OpenCoop is a cooperative multiplayer modification for Doom³. Up to 4 Players can fight over Lan or Internet the Id Software campaing, the Addon "Ressurection Of Evil" or one of 42 custommaps as InHell or ClassicDoom for example. You can customise you playermodel with 13 individual heads and tint your amor over a colorslider. Every player can pick up weapons and armor once. Collected health from medpacks or heathstations goes into a heathpool, where you take HP from when respawning after dying. The AI got tweaked to act smarter with multiply attackers and the strength scales depending on the number of players. In "Hellwave" gametype you fight against waves of monsters on the original DM maps or on one of 3 new custommaps.

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Featurelist of OpenCoop 1.0

Posted by Klonsemann on Feb 21st, 2008 digg this super bookmark
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  • All maps are now ready for co-operative gameplay!
    Our fellow teammember Klonsemann did a great job and modified them all!
    The constraint for modifying the maps was, that they should be 'as
    close to singleplayer as possible'. With Klonsemann's map modifications
    we clearly archived this task. Now you are able to play from mars to
    hell and back in one game, making it a great co-op experience.

  • Linux support: OpenCoop is playable under Linux now.

  • Audio fixes: Air sounds
    and various other looping sounds are now disappearing correctly. The
    intro music is now playing on the client and the sentry weapons sounds
    are now playing on the client aswell.

  • Hud fixes: The radio
    button is now displayed as long as the radio sound plays. The audio log
    button now disappears correctly when an audio log is finished. When
    picking up security cards they get displayed on the hud correctly. Also
    we improved the quality of the objective images. Most of them are
    displayed correctly on the client now.

  • Ingame graphics: The
    outside areas at the monorail level aren't black anymore. ( thanks
    Brian ) We fixed the bug where serveral outside areas on the client
    weren't visible to the client. The security cameras are working now in
    multiplayer aswell. ( There is only one camera display per PVS
    supported ) Debris of exploding barrels is displayed on the client
    aswell. All healthstations are now working correctly.

  • Fixed physics: We fixed a
    bug with the physics not being properly synced, which caused the
    monorail and it's driver apear laggy. Now the monorail is running as
    smooth as in singleplayer. Also there was a bug which caused rotating
    items which were binded to a master not beiing able to respawn
    properly. Security cameras are now falling to the floor correctly. This
    was a bug which occured in singleplayer as well.

  • General enhancements: The
    console command 'noclip' is now working in multiplayer. The fov may be
    changed in multiplayer if cheats are enabled. We modified g_skill 4 and
    5 ( uberHard and pureEvil ) to make it a bit harder when more players
    are on the server. For g_skill 5 team damage is always enabled. The
    soulcube is not available by default in uberHard and pureEvil anymore.
    In nightmare the soulcube returns health correctly now. We disabled the
    console variables 'g_dragEntity' and 'g_editEntityMode' for
    multiplayer. The demonic influence affects all players now. Previously
    only one player was affected. Also we added the new console variable
    'g_dropGibs' which allows disabling gibs as well as barrel debris. This
    makes internet gaming smoother. The coop teleporter now allows
    teleporting more than two players without telefragging.

  • OC Beta 4.0 features included !

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D3opencoop.com
Release Date
Released Jul 24, 2007
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