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Key:Green - New/Updated

1A - Introduction
1B - Premium Information
1C - Regular User Information
1D - Gamemodes1E - Maps
1F - Singleplayer
1G - Important information
1H - Credits
1I - Updates
1J - Facts And Questions

Please read the news posts for more up-to-date information on how this project is coming along

Want to test? Contact me via skype: CodGlitcherXi

Requirements: recording software, decent computer, paid licence of the game (may consider cracked but prefer a paid version of the game)

1A - Introduction
Operation Storm is a Modification for Call Of Duty 4: Modern warfare, its PC only and will need to meet the specs of CoD4 to play.

1B - Premium Information
premium subscribers will have full access to the mod, plus bonus features will be added on its release, you will have 10x more content than a regular user.

methods of payment so far:
• in-game challenges (coming soon, needs scripting)
• Optional donation to run servers
• External challenges (outside the mod, just an idea)

1C - Regular users
will be allowed access to the game at all times, the only restriction is that you wont have as much content as the premium subscribers, on its release you will have access to Two multiplayer maps, Two gametypes plus a bonus gametype, until the map list extends it will remain the same.

1D - Game modes
DeathMatch - Free for all, various maps including bonus small maps (like shipment) for DM only!
Team Deathmatch - Two teams, only one team wins, All maps (excluding bonus small maps)
Survival (player controlled) - new gamemode added just for fun, similar to MW3 but not ai controllable, 4 vs. 4
Heist - new gamemode, 4 players have to get access to the gold case before the other team kills you, once captured game ends, juganaut health added, 4 vs. 4
Zombies(player controlled) - New gamemode, 8 players survive rounds of endless zombies till that team dies
Gold - N/A
5 Flag Domination - Selective maps, 5 objectives to capture (extended from 3)
Rush - A single Search & Destroy bomb placed in the centre of the battlefield, defensive team has more power over the attackersMore to be announced...

1E - Maps

On its release we plan on doing 5 completed maps (read 1G for more info) for elite users, regular users will have 2 maps.
1F - Singleplayer

Singleplayer has a storyline and its currently under-going, this will be available as an add-on when its release.

1G - Important information

Heres the final conclusion to this thread, this is what you will expect to see in this mod on its release and in the near future.
Animation (Dynamic)
- The animation was a big focus in this mod, i have tried my best to overcome any errors i had run into, and i have which led to better solutions. Now my target was to bring real life actions to the game, and i have beat that target. When playing through selected maps you will now have the same feeling as if it was singleplayer, nearly every map will have an intermission, from getting dropped over from a helicopter to sitting in the back of a truck, or even riding a train, i have made it possible to do so. Not only that but the animation was also pushed further for moving objects (fly-bys) and touchable objects (such as doors,windows,secret holes and more) which can be used by everyone to explore many areas of the map.
Check Pointing (soon)
- a major update will be made after a few maps are published, checkpoints will be placed each metre square of every map, this will help hot fixing map content, this would also give me access to spawning new items and objects.
Premium Users
- You are the developer! each month we will be selecting out one map and gametype produced by you and uploading it to our server. not only that, we are chucking in a weapon testing arena, a forge room and a few other bits along the way. to allow users to be creative inside such a game.
Hot fixing, patches and moderation
- our servers will be moderated every day to seek out any cheaters who are not playing the game correctly, we are very strict on our servers so please take note that anyone caught with any non-related modifications in any of the listed servers below will result in a suspension. Bugs will be hot fixed after 1.2 Update to reduce the chances of constantly downloading a map every fix. Below is a list of current bugs which will be monitored and delt with.- Player to object collision (bouncing) will be prevented once found. - RPG boost has been decreased.- Elevators will still be in contact, but can be prevented easily.- Stacking has been prevented.- wall breaches are now rarely possible.
Updates
- Once a new version of an update is released, you will have the option to not download it but you will have to sacrifice your online gameplay. Servers will be switched every update to prevent problems.
Servers
- We will be running 2 servers (4 max) on its release, these will be dedicated and we are trying our hardest to push this server-sided, if it doesn't result in the way we want it, additional files will be downloaded (or run) from our server to launch the game, a client UI is now available to download from the website (not available at this moment) but wont have access for the time being since the servers are not up.
Server Listing:#1 - Rotating map selection (regular)#2 - fun gamemodes (regular)#3 - Rotating map selection (elite)#4 - fun gamemodes (premium)+ Bonus?
Pricing - FREE, excluding premium access (no-profitable, just kept exclusive) is the only pre-payment (through mod challenges etc..) you would need to access extra content.

