OpenCoop is a cooperative multiplayer modification for Doom³. Up to 4 Players can fight over Lan or Internet the Id Software campaing, the Addon "Ressurection Of Evil" or one of 42 custommaps as InHell or ClassicDoom for example. You can customise you playermodel with 13 individual heads and tint your amor over a colorslider. Every player can pick up weapons and armor once. Collected health from medpacks or heathstations goes into a heathpool, where you take HP from when respawning after dying. The AI got tweaked to act smarter with multiply attackers and the strength scales depending on the number of players. In "Hellwave" gametype you fight against waves of monsters on the original DM maps or on one of 3 new custommaps.
All maps are now ready for co-operative gameplay!
Our fellow teammember Klonsemann did a great job and modified them all!
The constraint for modifying the maps was, that they should be 'as
close to singleplayer as possible'. With Klonsemann's map modifications
we clearly archived this task. Now you are able to play from mars to
hell and back in one game, making it a great co-op experience.
Linux support: OpenCoop is playable under Linux now.
Audio fixes: Air sounds
and various other looping sounds are now disappearing correctly. The
intro music is now playing on the client and the sentry weapons sounds
are now playing on the client aswell.
Hud fixes: The radio
button is now displayed as long as the radio sound plays. The audio log
button now disappears correctly when an audio log is finished. When
picking up security cards they get displayed on the hud correctly. Also
we improved the quality of the objective images. Most of them are
displayed correctly on the client now.
Ingame graphics: The
outside areas at the monorail level aren't black anymore. ( thanks
Brian ) We fixed the bug where serveral outside areas on the client
weren't visible to the client. The security cameras are working now in
multiplayer aswell. ( There is only one camera display per PVS
supported ) Debris of exploding barrels is displayed on the client
aswell. All healthstations are now working correctly.
Fixed physics: We fixed a
bug with the physics not being properly synced, which caused the
monorail and it's driver apear laggy. Now the monorail is running as
smooth as in singleplayer. Also there was a bug which caused rotating
items which were binded to a master not beiing able to respawn
properly. Security cameras are now falling to the floor correctly. This
was a bug which occured in singleplayer as well.
General enhancements: The
console command 'noclip' is now working in multiplayer. The fov may be
changed in multiplayer if cheats are enabled. We modified g_skill 4 and
5 ( uberHard and pureEvil ) to make it a bit harder when more players
are on the server. For g_skill 5 team damage is always enabled. The
soulcube is not available by default in uberHard and pureEvil anymore.
In nightmare the soulcube returns health correctly now. We disabled the
console variables 'g_dragEntity' and 'g_editEntityMode' for
multiplayer. The demonic influence affects all players now. Previously
only one player was affected. Also we added the new console variable
'g_dropGibs' which allows disabling gibs as well as barrel debris. This
makes internet gaming smoother. The coop teleporter now allows
teleporting more than two players without telefragging.