OpenCoop is a cooperative multiplayer modification for Doom³. Up to 4 Players can fight over Lan or Internet the Id Software campaing, the Addon "Ressurection Of Evil" or one of 42 custommaps as InHell or ClassicDoom for example. You can customise you playermodel with 13 individual heads and tint your amor over a colorslider. Every player can pick up weapons and armor once. Collected health from medpacks or heathstations goes into a heathpool, where you take HP from when respawning after dying. The AI got tweaked to act smarter with multiply attackers and the strength scales depending on the number of players. In "Hellwave" gametype you fight against waves of monsters on the original DM maps or on one of 3 new custommaps.

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Featurelist of OpenCoop 1.1

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  • A new gamemode:
    Respawning is now limited. You are only allowed to respawn, if enough
    health is in a common healthpool. The healthpool gets filled, if other
    players pick up health. When respawning you get the health in the
    healthpool. Furthermore all the items are now limited and respawn once
    per player. The weapons have been finally set to the singleplayer
    setup.
  • Updated maps: Thanks to
    your bug reports and Klonsemanns fixes the following maps have been
    updated: mc_underground, monorail, hell1, delta2a, delta2b, delta3,
    delta5, cpu, cpuboss, site3, hellhole, alphalabs2 and recycling2
  • A polished mainmenu: The
    mainmenu got a new color theme and displays the currently installed
    customs maps as well as some informations about it. This is truely a
    tribute to authors of the custom maps, which we will release shortly.
  • Cinematics updated:
    Cinematics were already working great in the last versions but we did
    some enhancements for your pleasure. The camera synchronisation has
    been recoded completely, so that it won't hitch anymore when switching
    between cuts. In previous versions the cinematics just started when one
    player connected. Now cinematics will wait until all players are
    ingame, so they can watch the cinematics synchroniously. If you think
    you have watched the cinematics to many times you can abort them and
    continue with normal gameplay. NOTE: This feature is currently in
    testing and considered as BETA and therefore only available to the
    server player.
  • Hud changes: To support
    our new gamemode we have changed the scoreboard. The scoreboard now
    displays the health of all players as well as the healthpool. It
    enhances cooperative teamplay, because you are now able to look at the
    current health state of your teammates to support them even more.
    Finally the objective screens are displayed correctly now.
  • Network Traffic enhancements:
    YESSS, we did it. We were able to move some of the Quake4 Network Code
    over to Doom3. This was a great challange and took some time, but it
    results in a better online gaming experience.
  • AI enhancements: The
    network sychronisation code for monsters has been completely recoded
    and requires less traffic now. All animation events are transmitted in
    a compact manner so all players will see the exact same animations as
    the server player. Because of the compact representation we were able
    to completely disable clientside runing of monster script, which boosts
    the performance. In previous games the AI was biased towards the server
    player. This has changed and the AI will select it closest target. We
    also fixed some bugs present in the AI projectile code which caused the
    game to crash.
  • A visually complete guardian:
    All those effects previously missing for the guardian on the client are
    now in and ready. The light beams from the guardian seekers are now
    visible on the client as well as the lightning and the light glow from
    the guardian.
  • A set of small changes:
    Small details were fixed as well. The BFG beams won't affect other
    players anymore if teamdamage is disabled. We fixed small bugs/added
    features for the entities 'target_give' and 'trigger_once', the console
    command 'give' is available in multiplayer now (if cheats are enabled).
  • OpenCoop 1.0 Features included !
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