Operation: Black Mesa is a total Source remake of Half Life: Opposing Force. Using the Source engine, the developers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shephard of the H.E.C.U. Half-life: Opposing Force is still an amazing game, although it's not nearly as amazing as it was when it was released.

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We are back with short report and some new media. Read to know what we have for you in the near future!

Posted by MR.sugar on May 16th, 2013

Greetings everyone,

here we are with small update for you. We realize that there was unusuall silence recently. There is no reason to be worried though. We are still hard at work!

We start with some bad news. The long awaited trailer is still not ready. For several reasons, it takes longer than expected. One of the reason is that we plan another video for you and we plan to ship it before the trailer.

This short video we are working on is planned to be released before we ship the trailer. It will introduce you some features we are implementing in terms of character behaviour. We believe you will be interested in this and will give you small insight on what we are up to with the AI.

This demo will NOT showcase anything, but the code. All the models, textures, levels are just placeholders for the presentation purposes. Even though, we think you will be amazed about what our AI coder can produce. So stay tuned for this ;).

Before we close the update, it's worth saying that our team is also still growing and we recently accepted some new telented people and more is about to finish their test assignments as well. We are pleased people are interested in joining our team. We believe our team is great place to build a portfolio and gain new experiences. If you think you could be valuable addition to our team, follow this link!

And to end this update in a positive manner... Do you wonder how do we do on Greenlight? Well, great so far and we can't express how grateful we are for your support! Currently, we are 24th out of 1 251 titles! That's amazing, if you consider we are running the Greenlight for 55 days! So, thank you very much and please, don't stop supporting us!

Post comment Comments
FritzOfTheSS May 16 2013 buried:


I think you guys are just making excuses. "Its ALL placeholders."

Seems kind of stupid. Especially when you just said "We've been hard at work" after being silent for months.

But, I will wait and see.

-17 votes     reply to comment
Predator_828 May 16 2013 replied:

You have no idea how much effort it takes to do a project like this properly, furthermore no respect for how difficult it can be to develop such a large project in your own time. Be patient...

+22 votes     reply to comment
FritzOfTheSS May 16 2013 buried:


Sorry, I posted this as the guest. I will repost on my account:

How do I have no respect? I just think they might be trying to cover themselves if they say "Hey, we finished stuff but are gonna put in placeholders." After bring silent for awhile. What's the problem with just showing what you got done?

-14 votes     reply to comment
Guest May 16 2013 replied:

Keep in mind how long Black Mesa took, now keep in mind the quality of it. Everyone is going to compare this and Black Mesa, so if they show even slightly less quality they'll suffer.

+15 votes     reply to comment
MR.sugar Author
MR.sugar May 16 2013 replied:

It's not excuse. We did this on purpose for the AI demo. Also, we rly haven't been silent for months. It's like month since our last update!

And that we are going to show it with placeholders is for a reason. We can't show everything at once. We need to keep something for future updates and of course, the most stuff should be kept for the game. We must use the "media resources" wisely...

+18 votes   reply to comment
FritzOfTheSS May 16 2013 buried:


Why keep something for future updates? The mod has been here since MORE than 2007 and I still feel like I barely know anything about it. Why keep secrets anymore? I'm sorry, I speak for a part of your community when I say: We're wanting to see more.

-16 votes     reply to comment
Cossack-HD May 17 2013 replied:

Quote:Why keep something for future updates?

Because else you'll cry because of "boring updates" in the future when everything will be showed and when you'll _play the game and don't explore anything new_ because everything was spoiled. Turn on logics and think for the future so you can avoid UNFORESEEN CONSEQUENCES.

+11 votes     reply to comment
Physika May 17 2013 replied:

I saw what you did there xD

+4 votes     reply to comment
Amez May 24 2013 replied:

Dude you aren't speaking for any part of the community.

+1 vote     reply to comment
Crypt May 16 2013 replied:

Placeholder doesn't necessarily mean the asset hasn't been finished or worked on. Maybe they just want the actual asset to be a surprise for later.

