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22 comments by Uphys on Mar 29th, 2014

Welcome to our first media update this year!

Read Full Article.

Multiplayer Beta Release Q1 2014 Cancelled


Our plan to bring you the multiplayer beta of Operation Black Mesa early this year didn't work out, regrettably. Several factors and circumstances forced us to completely keep it under the hood until further notice.
Read more...

Multiplayer Progress


Multiplayer will feature classic maps such as Yard, Crossfire and Boot Camp as well as brand-new ones like Deptcharge and Gambit from day 1.
Currently in development: CTF mode and weapon placement.

Depthcharge

Singleplayer Campaign


Development is running smoothly; those NPCs aren't going to animate themselves though! If you're interested in joining our team, check out the jobs page where you can find all positions currently open. We look forward to welcoming you on board!

Pit Worm's Nest

Remember Guard Duty (Blue Shift: Source)? We're making solid progress here too:

Living Quarters Outbound

OBM: The Video Game?


We've been given the option of developing our projects as full indie titles to be sold on Steam!
This opens up a whole lot of attractive possibilities to consider; however no decision has been reached yet as to this matter.
Read more...

Alien Controller

M1A1 Tank

Thanks for your support in making all of this possible!

Until next time,
Tripmine Dev Team

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Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Dec 29, 2009 Audio 22 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Post comment Comments  (2430 - 2440 of 3,260)
Ballsopt
Ballsopt Sep 11 2009, 11:06pm says:

Nice job cluttering the comment section, talking about the fugging Vortigaunt model.

[reads owns post] uh-oh...

+2 votes     reply to comment
Xen-28
Xen-28 Sep 13 2009, 3:04pm replied:

when is the release date pls answer and also why there are no new latest screens

+4 votes     reply to comment
_Erebus_
_Erebus_ Sep 20 2009, 10:08pm replied:

The answer will always be WHEN IT'S DONE

+2 votes     reply to comment
EliteAssassin
EliteAssassin Oct 13 2009, 4:40am replied:

I think it will be released some time in 2011 or 2012 because black mesa took about six years to get to there current stage so i think thiss will be in development for a few more years. Anyway you guys are doing great and i cant wait to play it I always wanted a source remake of OPFOR.

+2 votes     reply to comment
poisonheadcrab
poisonheadcrab Oct 13 2009, 3:03pm replied:

BMS took 4 years not 6...

+1 vote     reply to comment
roadrunner09
roadrunner09 Sep 13 2009, 3:27pm replied:

When it's done.
We're still working on it. :]

+3 votes     reply to comment
speedgnom
speedgnom Sep 8 2009, 10:08am says:

BM has an episode 2 vort model,but they have extracted the model from Episode Two and placed it in Half-life 2.So BM will only need Half-life 2 and The Orange Box engine.
We will most likely remake the model or add an episode two vort model OR simply retexturing the metal bracets on the vort's neck.If we use EpTwo vort that doesn't mean that the mod will require Episode Two,we can extract that model into Half-life 2.
The mod is still in early stage of developing so we can't be sure how we are going to end up.

0 votes     reply to comment
poisonheadcrab
poisonheadcrab Sep 8 2009, 7:01pm replied:

i really hope u guys don't change the vort too much. If you make too different then this will be one angry little crab.

+1 vote     reply to comment
ultama121
ultama121 Sep 8 2009, 5:51pm replied:

Thanks for clarifying, man. :)

+3 votes     reply to comment
ultama121
ultama121 Sep 3 2009, 1:05am says:

They are changing the model...

+1 vote     reply to comment
poisonheadcrab
poisonheadcrab Sep 3 2009, 3:34pm replied:

where did you here this? and why would they change it? They really don't need to change the vort model (as I stated earlier).

+1 vote     reply to comment
ultama121
ultama121 Sep 3 2009, 8:19pm replied:

They technically don't have to, but that would be laaaaaame. Especially since this is a complete remake. Also, here's the Vort: http://www.obmsource.com/media/models/characters/pic4.jpg

-2 votes     reply to comment
poisonheadcrab
poisonheadcrab Sep 4 2009, 2:14am replied:

that is not the vort model that is the shocktrooper, a different alien. And how would it be lame to not change it? yes I know this is a recreation but it's still a half-life game non the less (just updated with the awsomeness of the source engine). It would be lame to make unneeded changes to the vort model. The only change they would need is to just add on the slave bracletts and coller.

+2 votes     reply to comment
ultama121
ultama121 Sep 5 2009, 3:01am replied:

Look, lets get this straight, all of their content is going to be made by them. They aren't going to use any of Valve's content. Its all going to be recreated and rethought to their liking. If you think they'd use the the HL2 Vort because it would make it easier, then you're preaching to the wrong crowd. They have more than enough manpower to recreate all of the original entities in HL.

Also its lame because its not created by them. Their goal isn't to just take from Valve and use it, its to recreate it and make it better than it was originally.

0 votes     reply to comment
poisonheadcrab
poisonheadcrab Sep 5 2009, 6:24am replied:

Can a DEV please shed some light on this. Are you guys planning on completely changing the vort model or are you going to use the episode 2 vort and add slave braces.

And for ultama121

if you look at the monster model renders you will see that the DEV's are rectreating the entities but they are staying true to they're original look. And so far they are doing pretty good with this mod, the only critisizm I had was the pitdrone and the bullsquid. And when you mention changing the vort do you mean like adding new animation or taking it and making it look completely different? cuz if they did that then it wouldn't be the vortigaunt we all know.

+2 votes     reply to comment
MR.sugar Creator
MR.sugar Sep 5 2009, 6:21pm replied:

Well, we are going to use as less content from Valve as possible.
About the vort, so far as I know, we are going to re-make it as well, probably just update the model from EP2.

You must just take into consideration the fact we are showing you WIPs, so it´s including a lot of placeholder model. Also, the "trailer" is VERY OUTDATED ;).

+2 votes   reply to comment
ghostings
ghostings Oct 31 2009, 1:32am replied:

Wow, you're working on this too?

edit: wth, my comment flew all the way up here

+1 vote     reply to comment
poisonheadcrab
poisonheadcrab Sep 5 2009, 6:25pm replied:

Now how are going to change the vort model? are you going to make it look completely different or just update it's quality.

+1 vote     reply to comment
ultama121
ultama121 Sep 6 2009, 8:28pm replied:

I think I'll ask Nugget (The Lead Modeler) when he comes on.

+2 votes     reply to comment
ultama121
ultama121 Sep 7 2009, 12:08am replied:

Oh, well apparently they are going to use it.

Welp, there goes my argument.

0 votes     reply to comment
Epecb
Epecb Sep 7 2009, 8:36am replied:

There is no need to change the model! Yes, it is a total convertionm but it is still Half-Life! There is nothing lame in using Valve model in this case! It would be lame if they were making "Star Wars: Source" and instead of making a Stormtrooper-model they used a Combine-model!

+3 votes     reply to comment
ultama121
ultama121 Sep 7 2009, 5:03pm replied:

You missed my post didn't you?

Let me say this first, I respect the team's decision fully and it isn't going to change my opinion about the mod. I know making the mod is very hard work and the team is fully deserving of taking whatever shortcuts it wants to. My point was just that they had the ability to make a model different or better than Valve's was; I mean look at BM. They also definitely have enough man power to do so seeing as they will remake all of the other entities and such. Just look at their media page. Another technical thing though is that the mod is now going to require more than just than just any steam game. Its going to require Ep 2, which doesn't effect me, but I know a bunch of people who don't even own any of the HL games on Steam. I'd love to play this with them, but now they're going to need to pay $20 for a game they're not even sure if they'll like.

This isn't meant to be a criticism or anything of the sort, I'm just posting my opinion. I'm sorry if any of the Devs took offense. Feel free to correct me if what I'm saying has any errors.

+2 votes     reply to comment
poisonheadcrab
poisonheadcrab Sep 7 2009, 5:29pm replied:

actually the BMS team are using the episode 2 vort model as well

+3 votes     reply to comment
ultama121
ultama121 Sep 7 2009, 6:52pm replied:

Really...? Then why isn't BM going to require Ep 2?

+1 vote     reply to comment
Epecb
Epecb Sep 7 2009, 8:43am replied:

*Conversion

+1 vote     reply to comment
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