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Blog RSS Feed Report abuse Latest News: 2014 Kickoff Update

18 comments by Uphys on Mar 29th, 2014

Welcome to our first media update this year!

Read Full Article.

Multiplayer Beta Release Q1 2014 Cancelled


Our plan to bring you the multiplayer beta of Operation Black Mesa early this year didn't work out, regrettably. Several factors and circumstances forced us to completely keep it under the hood until further notice.
Read more...

Multiplayer Progress


Multiplayer will feature classic maps such as Yard, Crossfire and Boot Camp as well as brand-new ones like Deptcharge and Gambit from day 1.
Currently in development: CTF mode and weapon placement.

Depthcharge

Singleplayer Campaign


Development is running smoothly; those NPCs aren't going to animate themselves though! If you're interested in joining our team, check out the jobs page where you can find all positions currently open. We look forward to welcoming you on board!

Pit Worm's Nest

Remember Guard Duty (Blue Shift: Source)? We're making solid progress here too:

Living Quarters Outbound

OBM: The Video Game?


We've been given the option of developing our projects as full indie titles to be sold on Steam!
This opens up a whole lot of attractive possibilities to consider; however no decision has been reached yet as to this matter.
Read more...

Alien Controller

M1A1 Tank

Thanks for your support in making all of this possible!

Until next time,
Tripmine Dev Team

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Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Dec 29, 2009 Audio 21 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Post comment Comments  (2610 - 2620 of 3,105)
DragonNOR
DragonNOR Nov 1 2008, 2:31pm says:

@Bugme_not: Personally I think the artwork is outstanding, but since I'm part of the team that'll be a biased opinion, so I'll ask like I've done before: What is bad about it? What do you personally think is horrible about it? Opinions without reason is like a book without contents.

+1 vote     reply to comment
bugme_not
bugme_not Nov 1 2008, 6:15pm replied:

Concept art is where you try to show how the subject should look before it's made into a model. Your concept art (mostly of humans) seems oddly unproportional and inconsistent from one picture to the next. The houndeye and shocktrooper models seem drab and undetailed. human heads seem... creepy. the eyes are too white, the stubble looks more like rough flesh and the pupils of Head Model B look slightly elongated and slit-like.

The models aren't exactly important. What id like to know is what parts of the original game is going to be changed/improved upon.

0 votes     reply to comment
Poiananana
Poiananana Nov 1 2008, 5:37am says:

Hey all!

I don't know if it's me or just the low quality of your great video, but I remember a kind of static effect on the nightvision's view while your nightvision's view seems so polished and a kind of too perfect...

Is it intended or do you plan to fix it later?

Apart from that, I really dislike the "computer's arm" on Shepard...
Such a thing sounds so fake... No army in the world has something similar (they use aural, other gears are much more bigger... backpack sized) and the same original game didn't feature it!
Anyway the worstest thing is the skin: the buttons on it look so '80 that I felt down from the chair when I saw them... really!

Just my 2 cents, thanks in advance for your kind reply,
P.

+1 vote     reply to comment
DragonNOR
DragonNOR Nov 1 2008, 2:28pm replied:

About the NV effect, I'm not quite sure which one you mean. Are you talking about the beehive (for lack of better expression) pattern that was underlying in the original? Then again what I missed in the original was a nightvision that actually illuminated the surroundings and wasn't painful to look at. Most of the time in the original you didn't really need nightvision to navigate either the dark areas not being dark enough in my view, which is a thing we're working to mend in the mod. We will tweak a bit though and add more effects to the NV to make it look even better than it does now :)

About the wrist computer: I was assuming this might get some flak, but calling it unrealistic because no other army in the world today is using it is a little strange, considering no army uses power charged vests either or (to the publics knowledge) other kinds of supercharged, real-time computer monitored, lightweight, damageabsorbing, antidote adminestring bodygloves of armour like the one Gordon wears.
The wristcomputer was added as a designtwist to the PCV to compensate for the running information you get from the HEV system in Half Life 1 and 2.

What exactly about the buttons make them look "80's"? I've seen a lot of cellphones who are still using the design we went for.

+3 votes     reply to comment
Poiananana
Poiananana Nov 2 2008, 5:32am replied:

Hey! I'm glad to read your answer!

Many devs think they're over the top to mess around with fans! You're obviously far better than those, so double thumbs up!

About the Nightvisor, I meant the static effect that was blended to the green layer... Like the static of a TV that's not receiving any signal...

About the PCV, well you're right, no army has such a protecting vest but some army do have a computer and it's size is like a big backpack not as small as a wrist computer! I meant it was unrealistic because it was too small...

Don't get me wrong, I like the fact you intend to use it to explain the advanced features of the PCV, this really makes sense... but... it still remind me the wrist computer of Leela in Futurama or the bracelets shown in some '80 cartoons (like He-Man for example) and it bring a comic effect that makes me dislike it... maybe it's just me... what does other fans think about it?

About the buttons, now I understand what you ment doing it... but they still reminds me the return keys on the dusty keyboard I was used to see in my school eons ago...

If I may suggest, military equipment are usually "rugged", meaning they are much more robust than their civil counterparts, rubbery water-proof and so on since they have to work in extreme conditions... Have a look at this link to get what I mean at a glimpse, it features a rugged keyboard: Hwupgrade.it (don't mind the language, it's in italian).

Again, thanks for listening and keep up the great work!
P.

(please forgive any error... I'm a bit sleepy today!)

+2 votes     reply to comment
DragonNOR
DragonNOR Nov 6 2008, 4:55pm replied:

Well, without feedback, how can the mod improve? :D

Now I see what you meant with the Nightvision. Its a good idea, if its doable we'll include it :)

I see what you mean about the wrist computer, but I think that because its basically just displaying information that is processed somewhere else in the vest (Where-ever the designers chose to hide the electronic brain), its doable :)

The rugged look though is something we can chew on, good suggestion :D

+1 vote     reply to comment
bugme_not
bugme_not Nov 1 2008, 3:22am says:

the concept art is horrible.

-3 votes     reply to comment
MR.sugar
MR.sugar Nov 4 2008, 2:30pm replied:

Man, you are ******* of every single mod there. Stop it you fool and try to make a better concepts on your own and then say its horrible.

+2 votes     reply to comment
Spriter-San
Spriter-San Nov 1 2008, 9:38am replied:

You bastard. Stop trashing the mod's art.

+5 votes     reply to comment
poisonheadcrab
poisonheadcrab Nov 1 2008, 1:33pm replied:

yeah!

+5 votes     reply to comment
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