Operation: Black Mesa is a total Source remake of Half Life: Opposing Force. Using the Source engine, the developers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shephard of the H.E.C.U. Half-life: Opposing Force is still an amazing game, although it's not nearly as amazing as it was when it was released.

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The latest news on Operation Black Mesa and Guard Duty!

Posted by Uphys on Mar 29th, 2014

Welcome to our first media update this year!

Read Full Article.

Multiplayer Beta Release Q1 2014 Cancelled


Our plan to bring you the multiplayer beta of Operation Black Mesa early this year didn't work out, regrettably. Several factors and circumstances forced us to completely keep it under the hood until further notice.
Read more...

Multiplayer Progress


Multiplayer will feature classic maps such as Yard, Crossfire and Boot Camp as well as brand-new ones like Deptcharge and Gambit from day 1.
Currently in development: CTF mode and weapon placement.

Depthcharge

Singleplayer Campaign


Development is running smoothly; those NPCs aren't going to animate themselves though! If you're interested in joining our team, check out the jobs page where you can find all positions currently open. We look forward to welcoming you on board!

Pit Worm's Nest

Remember Guard Duty (Blue Shift: Source)? We're making solid progress here too:

Living Quarters Outbound

OBM: The Video Game?


We've been given the option of developing our projects as full indie titles to be sold on Steam!
This opens up a whole lot of attractive possibilities to consider; however no decision has been reached yet as to this matter.
Read more...

Alien Controller

M1A1 Tank

Thanks for your support in making all of this possible!

Until next time,
Tripmine Dev Team

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Alberto309
Alberto309 Mar 29 2014, 8:07am says:

Aww... I'm sorry to hear this. But I'm glad you're still working on both the projects guys. Keep up the really great work! :)

Also: DAT cute snark. :3

+21 votes     reply to comment
WyldStyle
WyldStyle Mar 29 2014, 8:51am says:

The news about multiplayer makes me sad. :(
Best of luck anyway! :D

+10 votes     reply to comment
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Guest May 24 2014, 3:54pm replied:

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Aplayer12345
Aplayer12345 Mar 29 2014, 9:53am says:

FFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Oh well :(

-2 votes     reply to comment
dinnerblaster1
dinnerblaster1 Mar 29 2014, 10:06am says:

"The main obstacle for us is a considerable bulk of license fees we'd have to invest in."

That's sad. However, if you find a solution, then I'd be more than willing to pay for your work. My dream of playing through the whole HL1-trilogy officially remade would come true and you would get even larger audience. Besides, it'd be one hell of a start for the commercial Tripmine studios. If I were you, I'd grab that deal! Dependless of your final decision however, congratulations for the offer and keep it up, those new screens look fantastic!

+4 votes     reply to comment
Xtended
Xtended Mar 29 2014, 10:12am says:

That's okay guys.. As long as the game quality will be important part of this project am sure you guys will manage to make one of the best HL2 mods ever... *cough* I mean full game remake.

+8 votes     reply to comment
Lt.James
Lt.James Mar 29 2014, 12:16pm says:

i don't mine about multiplayer news, this game is well worth the wait.

+8 votes     reply to comment
Smiley_Riley
Smiley_Riley Mar 29 2014, 3:01pm says:

> Marked as Free to Play on Greenlight, initially advertised as such
> Once greenlit, announces possible plan to turn mod into paid product on Steam, instead of their original free project
> It isn't even an original IP

That's nice

0 votes     reply to comment
Uphys Author
Uphys Mar 29 2014, 3:57pm replied:

False information.
Reading the full article helps.

+9 votes   reply to comment
Smiley_Riley
Smiley_Riley Mar 29 2014, 7:02pm replied:

I've read the article. I know the dilemma they're facing. We went through the same deal with Valve in No More Room in Hell.

Although we could've sold our mod as a Source title on Steam, we chose not to. We simply wanted to allow people to enjoy our game through a nice digital distribution service, for free. None of us on the team became modders with the intent of making money.

It'll be a shame if the rest of the greenlit Source projects go the way of Black Mesa's choice.

+2 votes     reply to comment
Uphys Author
Uphys Mar 29 2014, 11:48pm replied:

The part about the paid version completely replacing the free one is not true.
It's just meant to be an additional option which the consumer may just as well choose to disregard.

(Slightly edited the article to avoid further confusion.)

That said, these news aren't final and we are leaving this undecided for the moment, deliberately so.

On the subject of money, here is an excerpt of a scrapped news article from last year:

"Our main goal has not shifted. With the way this business model is set up compared to the time we sink into it, our work is still far from paying off financially. We're not required to sell anything in order for this "project" to succeed.
We'd like to become an independent game studio and establish a firm root and reputation within the gaming industry.
All of us still develop this game in our spare time next to college, work, school or other means of being occupied. Think of the paid version as our way of saying thank you for donations.

Note: Nothing would have stopped us from putting a price tag on Operation Black Mesa itself, except for the very promise we gave from the outset that it would be free."

Thanks for your input and I do understand your concerns.

+7 votes   reply to comment
flashrobi4u
flashrobi4u Mar 30 2014, 5:52am says:

Am I really gonna meet Pit Worm?

+2 votes     reply to comment
JoeChief
JoeChief Mar 30 2014, 10:48am says:

Amazing work! But... y'all got any news of that trailer?

+1 vote     reply to comment
ciba43
ciba43 Apr 1 2014, 2:20pm says:

It will probably turn out as BMS. Just SUPER AWESOME. :D

+2 votes     reply to comment
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Guest Apr 3 2014, 2:47pm says:

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Uphys Author
Uphys Apr 4 2014, 3:41am replied: +2 votes   reply to comment
LEN-Cstrike
LEN-Cstrike Aug 5 2014, 7:01am says:

OwO Umm...

+1 vote     reply to comment
wiktormotra
wiktormotra Aug 20 2014, 5:08am says:

I must admit, I'm totally in love with the perspective of playing my favourite Half-Life expansion pack with Source engine, and I heartfully support your project, but there is one thing that feels wrong here: the title.
"Operation: Black Mesa" sound pretty cheap, quite inadequate for such a production. I guess you want to keep the connection to the "Black Mesa" project (that HL1 Source remake), but upon a closer look it just feels silly. The name of the operation should not give away what it was all about. For example, Operation Labrador, or Operation Tempest, or Operation Opera. These names tell you nothing, right? And that's their purpose. Operation: Black Mesa just gives out everything you need to know. If someone starts to dig in the papers, he'll find out about what was supposed to be silenced and erased from history.
Why didn't you just call it "Operation: Opposing Force", I wonder? Because unless you had copyright problems, I think it sounds way better. Does not give out any details about the operation; corresponds well with real-life names of U.S. operations (i.e. Operation Enduring Freedom, or Operation Earnest Will, or most importantly Operation Allied Force); and connects the game with its predecessor, HL:OF.
I hope I didn't discourage you in any way, I just wanted to voice my opinion about the title. Other than that, keep up the good work!

+1 vote     reply to comment
Uphys Author
Uphys Sep 7 2014, 11:08am replied:

Thanks for your input.
Many of your points sound plausible, and while this has been part of our considerations for a long time, the fact remains that O:BM is beyond a point where a name change would require too much work and re-arrangement, which we cannot possibly afford for the time being.
In short: It is likely not going happen, simply due to organizational reasons.

+1 vote   reply to comment
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