Operation Black Mesa is a total Source conversion of Half Life: Opposing Force.

We are in no way related to or cooperating with the team behind Black Mesa Source.

Half-life: Opposing Force is still an amazing game, although its not nearly as amazing as it was when it was released. Using the Source engine, the developers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shepard of the H.E.C.U.

VALVe Software originally had plans to port Half-life: Opposing force into the source engine (announced at E3 2004) much like they did Half Life: Source, but after seeing the results of Half life: Source the Operation Black Mesa devteam decided that it wouldn't be worth the wait, and thus took the task into our own hands.

A list of features planned for the final release:

» Complete re-creation of all 12 chapters from the original.
» Models that push the limits of the Source Engine.
» Multiplayer, including Deathmatch and Team Deathmatch with all the original levels fleshed out.
» New voices, sounds, and visuals to truly immerse you in the Black Mesa incident.
» Level Design tweaks to utilize the advanced physics engine introduced in Half Life 2.
» A remixed soundtrack including enhanced music from the original along with all new ones.
» Extended Single Player experience, with new areas and new monsters filling in gaps left in the original.
» Immersive scenes that make you really feel for the employees of the Facility.
» CTF may be included, But not in early releases.

You can find our forums at Obmsource.com
 
And our steam community at Steamcommunity.com

We are also on mIRC on the quakenet server in #obm

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10 years of Opposing Force 10 years of Opposing Force 10 years of Opposing Force
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36 comments by DragonNOR on Nov 1st, 2009 digg this super bookmark


Good evening everyone and welcome to this autumns Operation Black Mesa Media release.
Today is a special occasion in many respects as its the 10 year anniversary day for the original Opposing Force. Happy birthday Adrian Shephard! Since he's such a popular ten year old, at least within the dev team and the community, we decided it was time to take the gloves off and show a larger MR than usual, revealing some of our current progress.

So, lets not linger any longer on the introductory phase, but instead move on to the real meat of this news article.

First off is some of the work done by our warriors with the pencils and brushes, the concept artists.
They are all hard at work re-envisioning the Black Mesa facility in its much more detailrich and updated form.







Second group up is our crew of modellers and texture artists. Here are a few shots of the new weapon models they've created as well as an old one that we've been saving for a day like this.



As you might notice there are a lot fewer model shots than of anything else, and the reason for this is that we lack some critical positions filled in order to get all of our stuff into its most lucrative state; the rendered or ingame one.

If you feel that you're competent as a modeller, texture artist or if you're skilled in model compiling or UV mapping, apply today and help us bring this project forward.

Last, but certainly not least, is our level design section. This is perhaps the section where the most progress has been made over time and to prove it we have LOTS of screenshots.







I've also decided to give a mention to a feature on our forum thats been available for some time now, but which some might not have noticed to it being user activated. Our webmaster has created a stylish Opposing Force forum style that will become the standard style for both registered members and Guests.

That's it for this times media release, but before I wrap this up, I want to again write of our need of filling a few critical positions. I think a poster might say more than I could with a thousand words.

The positions we need set are the following:
- Modeling (prop and organic) ****
- Texture art (prop and enviro) ****
- Model compiling ****
- UVW Mapping ****
- Animation ***
- Programmers ***

Applications can be posted on our forums under 'Applications' or you can send an email to our community manager at: eshocker6@hotmail.com.

And that was that for this time! Stay tuned for more and somewhat regular updates on the www.obmsource.com website as well as, albeit somewhat slower, on our moddb page.

Until next time,
DragonNOR

Operation Black Mesa
obmsource.com

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Comments  (780 - 790 of 908)
zim_
zim_ Nov 10 2006, 2:26am says:

unfourtunatly, coders are the hardest to find.

+1 vote     reply to comment
madgernader
madgernader Nov 6 2006, 5:17pm says:

We're still active, just wait, our next media release is coming

+1 vote     reply to comment
Zhouy
Zhouy Nov 6 2006, 1:57pm says:

Any time there'll be some progress ?

+1 vote     reply to comment
Dogmar
Dogmar Apr 17 2007, 9:06pm says:

Brilliant. Absolutely brilliant. I can't assist in any way, but I'll be rooting for you guys.

+1 vote     reply to comment
zim_
zim_ Oct 27 2006, 2:20am says:

Good to hear from you feral, I thought you had dissapeared ;)

+1 vote     reply to comment
The-Feral-One
The-Feral-One Oct 25 2006, 6:44am says:

Tis I, I finaly found time to start working on a test map again, so I started work on the Hydro Electric Dam. At the moment the bulk of the damn is complete, i just need to add terrain and surrounding buldings.

+1 vote     reply to comment
Seldoon182
Seldoon182 Oct 15 2006, 4:01pm says:

The developpers are working on maps, modeles and such... Stay tuned !

+1 vote     reply to comment
SoF
SoF Oct 8 2006, 4:12pm says:

Forum.operationmesa.modsite.org

This is the forum where the team frequently comes to discuss about the project. Hear about the latest news/announcements from the project, volunteer for the project (if you got the skills), suggestions and pointing out of bugs, see the Developer's plans, or just general discussion about the original Opposing Force game and the Half Life universe.

Help us reach the top of the 100 by clicking on this Moddb.com . Thank you for your support.

+1 vote     reply to comment
Napper
Napper Oct 2 2006, 11:29am says:

Hey guys, just here to say great work so far. Keep up the good work, its excellent.

+1 vote     reply to comment
CubeDude89
CubeDude89 Sep 18 2006, 5:20pm says:

I absolutly LOVE the before and after pics!

Yaaa, i finally got to see a piece of zitaX's work, very good drawing.

well, great job guys.

+1 vote     reply to comment
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