This mod is based around a fictional Russian Invasion of Sweden the mod will feature:

Report article A new Begining

New Gameplay and mod name And new units

Posted by AxelofSweden on Jun 1st, 2008 digg this super bookmark


this mod have gone through huge changes from the last version, including gameplay all different from your tradtitional CnC game

The mod is now called Operation Garbo and here,s a quick look at the changes:

:New gameplay inspeired by COH and WIC

:All new balance system

:No base building whatsoever

:All new resource system

:99% realtime playing (no troops spawning out of nowhere (barracks)

:As mutch realism as SAGE can handle

:Smoke grenades,Aircraft lock-on,Landing gear for jets and mutch more 100% new feautures

A quick look on how to play

The player starts with a Mobilization point from there you can call in units.
the mobilization point is invulnearable and is hidden from the enemy
all unit,s drive on their own from the map edge to the point

Commander
Sends in a command vehicle that controls generals abilites
The Player starts with this vehicle

Radar Vehicle
Sends in a radar vehicle that provides radar and radar scan

Infantry
Calls in APC,s and Jeep,s loaded with infantry
only infantry can take and hold ground and are therefore crucial

Armor
IFV,s and MBT,s about 3 per group

Engineering
Calls in Recovery vehicles that reapair your vehicles
and combat engineers that can dig foxholes,assemble light SAM and more

Artillery
calls in self propelled guns that can provide devastating barrages from long range

Anti-aircraft
Calls in Anti Aircraft vehicles that are used against aircraft

Gunship
calls in a armed Helicopter

Transport helicopter
Calls in a transport helicopter

There are also faction unique unit,s such as MI-24 hinds, Electronic warfare vehicle and more

Jet fighters are used in generals powers or are called in from capturable airfilelds

Rescources are gained from capturable flag points , invulnearable plagpoles that supplies cash continously like oilderricks
and are positioned on crucial areas of the map.

the best change is the new mode of play,

you are no longer bored by the fact that you have a base to cover with defenses that ends up
never seeing true exiting tactical action,

this mod brings the fight from the turtlers base to the heart of the battlefileld
since you dont rely on structures all the action is focused on unit managetment and holding crucial areas of the map, generals power strikes can completely miss their targets and superweapons are no longer avalible

The Mod Gallery is updated with new units

Comments
taxikiller
taxikiller Jun 1 2008, 4:14pm says:

wow sounds new :p have you playd with this game play? so yes can you upload a preview of it coz it sounds freaking kool

+1 vote     reply to comment
AxelofSweden
AxelofSweden Jun 2 2008, 2:16am says:

ive uploaded a DEMO BETA verson incorporating aspects of the new Gameplay

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platform
PC
Developed By
AxelofSweden
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Official Page
Garbomod.tk
Release Date
TBD
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