1H - Credits
Everyone deserves credits for this, you`ve all taken part in the call of duty scene one time or the other, your name will be displayed in the official video credits on the mods release, anyways thanks for taking your time to read this and i hope to see you playing on our servers!

1I - Updates

28th March 2013 - Operation Storm (Multiplayer) is now 60% complete. Please be aware that you may run into graphical and animation issues upon it's release, just report any minor bugs to me and i will fix them.

1J - facts And Questions

Q: Why dont you post much information about this mod?
A: At this moment in time i am very busy with college so i can only work on it when i have the time

Q: When will it be released?
A: As soon as the UI, images and a few scripts are added

Q: Will it meet all the current description stated on its release?
A: Not just yet, its a WIP project so apon release i will continue to add more content

Q: Will this turn into a dead mod?
A: Most definitely not! but all i can say this project was scrapped and re-built for the last 3 years now, back then i was lacking design and knowledge of the engine so ive improved since the rebuild. There may be small delays but thats due to a busy schedule.

Currently Added
- Easter Eggs (selected few).
- More Animation.
- Currently undergoing a graphical test. [Passed]
- Several maps have been created.
- Serveral maps have been enlarged.
- Many glitches have been fixed.
- Explosive gameplay has now been added.
- Map Introduction text and description added.
- Interactive objects have now been imported.
- Trailer undergoing.- Few UI changes. [Undergoing]
- A selected list of Vars have been blocked. [Passed]
- New gametype has been added.
- Singleplayer is still in process.
- 6 Maps have now been announced on its release.
- Cheat protection system now added, if player gets a great amount of experience in a certain period of time they will be detected and banned from the sever
- New equipment added (Mortar will be shown soon)
- Blackout is one of the few maps finally ready for its release
- 5 Flag Domination added to selective maps [blackout]
- Rush (SD) added to selective maps [blackout]
- Gold (new gametype) added, still undergoing tests.
- parachute's undergoing tests.
- Content pack 1 has been updated, few more maps have been added to the list and some have been removed
- Custom in-game battlechatter and command menu's are undergoing tests
- Possible co-operative gamemode may be added, undergoing [passed]
- Real-time weather has been added, this can vary.

As of 12/12/13:
- Anti-Cheat system updated; elevators, bounces, stacking or projectile jumps have now been prevented
- Infected gametype added (with a bonus tweak)
- One in the chamber gametype added- Sniper Only gametype added
- Knife Only gametype added
- Juggernaut (aka. armored) gametype added
- Gun Game gametype added
- graphics have now been tweaked
- randomise system added- Bonus maps (5+) undergoing
- Destructible objects have been improved
- UI is currently undergoing
- Blackout is sectioned so depending on which gametype you're playing on you will be re-located to a new area (e.g tdm is in the centre, snd is on the hillside)

any opinions on improvement are welcome! :)

CodGlitcher (Uk_ViiPeR),
CEO of Minus Creations.
(company not trademarked)

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OS Update - 0.21

News

Updates:
- New map screenshots have been added to the post
- There is now a total of 13 out of 34 maps completed
- Singleplayer was scrapped and started redesigning from June 2014
- New gamemodes in testing at this stage

Problems:
- MAIN* Dynamic animation script limits, the mod won't be released until this error has been fixed. My achievement is to have a fully functional dynamic display in each multiplayer map. One big triggered event (or more) with the explosive wall/doors/windows along side it.

