellow to fit Citadel's effects? And the fog layer at the bottom of The Citadel, it should be slighty grey.

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menter Author
menter - - 1,225 comments

we're getting a skybox specially for this scene. the part where the citadel's falling is almost red. we're also gonna work more on the color correction for this part.

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zonbie
zonbie - - 1,299 comments

i always pictures huge spikes or monumental drill bits at the bottom of the citadels

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EricFong
EricFong - - 1,585 comments

So... many... media... can't... resist... must fap... for... the... awesomeness!

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Djeeshka
Djeeshka - - 734 comments

Such a huge spoiler :'(
... but i was expected the Citadel there.

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menter Author
menter - - 1,225 comments

we were going to keep it for the trailer. but we had a few problems with releasing it today so we just decided to show it.

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Null-Entity
Null-Entity - - 367 comments

F..ing cool :D Its like a giant drop pod, I feel sorry for the poor bugger standing under that.. hell the entire city district :P

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KarimIO
KarimIO - - 2,317 comments

When I read this in my updates box, I never thought it'd LITERALLY be falling. I thought you meant it would be destroyed...this is far more amazing.

Also, I always imagined that a base fell, and it turned into a citadel in a couple of minutes - transformers style. I don't think raising the bar ever said that it COULDN'T be that way. Anyways, this is still amazing. I wish we could move buildings like that. I'd be able to have vacations anywhere I want for FREE.

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Mr.Walrus
Mr.Walrus - - 5,806 comments

The Citadel transforming- even if only with a few sections connecting and expanding- would be goddamn awesome. Not that this isn't already, but that would just take it up another notch.

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Raspi
Raspi - - 42 comments

WOW THAT IS ..... the least to say it's cool

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The_Captain943
The_Captain943 - - 45 comments

looks like ****


AWESOME **** :D

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Readyus
Readyus - - 170 comments

So,this place is City 17? Does the mod takes place in Arizona?

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-:Steve-o:-
-:Steve-o:- - - 165 comments

The mise en scene is a fictional city in Arizona called "Rookstad".

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grzyb
grzyb - - 153 comments

amazing!

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Res1
Res1 - - 359 comments

is that actually ingame? o.o

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-:Steve-o:-
-:Steve-o:- - - 165 comments

Yeah it's in-game.

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HL-Rul3z
HL-Rul3z - - 892 comments

woah

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Rymdreg
Rymdreg - - 10 comments

There is no such a word to describe how beautiful it is...

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Ninja_Nub[NOR]
Ninja_Nub[NOR] - - 2,234 comments

(buried)

This is almost as good as sex.

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ashton93
ashton93 - - 478 comments

I would certainly say its better

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climber68
climber68 - - 340 comments

This is awsome,but something that might be cool to, is if there is a flash of light comeing from the portal, then you see the citadel taking form in some cool electric looking way.

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Pablo79
Pablo79 - - 160 comments

OMG! Awesome!!!

Cool Mod :3

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CuervoSp
CuervoSp - - 1,517 comments

Really good work. I love all the colors.

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Lazypro
Lazypro - - 142 comments

The mod never fails to amuse...

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uunderfire
uunderfire - - 33 comments

Is the building at the top-left bottom of the picture attracted by the Portal ? It would be awesome if the Portal would act like a storm and cut all buildings in pieces in the sector, like during a hurricane !

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Dr.Goupyl
Dr.Goupyl - - 2,269 comments

Ow GAWD this look spectacular.

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TimeCrab
TimeCrab - - 405 comments

Holy shiiiii

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fL.
fL. - - 110 comments

Realy cool, especially citadel model

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WetDogSquad
WetDogSquad - - 259 comments

Ohhh, It's coming OUT of the portal. I thought God got ****** at the Combine and was throwing it back to their ****** dimension xD

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WetDogSquad
WetDogSquad - - 259 comments

It should go underground a bit instead of just landing on the ground (If it doesn't already) because in Episode One it showed that the Citadel had huge under ground areas. Though maybe it lands on the ground and they build downwards? I don't know, maybe I'm just overthinking :P

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