open Outcast is a total conversion mod for Crysis Wars that should become an unofficial successor of the Action-Adventure Outcast (by Appeal).

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hogan_skoll May 29 2010, 1:41am says:

clever :)

+4 votes     reply to comment
Alex626 May 29 2010, 7:35am buried:


Oh just used some game tokens and saved games xD

-7 votes     reply to comment
hendrikp May 29 2010, 5:50pm replied:

dont feed the troll

+2 votes     reply to comment
Alex626 May 30 2010, 5:41pm buried:


You ae not a real modder. When modder says "How to implement this into that" - he usually tell the full information. But you are just a snitch.

-8 votes     reply to comment
s87 Author
s87 May 31 2010, 10:46am replied:

Hm, actually I believe that anyone who seriously tried to understand the code provided in the SDK of Crysis Wars is able to create his own persistence system with the infos and sample code found in the feature about our implementation.

Again: Our features aren't meant to be tutorials, consider them being some hints for already experienced modders. If you can't understand them, try reading some articles on CryMod, or even better: read and try to understand the available source code of the CryEngine 2/Crysis Wars.

About being a "true modder": If you're just expecting to simply copy&paste the work of others for your own projects, they will end up being rag rugs and you will never develop your skills properly.

+3 votes   reply to comment
madcybi Creator
madcybi Jun 1 2010, 5:44am says:

Funny, how jealousy breaks out even in some modder community ;-) Of course we are no real modders, we are just copy & paste bots that surf through the net and take code from other pages and copy it into our own project. Yehaaw! Sorry, but...LOL!

+4 votes   reply to comment
Gunns Dec 4 2010, 9:04am says:

i never did any mod in my life but i wanna do one with cryengine 2, im just learning a litle about its codes and stuff and the SDK kinda helped me, at least in the creationg of xmls lol SORRY NOOB QUESTION how do i delete the animation on the arms_fp so i can do my own fp animation?

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This video shows the capabilities of our persistence system (along with bulletproof fruit):
- Storing entity data (like position and rotation)
- Restoring it when re-entering the level
- Consistent player inventory over level borders

If you have problems with watching, try:

Video Details
May 29th, 2010
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