Only War Final Release 2
Sep 2, 2006 Full Version 19 commentsThe long-awaited second release of Warhammer 40K-to-Generals Total Conversion Only War is available now for Command & Conquer: Generals: Zero Hour...
In the far future of the 41st millenium, mankind struggles to keep the enemies of the Emperor at bay, barbaric Orks are ravaging planets at the borders of the Imperium, the Tau are getting more and more confident in their pathetic little empire, Chaos and heretical thoughts spreads throughout the universe. At times like these there will be no peace.. there is Only War.
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* Complete Total Conversion of Command & Conquer Generals: Zero Hour, set in the 41st millenium of the Warhammer 40k universe.
* The Resource collection system is different from that of Generals.
* Four completely new factions; Tau, Imperial Guard, Orks and Space Marines. The Imperial Guard are Cadians and the Space Marines are Ultramarines.
* And much more..
* Currently Available for download at Onlywar.cncguild.net
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Release 02 has:
Functional AI (Skirmish play, Multiplayer with AI)
Functional New Music
More content (More units, a few more buildings)
Better Special Effects (Muzzle flashes, weapon projectiles etc.)
More maps
and more..
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1 comment by Boomerang_Python on Apr 12th, 2007
ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING
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UPDATE RECEIVED - VISUALS ONLINE.
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Thought for the Day: Thought begets Heresy; Heresy begets Retribution.
The servants of the Imperium have not been idle of late. The greenskin "Waaagh" is growing in magnitude and becoming a major threat to the subsector. This report includes images of a convoy ambushed by a greenskin force in the desert, losses were high for the commander was unaware of greenskins in the region. Convoys moving through the desert are advised to do so with greater caution, the greenskin invasion is perhaps more significant than we had feared.
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The commander, though attacked unexpectedly, still performed admirably in forming a passable firing line to meet the three Ork Killa Kans that charged the ranks.
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The Imperial Guardsmen were no match for the Killa Kans in close combat, but proving the power of drawing the line, the Leman Russes cut down the Ork walkers.
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The front of the column was annihilated immediately, but the Sentinels performed admirably under fire, ultimately succumbing to Ork missiles.
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The second firing line was still forming when the main wave of Greenskins hit them, if not for the superior skill and training of the Kasrkin, the line would have broken much sooner.
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Many brave guardsmen died for the Emperor, but the vile Orks were ultimately driven back.
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The Orks are very fond of grenades and explosives, whilst they may be of limited effect to vehicles, en-masse they pose a threat, and to infantry the weapons are devastating.
Be vigilant in the coming green tide commanders.
UPDATE END.
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The long-awaited second release of Warhammer 40K-to-Generals Total Conversion Only War is available now for Command & Conquer: Generals: Zero Hour...
The long-awaited first public beta of Warhammer 40K-to-Generals Total Conversion mod Only War is available now for Command & Conquer: Generals: Zero Hour...
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@ Tyranik
well real life artillery are vehmently slow and remember! a tank moving at it's full speed which can be from 30 to 55 mph can hardly retaliate even moving at something like 15 mph which can make a tank a sitting duck and in combat a sitting duck is a dead duck
Ah you forget that more does not always = Better! shockwave is big but certaintly not friendly
i haven't heard of a destruction forces mod
I downloaded it and even if i dunno what is really the Warhammer40k universe, I found the game interresting, but i uninstalled it becaus i play on a french version (because I'm french ;) ) no mod images are available. I onlyu played the Tau faction (descriptive strings werre missing too ...).
A good thing would be in making an installer and uninstaller (or directly a .big file).
i'm downloading,but it's too slow,can it be faster?
There are an amazing amount of glitches.
you cant get the generals promotion units on any team.
so you cant build the decent stuff like terminators and hammerheads!
please help!
This mod is starting to look great, it almost competes with Halogen and longstanding Shockwave. I would like to see all sides of the war in this mod but thatll have to wait i guess. i myself had played the table top version and the actual computer game and get instantly hooked, but i dont have the money right now for either of them, especially the tabletop game. Tau would be one army i would REALLY like to see because once i get a job, im getting the Tau army.
This mod is something ive dreamt about for a while, and after finding this website found this! It looks uber! As a big Table top fan, there are a few things id like to make a request about, but im not sure if you accept them. First off, Titans! As Dawn of War cannot handle them, i thought that CnC might be able to, wat do you think? Also, do you plan to release any other races or units as time progresses? There are also a horde of amazing flying vehicles, and tanks and everything on Forge World, (wasnt sure if youve seen it, as i havent d/l'd this mod yet) You should definitely put in the Manta for the Tau, and Marauder for the IG.
Thx, -Nev-
I'll put up the new version here on moddb as soon as its been checked by the admins or whatever..
there's so many problems with that release.. I could cry
you shouldn't have too much trouble installing though...
Make sure you have zero hour installed
Make sure you have patched both generals and zero hour to their latest versions on GOL
Finally, extract the mod to wherever you want and copy the folders into your root Zero Hour directory.
I'll put it into .bigs for the final release....
i cant get it to work? can somebody help
I'll be so bold and say this month..