Pseudo-realism Mod that adds new units, weapons, and abilities to Company of Heroes: Tales of Valor.

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With Veteran's Day (in the U.S.) right around the corner, last minute preperations are being made for the v0.04.7 patch!

Posted by Volsky on Nov 9th, 2012

I'm working as fast as possible to have the next patch out by Monday; however, with school and a large amount of work yet unfinished, the patch might be delayed until Tuesday (or Wednesday, at the worst). However, by 11/13/12 (or 13/11/12 if you're in Europe), the patch should be out! Expect a long download time and a massive changelog with the slew of included changes, including the full implimentation of the new 'platoons' spawning system, new skins, new abilities, and as a last minute treat, entire sets of faction appropriate unit icons representing each squad and the unit it was a part of!

EDIT: Due to some unforseen delays involving my involvement RGD coding for Europe in Ruins: Reinforcements mod (which I reccomend you all take a look at :) ), the patch might be delayed for up to two additional days. Thank for all for your patience.

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JustDoIt8
JustDoIt8 Nov 9 2012, 2:45am says: Online

That's awesome! Great work. Waiting to download

+1 vote     reply to comment
Woozle
Woozle Nov 10 2012, 1:42pm says:

Can't wait!

+1 vote     reply to comment
hunk22
hunk22 Nov 19 2012, 5:41am says:

Any new release date?

+1 vote     reply to comment
Volsky
Volsky Dec 4 2012, 8:11am says:

I'm aiming for Christmas or thereabouts (getting my wisdom teeth yanked on the 26th anyways), though I'm having some issues with finishing UI icons, bughunting, rebalancing (again) and so on. I bit off more than I could chew in a reasonable time with this patch, hence the repeated delays.

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Company of Heroes: Tales of Valor Icon
Platform
Windows
Developed By
Volsky
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Release Date
Released Aug 3, 2012
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Company of Heroes: Tales of Valor
Company of Heroes: Tales of Valor Single Player Real Time Strategy