OS Update - 0.20

OS Update - 0.20

News 7 comments

More news in this upcoming mod, 0.20 OVERVIEW: New maps and things needed to be done before release

OS Update - 0.15

OS Update - 0.15

News

OS UPDATE - 0.15, OVERVIEW: SCRIPT TWEAKS AND FEATURES ADDED

OS - Update 0.1

OS - Update 0.1

News

Progress update: 0.1 *mapnames and gametypes will change upon release*

Post comment Comments  (0 - 10 of 23)
Olku_
Olku_ - - 2,074 comments

So um updates? I knew it going to be dead lol

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Uk_ViiPeR Creator
Uk_ViiPeR - - 17 comments

Sorry its been on a standstill for the time being, i've been working on something else since i ran into a lot of errors to do with the scripted animations, i was limited to about 2 animations per map and i wanted to increase this by optimising all the scripts that were used. I will update this thread shortly after my other project is finished and released.

Reply Good karma+1 vote
BigWigglyStyle
BigWigglyStyle - - 87 comments

Two only?

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Uk_ViiPeR Creator
Uk_ViiPeR - - 17 comments

Yeah sadly, i could only get two large animations per map which kind of sucked, the aim of this mod was to allow triggered animations change the flow of gameplay but by the looks of things this won't be happening any time soon until i find a way around this. As ive promised, i won't release until this is fixed :(

Reply Good karma+1 vote
NexusRider161
NexusRider161 - - 50 comments

Will the Zombies mode have Teammate bots for offline play? Or will it be "One Man[/Woman/Undecided/Other] vs the Horde" for offline players like in RoZo and RotU?

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Uk_ViiPeR Creator
Uk_ViiPeR - - 17 comments

Well i'm not entirely sure just yet, so far its more like infected (mw3) but i was considering to introduce the ROTU gamemode with it, i'll just need to get permission or supply credits first then add all the waypoints to each map.

Reply Good karma+1 vote
3aGl3
3aGl3 - - 813 comments

So what exactly is this?
A mod and map pack? Website is a dead end and I haven't seen anything but hollow promises here. People say they could test it out, give me a way to do so as well or I'll believe they are fake accounts (or just an abuse of the Guest account) to make this look cool.

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Uk_ViiPeR Creator
Uk_ViiPeR - - 17 comments

it's both really, the maps i will admit need some more detail but will work on that soon because i plan on keeping it updated every so often. and no that was actually a tester, only three people have tested it so far but still looking for more to suggest improvements. Contact me on skype if you want to give it a shot: CodGlitcherxI

Reply Good karma+1 vote
Olku_
Olku_ - - 2,074 comments

Any progress or what ever? me no want any dead mod cod4

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Uk_ViiPeR Creator
Uk_ViiPeR - - 17 comments

yeah there has been a few things undergoing but ive been busy with other things at this moment in time. it is ready but im creating a few more maps and adding a few more dynamic effects before releasing to the public. i am looking for beta testers who can also record for the trailer :)

Reply Good karma+1 vote
Olku_
Olku_ - - 2,074 comments

Remove the premium thing from your mind please. It is just stupid selling mod. I'm looking forward to the mod but that "donate and get more content" thing is (you know what i think about).

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Uk_ViiPeR Creator
Uk_ViiPeR - - 17 comments

since i've put that ive made it optional, so you don't have to pay for more content if you don't want to, its just a donation to keep the hosting going not for the mod itself.

Reply Good karma+1 vote
Olku_
Olku_ - - 2,074 comments

Gonna report you for selling a mod.

Quote: "1B - Premium Information
premium subscribers will have full access to the game, plus bonus features will be added on its release, you will have 10x more content than a regular user."

Game???? More like a mod. You haven't bought license for iw engine lol.
Quote:"Game"

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Uk_ViiPeR Creator
Uk_ViiPeR - - 17 comments

read it in the last note i posted on this mod: Moddb.com

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Uk_ViiPeR Creator
Uk_ViiPeR - - 17 comments

that was a previous information added at the start, it was a optional donation, its been updated since the original source was added and i've read up on the licence agreement. im not asking for money, its a optional donation for access to the servers, you can still use the content offline but you would have to host your own server in order to use the newer content. also did i mention i was asking for cash? you can earn premium access from achievements and co-operation with the mod itself so you can report if you please, but not once did i mention it will cost money

Reply Good karma+1 vote
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