Irrelevant anyway. Using a placeholder isn't an excuse for anything, nor do they have anything they need to make excuses for. They haven't promised you a deadline, or to only show finished content.

+10 votes     reply to comment
FritzOfTheSS May 16 2013 buried:


Why, though? Why make it a surprise. It's been in development since 2007. We barely got gameplay. All we got are some screenshots and concept art.

If you've been working on a mod since 2007, and people are SO EAGER TO SEE WHAT YOU HAVE, and you claim most is a placeholder since you want everything "to be a surprise" in upcoming gameplay, it looks suspicious.

-12 votes     reply to comment
Crypt May 16 2013 replied:

Suspicious implies they're doing something wrong. It seems you're implying they're lying about working on anything, which a quick look at the media they've released debunks on the spot.

Anyway, it seems the video they're referring to is a kind of tech demo for the AI CODE. Not a demo of their game. It would make sense to use placeholder stuff until their models are ready. You're not entitled to anything anyway.

My god, it's like defending Black Mesa all over again. I'm done wasting my breath.

+10 votes     reply to comment
FritzOfTheSS May 16 2013 buried:


You dont have to if you're typing.

-11 votes     reply to comment
Dr.Medic May 16 2013 replied:

^DOUCHE^ Dude, making a game is HARD. CryptB is right and he said mostly everything I was going to, so I will not waste my copy-paste function. Making a game. TAKES. TIME. I can wait. Can you? (Keep it up OBM team, you rock)

+11 votes     reply to comment
afterwars May 17 2013 replied:

You sir, are an arse.

If I had a cap, I'd slap you with it in a true Yorkshire way.

It's funny, you're the only person who is complaining that there isn't enough updates; so stop generalizing your bloody opinion to others you pillock.

+5 votes     reply to comment
MR.sugar Author
MR.sugar May 17 2013 replied:

That's how it works. Even though it's in development since 2007, it will definitely take a while to get it done. And that's the reason why we keep secrets.

Do you remember how long BM team didn't update? If you want the same thing to happen with OBM, we will happily show you everything, but expect that you will be left in dark for very long time afterwards, without update for quite long time in the future. If we deplet all the media and show you now, we will have nothing to show in the future updates.

We try to handle our PR effectively. Showing as less as possible, but still show you something. And of course, something must be kept for the final game. If you know the game from screenshots and videos before playing, it's not as fun as it could be. I know it, Valve spoiled HL2: Episode Two for me this way...

+8 votes   reply to comment
Dnst May 17 2013 replied:

Rarely I have read such an ignorant comment. They would have achieved more than 90% of all the other mods out there even if they stopped developing right now.

+2 votes     reply to comment
23-down May 16 2013 says:

It's their call how and when they show stuff. If it would be any other mod I also may think "excuses" but not in this case I actually like it that they don't wanna spoil to much to early.

+4 votes     reply to comment
dany14920 May 16 2013 says:

I'm glad you guys are doing very well with the project, I'm just hoping you'll give some attention to the other mod as well, unless you're working on this one first then the other one :P.

I'm willing to wait because, the more we wait the better it'll be rather than some crappy game that was made in few months that could've been way better if it was worked on longer.

+5 votes     reply to comment
MR.sugar Author
MR.sugar May 17 2013 replied:

Well, Guard Duty is still in progress. We work on both, but we kinda put GD behind the curtain and it will probably stay there for some time :).

But it's alive and doing well ;)

+3 votes   reply to comment
TyECOK May 17 2013 says:

I want to hug this Pit Drone, he's so damn huggable!

+2 votes     reply to comment
Megadave2003 May 17 2013 says:

Do I sense pit drone plushes in the future?

+2 votes     reply to comment
Mateos May 18 2013 says:

I think FritzOfTheSS don't need to be buried for expressing his opinion, but the discussion was only around graphics and what the player sees, not what's behind, and it's quite huge: coding, testing, improving. Graphics, and especially screenshot don't and can't show that.

0 votes     reply to comment
R0ADKILL May 18 2013 says:

Im glad u got new team members :D and also i like how u keep in touch more often :)

+3 votes     reply to comment
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