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Blog RSS Feed Report abuse Latest News: 2014 Kickoff Update

18 comments by Uphys on Mar 29th, 2014

Welcome to our first media update this year!

Read Full Article.

Multiplayer Beta Release Q1 2014 Cancelled


Our plan to bring you the multiplayer beta of Operation Black Mesa early this year didn't work out, regrettably. Several factors and circumstances forced us to completely keep it under the hood until further notice.
Read more...

Multiplayer Progress


Multiplayer will feature classic maps such as Yard, Crossfire and Boot Camp as well as brand-new ones like Deptcharge and Gambit from day 1.
Currently in development: CTF mode and weapon placement.

Depthcharge

Singleplayer Campaign


Development is running smoothly; those NPCs aren't going to animate themselves though! If you're interested in joining our team, check out the jobs page where you can find all positions currently open. We look forward to welcoming you on board!

Pit Worm's Nest

Remember Guard Duty (Blue Shift: Source)? We're making solid progress here too:

Living Quarters Outbound

OBM: The Video Game?


We've been given the option of developing our projects as full indie titles to be sold on Steam!
This opens up a whole lot of attractive possibilities to consider; however no decision has been reached yet as to this matter.
Read more...

Alien Controller

M1A1 Tank

Thanks for your support in making all of this possible!

Until next time,
Tripmine Dev Team

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Operation Black Mesa soundtrack

Operation Black Mesa soundtrack

Dec 29, 2009 Audio 21 comments

This is our current soundtrack. It may or may not change in the future. "Oslo by night" by xhale. "Hundred Miles" by alexey v. "Weird view" by alexey...

Post comment Comments  (2280 - 2290 of 3,103)
speedgnom
speedgnom Sep 8 2009, 10:08am says:

BM has an episode 2 vort model,but they have extracted the model from Episode Two and placed it in Half-life 2.So BM will only need Half-life 2 and The Orange Box engine.
We will most likely remake the model or add an episode two vort model OR simply retexturing the metal bracets on the vort's neck.If we use EpTwo vort that doesn't mean that the mod will require Episode Two,we can extract that model into Half-life 2.
The mod is still in early stage of developing so we can't be sure how we are going to end up.

0 votes     reply to comment
ultama121
ultama121 Sep 8 2009, 5:51pm replied:

Thanks for clarifying, man. :)

+3 votes     reply to comment
ghostings
ghostings Oct 31 2009, 1:32am replied:

Wow, you're working on this too?

edit: wth, my comment flew all the way up here

+1 vote     reply to comment
ultama121
ultama121 Sep 6 2009, 8:28pm replied:

I think I'll ask Nugget (The Lead Modeler) when he comes on.

+2 votes     reply to comment
ultama121
ultama121 Sep 7 2009, 12:08am replied:

Oh, well apparently they are going to use it.

Welp, there goes my argument.

0 votes     reply to comment
Epecb
Epecb Sep 7 2009, 8:36am replied:

There is no need to change the model! Yes, it is a total convertionm but it is still Half-Life! There is nothing lame in using Valve model in this case! It would be lame if they were making "Star Wars: Source" and instead of making a Stormtrooper-model they used a Combine-model!

+3 votes     reply to comment
ultama121
ultama121 Sep 7 2009, 5:03pm replied:

You missed my post didn't you?

Let me say this first, I respect the team's decision fully and it isn't going to change my opinion about the mod. I know making the mod is very hard work and the team is fully deserving of taking whatever shortcuts it wants to. My point was just that they had the ability to make a model different or better than Valve's was; I mean look at BM. They also definitely have enough man power to do so seeing as they will remake all of the other entities and such. Just look at their media page. Another technical thing though is that the mod is now going to require more than just than just any steam game. Its going to require Ep 2, which doesn't effect me, but I know a bunch of people who don't even own any of the HL games on Steam. I'd love to play this with them, but now they're going to need to pay $20 for a game they're not even sure if they'll like.

This isn't meant to be a criticism or anything of the sort, I'm just posting my opinion. I'm sorry if any of the Devs took offense. Feel free to correct me if what I'm saying has any errors.

+2 votes     reply to comment
poisonheadcrab
poisonheadcrab Sep 7 2009, 5:29pm replied:

actually the BMS team are using the episode 2 vort model as well

+3 votes     reply to comment
ultama121
ultama121 Sep 7 2009, 6:52pm replied:

Really...? Then why isn't BM going to require Ep 2?

+1 vote     reply to comment
Epecb
Epecb Sep 7 2009, 8:43am replied:

*Conversion

+1 vote     reply to comment
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