OpenCoop is a cooperative multiplayer modification for Doom³. Up to 4 Players can fight over Lan or Internet the Id Software campaing, the Addon "Ressurection Of Evil" or one of 42 custommaps as InHell or ClassicDoom for example. You can customise you playermodel with 13 individual heads and tint your amor over a colorslider. Every player can pick up weapons and armor once. Collected health from medpacks or heathstations goes into a heathpool, where you take HP from when respawning after dying. The AI got tweaked to act smarter with multiply attackers and the strength scales depending on the number of players. In "Hellwave" gametype you fight against waves of monsters on the original DM maps or on one of 3 new custommaps.

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Featurelist of OpenCoop 2.0 alpha

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  • Resurrection of Evil support
    - Long anticipated, now it's done. We mostly completed RoE support for
    this version. The generators are working and fully support multiple
    players. Every player can pick up batteries and drop it into another
    generator. The grabber and it's beam are working in multiplayer as
    well. For optimizing the maps we removed all debris and small stones.
    For all maps we added spawnprogress so that player can easly join the
    fight or continue gaming after a respawn. Even grabbed moveable items
    now spawn at their original position. Furthermore we fixed the
    clientside prediction for the double barreled shotgun, which make
    playing with it sooo smooth. Another RoE eyecatcher is our X-Ray
    enhancement which supports multiple players now as well.
  • Hellwave - A new gamemode
    is born. Hellwave is our new gametype for fastpaced action in
    deathmatch maps. Just start and join in. No scores, just enemies. The
    more monsters you frag the more will spawn.
  • Fully changeable custom heads
    - Customizing is fun, so we added an option to lets you select the
    player head. We enhanced the feature even more - When picking up the
    environment helmet in d3xp you will see it on the player as well. When
    selecting an white/asian/afro-american head the body skin will
    apropiatly.
  • Skin color slider -
    Instead of choosing between a limited amount of colored skins you can
    now choose from up to 128 skin colors. The skin color effect the helmet
    colors as well.
  • Hud and votings updated -
    Voting for the next map will now automatically pick the next map in the
    episode. If this is the last map already it will pick the first map of
    the next episode. The endgame screen is now properly displayed when
    finishing the map. Furthermore we fix the scoreboard synchronisation as
    well as usernames coloring the chat.
  • Gameplay - Lots of small
    enhancements to make the gameplay smoohther: The g_skill 5 damage is
    lowered, we fixed the restart bug on g_skill 5, player who reconnect
    can pickup all items again, we introduced as customizable skill level
    -1, healtstations can now be emptied into the healthpool, and
    disconnecting clients now spend their health into the healthpool.
  • No more multiplayer save - No need to save anymore. When respawning you will get the weapons before you died.
  • AI - So important, because
    in they version they get really angry : AI changes to new enemy if he
    is closer. AI gets alerted when players respawn. AI attacks closest
    player and not the activator when beiing activated. And we fixed that
    players going noclip aren't attacked by monsters anymore, we optimized
    clientside movement prediction and AI characters not talking to
    players.
  • Projectiles and weapons -
    Arrr, lots of small bugs here. We crunched them all: Fixed a bug in
    clientside prediction of projectiles, Tracers are synced now if
    g_dropgibs enabled, Fixed imp & hellknight fireballs, Bleeding of
    monsters as well as fireball smoke effects are now visible on the
    client, Hand Granades is now a per player Item as well, Fixed per
    Player Item not working in LAN mode correctly with more than one
    player, BFG beams were not showing up correctly with new projectile
    code, Fixed synchronisation of BFG guis for multiple players
  • Network enhancements -
    Again, we reduced the server load by reducing the amount of data to be
    considered to be transmitted. We enabled smart prefetching of data to
    reduce in game traffic load. net_serverReloadEngine gets autoajusted to
    purge addon paks when needed. net_serverAutoadjust sets
    net_serverSnapshotDelay and g_dropGibs dependend on current client
    networkstatistics
  • Cinematics - They may be skipped serverside now by using the cvar oc_skipCinematics.
  • Physics - We revamped the clientside prediction of ragdolls, they drop more realistic now and require less performance.
  • Voice Command GUI - Over the new chatt GUI you now can give Voice Commands per mouseclick.
  • OpenCoop 1.1 Features included !
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