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24 comments by Uphys on Mar 29th, 2014

Welcome to our first media update this year!

Read Full Article.

Multiplayer Beta Release Q1 2014 Cancelled

Our plan to bring you the multiplayer beta of Operation Black Mesa early this year didn't work out, regrettably. Several factors and circumstances forced us to completely keep it under the hood until further notice.

Multiplayer Progress

Multiplayer will feature classic maps such as Yard, Crossfire and Boot Camp as well as brand-new ones like Deptcharge and Gambit from day 1.
Currently in development: CTF mode and weapon placement.


Singleplayer Campaign

Development is running smoothly; those NPCs aren't going to animate themselves though! If you're interested in joining our team, check out the jobs page where you can find all positions currently open. We look forward to welcoming you on board!

Pit Worm's Nest

Remember Guard Duty (Blue Shift: Source)? We're making solid progress here too:

Living Quarters Outbound

OBM: The Video Game?

We've been given the option of developing our projects as full indie titles to be sold on Steam!
This opens up a whole lot of attractive possibilities to consider; however no decision has been reached yet as to this matter.

Alien Controller

M1A1 Tank

Thanks for your support in making all of this possible!

Until next time,
Tripmine Dev Team

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Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Dec 29, 2009 Audio 26 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Post comment Comments  (2430 - 2440 of 3,317)
PurpleGaga27 Nov 16 2009, 7:20pm says:

Any timetable for a release date for this awesome mod? Black Mesa might be releasing at the end of the year. This looks far from done and Opposing Force 2 will be hitting its demo this month.

There's a possible chance that Black Mesa is the best free add-on mod of all game add-ons, especially when that add-on is better and bigger than HL2! Operation Black Mesa could come in second and Opposing Force 2 could come in third.

+2 votes     reply to comment
Xen-28 Nov 18 2009, 2:31am replied:

Operation Black Mesa could come after Opposing Force 2

+2 votes     reply to comment
ZitaX Nov 17 2009, 10:35am replied:

Well, the release date depends on how many new members join the mod. There are a lot of new members needed to speed up the development.

+3 votes     reply to comment
roadrunner09 Nov 17 2009, 1:22pm replied:

Agreed with Zitax. It really depends on the amount of team members and the amount active. It also depends on how much community support there is.

I guess what it boils down really is the demand.

+3 votes     reply to comment
Stoudemire15 Nov 21 2009, 8:47am replied:

Don't rush to develop just take your time I don't mind if you do slow in fact delaying were been good instead of rushing.

+2 votes     reply to comment
death5421 Nov 13 2009, 2:54am says:

great. a nice big update. keep up the good work guys. and sorry to be off topic, but is anyone else wtf is happening with black mesa source?

+1 vote     reply to comment
Ballsopt Nov 15 2009, 4:32am replied:

what do you mean? :/

+1 vote     reply to comment
FAtalonModdb Nov 11 2009, 11:13pm says:

From the creators of Black Mesa: Source?

+1 vote     reply to comment
Lonefox Nov 12 2009, 5:02am replied:

no we are a seperate team.

+2 votes     reply to comment
FAtalonModdb Nov 12 2009, 4:22pm replied:

Well, would love to say you guys are doing an awesome job.

+1 vote     reply to comment
Poiananana Nov 8 2009, 11:07am says:

Awesome update guys!
I love the images you have released: great concept arts, nice models (the hairy snarks stands a palm higher than everything, even if an hairy insectoid doesn't make sense, biologically speaking) and *outstanding* levels!
I really like the vibe you can feel from your maps, much more than last release ones!

Just a little complain/suggestion: somewhere in the map you gave an abandoned touch (pavement briks broken or missing, dryed blood and what so ever) likes something went wrong a long time ago... It looks good, but Black Mesa incident after all is happening in that moment, so it's more likely to see more concrete debris, less dust and fresh blood... That's just my two cents...

Other than that, great work guys!
Keep up the good work!


+2 votes     reply to comment
Poiananana Nov 8 2009, 5:07pm replied:

I also noticed that rock walls are a bit too even...
But probably you're plannig to make it a little more messy and the actual appereance is only a placeholder for future awesomeness...

In case I didn't expressed myself clearly enough, it happens often, I mean that rocks look too flat... just think at HL:2 EP2 antlions tunnels to get an idea of how they should look like (the models, not the the textures, of course)...

Cya, P.

+2 votes     reply to comment
Xen-28 Nov 6 2009, 3:04am says:

I mean are they still working on the part Missing in Action ?

+1 vote     reply to comment
Ballsopt Nov 6 2009, 5:11pm replied:

lol, don't take things so literally. we've got multiple level designers assigned to the different chapters

+1 vote     reply to comment
roadrunner09 Nov 6 2009, 12:32pm replied:

We're working on multiple Chapters at a time.

+3 votes     reply to comment
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