In the far future of the 41st millenium, mankind struggles to keep the enemies of the Emperor at bay, barbaric Orks are ravaging planets at the borders of the Imperium, the Tau are getting more and more confident in their pathetic little empire, Chaos and heretical thoughts spreads throughout the universe. At times like these there will be no peace.. there is Only War.


* Complete Total Conversion of Command & Conquer Generals: Zero Hour, set in the 41st millenium of the Warhammer 40k universe.

* The Resource collection system is different from that of Generals.

* Four completely new factions; Tau, Imperial Guard, Orks and Space Marines. The Imperial Guard are Cadians and the Space Marines are Ultramarines.

* And much more..

* Currently Available for download at

Release 02 has:

Functional AI (Skirmish play, Multiplayer with AI)
Functional New Music
More content (More units, a few more buildings)
Better Special Effects (Muzzle flashes, weapon projectiles etc.)
More maps

and more..

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1 comment by Boomerang_Python on Apr 12th, 2007

------------------------------------------------- 20%
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------------------------------------------------- 100%.... DONE

Thought for the Day: Thought begets Heresy; Heresy begets Retribution.

The servants of the Imperium have not been idle of late. The greenskin "Waaagh" is growing in magnitude and becoming a major threat to the subsector. This report includes images of a convoy ambushed by a greenskin force in the desert, losses were high for the commander was unaware of greenskins in the region. Convoys moving through the desert are advised to do so with greater caution, the greenskin invasion is perhaps more significant than we had feared.

User Posted Image
The commander, though attacked unexpectedly, still performed admirably in forming a passable firing line to meet the three Ork Killa Kans that charged the ranks.

User Posted Image
The Imperial Guardsmen were no match for the Killa Kans in close combat, but proving the power of drawing the line, the Leman Russes cut down the Ork walkers.

User Posted Image
The front of the column was annihilated immediately, but the Sentinels performed admirably under fire, ultimately succumbing to Ork missiles.

User Posted Image
The second firing line was still forming when the main wave of Greenskins hit them, if not for the superior skill and training of the Kasrkin, the line would have broken much sooner.

User Posted Image
Many brave guardsmen died for the Emperor, but the vile Orks were ultimately driven back.

User Posted Image
The Orks are very fond of grenades and explosives, whilst they may be of limited effect to vehicles, en-masse they pose a threat, and to infantry the weapons are devastating.

Be vigilant in the coming green tide commanders.


Downloads RSS Feed Upload file Latest Downloads
Only War Final Release 2

Only War Final Release 2

Sep 2, 2006 Full Version 24 comments

The long-awaited second release of Warhammer 40K-to-Generals Total Conversion Only War is available now for Command & Conquer: Generals: Zero Hour...

Only War first release

Only War first release

Jul 10, 2005 Full Version 9 comments

The long-awaited first public beta of Warhammer 40K-to-Generals Total Conversion mod Only War is available now for Command & Conquer: Generals: Zero Hour...

Post comment Comments  (70 - 80 of 145)
dalekthey Mar 9 2007, 2:31pm says:

add super weapons
more buildings
more soldgers
add civilans
add a campain
more vercles
more races
more maps
upgraderble buildings
more tech buildings

+1 vote     reply to comment
dalekthey Feb 12 2007, 2:21pm says:

i want to no if there are more fractions to come because i like the chaos, eldar and some others that i cant spell at all

+1 vote     reply to comment
WingDingo Feb 4 2007, 8:00pm says:

Sweet. I've been looking for a great mod for Zero Hour and it looks like I've found one. Anything Warhammer 40k makes me giddy. Thank you! :P

+1 vote     reply to comment
RW_Dexter Jan 6 2007, 8:58am says:

Are other factions of wh40k going to be represented later? I am interested in Chaos, and specifically Thousand Sons :P

+1 vote     reply to comment
sath Dec 30 2006, 1:00pm says:

If you would like to know more about the warhammer universe the no.1 place for information is none other than the Games Workshop site some people may find site navigation difficult depending on the nationality that you choose, especially the English branch.

@ Tyranik
well real life artillery are vehmently slow and remember! a tank moving at it's full speed which can be from 30 to 55 mph can hardly retaliate even moving at something like 15 mph which can make a tank a sitting duck and in combat a sitting duck is a dead duck
Ah you forget that more does not always = Better! shockwave is big but certaintly not friendly
i haven't heard of a destruction forces mod

+1 vote     reply to comment
~TraydenT~ Dec 22 2006, 8:16pm says:

I downloaded it and even if i dunno what is really the Warhammer40k universe, I found the game interresting, but i uninstalled it becaus i play on a french version (because I'm french ;) ) no mod images are available. I onlyu played the Tau faction (descriptive strings werre missing too ...).

A good thing would be in making an installer and uninstaller (or directly a .big file).

+1 vote     reply to comment
wqgrey Oct 31 2006, 12:34am says:

i'm downloading,but it's too slow,can it be faster?

+1 vote     reply to comment
nadanova Oct 26 2006, 8:50am says:

There are an amazing amount of glitches.
you cant get the generals promotion units on any team.
so you cant build the decent stuff like terminators and hammerheads!
please help!

+1 vote     reply to comment
Nightshade08 Sep 4 2006, 3:16pm says:

This mod is starting to look great, it almost competes with Halogen and longstanding Shockwave. I would like to see all sides of the war in this mod but thatll have to wait i guess. i myself had played the table top version and the actual computer game and get instantly hooked, but i dont have the money right now for either of them, especially the tabletop game. Tau would be one army i would REALLY like to see because once i get a job, im getting the Tau army.

+1 vote     reply to comment
NevsterUK Sep 3 2006, 7:21am says:

This mod is something ive dreamt about for a while, and after finding this website found this! It looks uber! As a big Table top fan, there are a few things id like to make a request about, but im not sure if you accept them. First off, Titans! As Dawn of War cannot handle them, i thought that CnC might be able to, wat do you think? Also, do you plan to release any other races or units as time progresses? There are also a horde of amazing flying vehicles, and tanks and everything on Forge World, (wasnt sure if youve seen it, as i havent d/l'd this mod yet) You should definitely put in the Manta for the Tau, and Marauder for the IG.

Thx, -Nev-

+1 vote     reply to comment
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Released Jun 2007
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