OpenCoop is a cooperative multiplayer modification for Doom³. Up to 4 Players can fight over Lan or Internet the Id Software campaing, the Addon "Ressurection Of Evil" or one of 42 custommaps as InHell or ClassicDoom for example. You can customise you playermodel with 13 individual heads and tint your amor over a colorslider. Every player can pick up weapons and armor once. Collected health from medpacks or heathstations goes into a heathpool, where you take HP from when respawning after dying. The AI got tweaked to act smarter with multiply attackers and the strength scales depending on the number of players. In "Hellwave" gametype you fight against waves of monsters on the original DM maps or on one of 3 new custommaps.

Report RSS Working on network stuff again...

Looks like the next version will have some new network code AGAIN. With every new version the mod is getting smoother and smoother. Currently we have four new network features in testing: Fixed fireball synchronisation of imps and hellknights. ( Very smooth now ) Reduced traffic for projectiles in general.

Posted by on

Looks like the next version will have some new network code AGAIN. With every new version the mod is getting smoother and smoother. Currently we have four new network features in testing:

  • Fixed fireball synchronisation of imps and hellknights. ( Very smooth now )
  • Reduced traffic for projectiles in general. ( q4 style )
  • Smart adjusting of serverside network CVARs dependend on current client latency.
  • Door-Lag removed: When entering new sections of the level you will typically receive lag - this is removed by preloading data.
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: