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This mod is being made for those who love stargate and would like an rpg game from it, it is not a total conversion, but just a small mod which adds the ability to travel to different worlds through a stargate placed somewhere in Cyrodill. Among these new worlds will be things from several different fictional universes, including Battlestar Galactica and Doctor Who. One that will in no way, shape or form be introduced into my mod is Star Trek, so dont waste your time or mine asking for that. Having said that, please request any specific armour, clothing, weapons etc. that you would like in the forums.

This mod will be for Oblivion and Fallout: New Vegas, the page for the New Vegas version will be separate but I will not create it till the game has been released and I have started progress with it. Both mods will be worked on at the same time as both use the same models, textures, sounds and lore.

Progress Checklist:-

Stargate:-
[X] Models (Majority now complete)
[0] Texturing (some testing but none finished yet)
[0] Implementation (started)
[0] Stargate scripts (learning but may need help here)
[0] New World (one will be in the first release)
[0] NPC's (including new creatures and enemies, some allies too)

[0] Expansion Worlds (these will be released one at a time and will not require any of the others, just the base of the mod as it has all the models etc and will be the biggest download).

Doctor Who Expansion:-
[X] Tardis (several interiors and exteriors have been modelled and roughly textured)
[0] Implementation (Not beginning till Stargate is finished)
[X] NPC's (Daleks modelled, Sontarans are being worked on and Cybermen are being redesigned slightly as I am not happy trying the current series design)
[0] Misc Items (Sonic Screwdriver, weapons, armour/clothing, etc being worked on)

Star Wars Expansion:-
[0] Models/texturing (many being worked on currently)
[0] NPC's (Simple enough, mostly human but may introduce other species if I learn how to do it properly)
[0] Worlds (several will be added after the first one, this will work similar to the stargate new worlds but will require both Stargate Base and Star Wars Expansion)

Battlestar Galactica Expansion:-
[X] Models/texturing (not much here so it didnt take long)
[0] Implementation (this will be done like the other expansions, after the originial Stargate version is complete)
[0] NPC's (Only human and maybe cylons if I get the models rigged to skeletons etc)

Starship Expansion:-
[X] Models/texturing (Almost complete)
[0] Implementation (Can only be done after Stargate Basic is complete)

Operation Stargate Advanced:-
[0] Stargate Basic
[0] Star Wars Expansion
[0] Doctor Who Expansion
[0] Battlestar Galactica Expansion
[0] Starship Expansion
[0] New Worlds Expansion
[0] Mystery Expansion

Programs Being used:
Oblivon Construction Set
NifSkope
3Ds Max 2009
Google Sketch-up Pro 7
Photoshop CS5

To make it clear since nobody seems to read any previous comments before asking a stupid question, this mod is NOW for Oblivion, the uploaded version was for Morrowind. Ive only left the Morrowind version there for people that want to download it again. If anyone comments asking what game this mod is for again, I will not reply and will also delete their comment.

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Operation Stargate - Oblivion Background Worlds Part 2 Worlds Part 2
Blog RSS Feed Report abuse Latest News: Very Short News

1 comment by neronix17 on Feb 9th, 2012

Seriously, should be under the 500 character mark for once! I have uploaded the first screen shots of the first area in SkyFi, alongside starting its own page, here is the link to it, still being authorized so don't be surprised if you can't view it.

Skyrim Mod - SkyFi
The Website is now up too, this will make it much quicker for me to update anything as ModDB requires authorization (I mean I am editing this post and I made it 2 days ago).

Skyfi.nightmangames.co.uk
or
Skyfi.nightmangames.com

Downloads RSS Feed Latest Downloads
Operation Stargate - Oblivion Background Pack 1

Operation Stargate - Oblivion Background Pack 1

Mar 4, 2010 Wallpapers 0 comments

Here is a quickly made background showing the new style of gate which will be the main style in the mod. It is currently untextures but it will be using...

Operation Stargate: Morrowind Demo

Operation Stargate: Morrowind Demo

Aug 14, 2008 Demo 10 comments

All information needed is in the readme file, use winrar or another extracting program which can deal with .rar files to open the file.

Post comment Comments  (70 - 80 of 195)
WhiteWollf
WhiteWollf Apr 30 2010, 12:51am says:

please upgrade the oblivion gates so when you activate the dhd, you have to put in the chevron codes and the ring actually turns to each chevron with each coordinate exact.

+1 vote     reply to comment
neronix17
neronix17 Apr 30 2010, 5:57pm replied:

if you want that then you do it, that would take a retard like me far too long to code and the mod is already taking longer than I expected, if you want to bother remembering all of the codes thats your choice but I have the intention of it opening a menu similar to the birthsign choice menu, that way you get the list of the planets (and ships) along with an image to show the preview of the planet and info on the planet itself.

Ive been asked to make it so you need to press the buttons a lot but Im sorry, its just not going to happen.

Edit: Sorry if that was a bit rude and all but Ive been asked it so many times, its just one of those questions.

+1 vote     reply to comment
WhiteWollf
WhiteWollf May 12 2010, 7:48pm replied:

sorry bout it. one guy+stargate mod=a hell of allot of work.

+1 vote     reply to comment
neronix17
neronix17 May 13 2010, 11:31am replied:

indeed, thats why its taking so long lol, and the reason for the release date always changing.

+1 vote     reply to comment
-IllusiveMan-
-IllusiveMan- Apr 17 2010, 12:26pm says:

oh btw if u need i can make some maps with map editor (for eaw mod), but cant add mod custom stuff until i download the mod u makin, only the plain map with original prop/other stuff :)

+1 vote     reply to comment
neronix17
neronix17 Apr 17 2010, 3:35pm replied:

Dont worry the eaw mod will be space only, Im not touching ground units, mainly because its too much work but also because I avoid ground battles as often as possible.

+1 vote     reply to comment
-IllusiveMan-
-IllusiveMan- Apr 19 2010, 5:43pm replied:

lol oki :D

+1 vote     reply to comment
neronix17
neronix17 Apr 16 2010, 4:52pm replied:

oh dear god...cant you people read?

+2 votes     reply to comment
first299
first299 Apr 17 2010, 8:03pm replied:

well there is oblivion which is what you have this under and there is Morrowind which is a difrent game

0 votes     reply to comment
neronix17
neronix17 Apr 18 2010, 6:24pm replied:

yes and there is a paragraph in bold lettering at the end of the description letting you know that the mod is being made for Oblivion, but was previously being made for Morrowind, which is the reason the version in the downloads section is for Morrowind.

I played morrowind since it was released up till the time oblivion was released, Im not as thick as a lot of the people I have spoken to on this website so dont act like I cant tell the difference between games after completely ignoring the bit in the description which would have answered your question without even having to ask it. I put that notice there after getting sick of people asking if the mod is for oblivion or morrowind.

So from now on, start reading the tiny description before asking questions that have been asked far too much already.

+3 votes     reply to comment
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