Operation Black Mesa is a total Source conversion of Half Life: Opposing Force.

Half-life: Opposing Force is still an amazing game, although its not nearly as amazing as it was when it was released. Using the Source engine, the developpers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shepard of the H.E.C.U.

VALVe Software originally had plans to port Half-life: Opposing force into the source engine (announced at E3 2004) much like they did Half Life: Source, but after seeing the results of Half life: Source the Operation Black Mesa devteam decided that it wouldn't be worth the wait, and thus took the task into our own hands.

A list of features planned for the final release:

» Complete re-creation of all 12 chapters from the original.
» Models that push the limits of the Source Engine.
» Multiplayer, including Deathmatch and Team Deathmatch with all the original levels fleshed out.
» New voices, sounds, and visuals to truly immerse you in the Black Mesa incident.
» Level Design tweaks to utilize the advanced physics engine introduced in Half Life 2.
» A remixed soundtrack including enhanced music from the original along with all new ones.
» Extended Single Player experience, with new areas and new monsters filling in gaps left in the original.
» Immersive scenes that make you really feel for the employees of the Facility.
» CTF may be included, But not in early releases.

You can find our forums at Operationblackmesa.vossey.net

And our steam community at Steamcommunity.com

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46 comments by gunney on Sep 17th, 2006 digg this super bookmark


Well the time has finally come for the Operation Black Mesa team to unveil our first official media release and a long overdue one at that. The Operation Black Mesa mod has only been in development for about 5 months now and we have been very busy since our start. Quite a while ago we merged with a French team with the same goal in mind to recreate the hit classic Opposing Force, this merge proved to be a great opportunity and has helped our mod grow exponentially.

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So for our first media release we would like to kick it off with some shots of the melee weapons, the "Ka-bar combat knife" modeled by Hurz, and the "Pipe wrench" created by Samuel . Now we would also like to show some of our maps of which we have the chapter “The Package” by seldoon182, and “Friendly Fire” by Gunner. And of course what media release would be complete without some good concept, so we are showing a concept drawing of Otis drawn by our very own ZitaX.

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We are also in the midst of developing new forums and continueing development on our website which are constructed for the most part but not yet ready just yet so we will still use our current forums for now. We are also still looking for talented members to join our mod and help us grow and prosper. And of course do not forget to drop by our current forums and support our mod.

Hope you enjoy what we have to offer and stay tuned in and wait for more as this is just the tip of the iceberg for this growing project.

Operationmesa.modsite.org
Moddb.com

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Comments  (300 - 310 of 519)
KosKate
KosKate Nov 19 2007, 11:17am says:

It sounds good.But when will be realised?

+1 vote     reply to comment
eleval
eleval Nov 17 2007, 1:44pm says:

No, our forums are online.

+1 vote     reply to comment
MR.sugar
MR.sugar Nov 16 2007, 12:41am says:

Forums are offline??

+1 vote     reply to comment
sutra_668
sutra_668 Nov 6 2007, 6:16pm says:

I welcome new coder :D

+1 vote     reply to comment
freredarme
freredarme Nov 5 2007, 4:24am says:

You have coder now? Good!

+1 vote     reply to comment
MR.sugar
MR.sugar Nov 4 2007, 7:45am says:

Hows it going?? Somethig new??

+1 vote     reply to comment
ZitaX
ZitaX Nov 4 2007, 4:54am says: Online

The source enginge can't handle a zombie transformation.

+1 vote     reply to comment
MECHANIX
MECHANIX Nov 1 2007, 8:13pm says:

That´s exactly what I meant! :D
Although they can´t turn them into zombies instantly since they don´t do that in the Half-Life world.

+1 vote     reply to comment
cobo10201
cobo10201 Oct 31 2007, 10:15pm says:

ok, ive been thinkin, how about the headcrabs kill the npc but after they're dead they can turn the corpses into zombies (like in halo 3 with the flood). I think that would be cool... it would be just as "realistic" as you say, but also be "easy" like i say. I think it would be cool

+1 vote     reply to comment
MECHANIX
MECHANIX Oct 20 2007, 7:01am says:

cobo10201 ,
Yeah you are right but I was playing HL2 Episode 1 the other day and it just looked so bad when a headcrab attacked Alyx but merely nudged her in the air as if there was a force field around her.
So I´m still sticking to my idea since I like the realism but you have right, would be harder but c´mon, it will just attack other NPCs. ;)

+1 vote     reply to comment
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