In the far future of the 41st millenium, mankind struggles to keep the enemies of the Emperor at bay, barbaric Orks are ravaging planets at the borders of the Imperium, the Tau are getting more and more confident in their pathetic little empire, Chaos and heretical thoughts spreads throughout the universe. At times like these there will be no peace.. there is Only War.

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* Complete Total Conversion of Command & Conquer Generals: Zero Hour, set in the 41st millenium of the Warhammer 40k universe.

* The Resource collection system is different from that of Generals.

* Four completely new factions; Tau, Imperial Guard, Orks and Space Marines. The Imperial Guard are Cadians and the Space Marines are Ultramarines.

* And much more..

* Currently Available for download at Onlywar.cncguild.net

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Release 02 has:

Functional AI (Skirmish play, Multiplayer with AI)
Functional New Music
More content (More units, a few more buildings)
Better Special Effects (Muzzle flashes, weapon projectiles etc.)
More maps

and more..
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News Update - 070327

News 1 comment

ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING
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UPDATE RECEIVED - VISUALS ONLINE.
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Thought for the Day: Thought begets Heresy; Heresy begets Retribution.

The servants of the Imperium have not been idle of late. The greenskin "Waaagh" is growing in magnitude and becoming a major threat to the subsector. This report includes images of a convoy ambushed by a greenskin force in the desert, losses were high for the commander was unaware of greenskins in the region. Convoys moving through the desert are advised to do so with greater caution, the greenskin invasion is perhaps more significant than we had feared.

User Posted Image
The commander, though attacked unexpectedly, still performed admirably in forming a passable firing line to meet the three Ork Killa Kans that charged the ranks.

User Posted Image
The Imperial Guardsmen were no match for the Killa Kans in close combat, but proving the power of drawing the line, the Leman Russes cut down the Ork walkers.

User Posted Image
The front of the column was annihilated immediately, but the Sentinels performed admirably under fire, ultimately succumbing to Ork missiles.

User Posted Image
The second firing line was still forming when the main wave of Greenskins hit them, if not for the superior skill and training of the Kasrkin, the line would have broken much sooner.

User Posted Image
Many brave guardsmen died for the Emperor, but the vile Orks were ultimately driven back.

User Posted Image
The Orks are very fond of grenades and explosives, whilst they may be of limited effect to vehicles, en-masse they pose a threat, and to infantry the weapons are devastating.

Be vigilant in the coming green tide commanders.

UPDATE END.
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News Update - 070102

News 0 comments

ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING ------------------------------------------------- 20% ...

Day of Days

News 0 comments

Today, we release the Final version of Only War. In approximately 1 hour (from when this was posted on our website) it will be uploaded and downloadable...

Overhaul

News 0 comments

I have just given the Only War Mod DB profile a serious overhaul to tie in with the imminent release. Hope you like it :D

New website + Mod Release

News 0 comments

We've got ourselves a new website up online now: You may also be aware that we have announced the mod's very first beta release. The Mod has...

Only War Final Release 2

Only War Final Release 2

Full Version 24 comments

The long-awaited second release of Warhammer 40K-to-Generals Total Conversion Only War is available now for Command & Conquer: Generals: Zero Hour...

Only War first release

Only War first release

Full Version 9 comments

The long-awaited first public beta of Warhammer 40K-to-Generals Total Conversion mod Only War is available now for Command & Conquer: Generals: Zero Hour...

Post comment Comments  (60 - 70 of 145)
Boomerang_Python Creator
Boomerang_Python

check out the site for the latest news

Reply Good karma+1 vote
DedMustDie
DedMustDie

not every1 has that good comp to play DoW, generals engine needs "older" comps

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GhostEdge
GhostEdge

Hey
just try renaming Install_final and try installing it again

Reply Good karma Bad karma+1 vote
Toxins
Toxins

nobody get this mod. it is horrible.

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AxelofSweden
AxelofSweden

This mod is a bit, well dumb

Dawn of war already exists so why making a mod for generals when a game that with all the feautures that this mod got already exists along with more stuff

Its a damn waste off time and effort

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theguy10125
theguy10125

ok ok i downloaded this tried to unzip it and it gets stuck at the final part and sez


um....

1 sec just trying to remember

well i found a bug while trying to unzip this ah yay i remembered

it sed

can't create output file c:program files\ea games\command and conquer generals zero hour\install_final.bmp

plz can someone help me

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klex
klex

"Alright so i downloaded this, played it, and wanted to uninstall it but couldnt find how so i uninstalled zero hour and it got rid of everything but the mssxxx.m3d files and access is denied if i try to delete it manually, and when i reinstalled zero hour i have no sound. any suggestions and or solutions would be greatly apprecited."

Try installing into a differant dictionary

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dalekthey
dalekthey

"There are an amazing amount of glitches.
you cant get the generals promotion units on any team.
so you cant build the decent stuff like terminators and hammerheads!
please help! "

funny i could when they where first added and after

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inuyashabjt001
inuyashabjt001

Alright so i downloaded this, played it, and wanted to uninstall it but couldnt find how so i uninstalled zero hour and it got rid of everything but the mssxxx.m3d files and access is denied if i try to delete it manually, and when i reinstalled zero hour i have no sound. any suggestions and or solutions would be greatly apprecited. :(

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Sessions
Sessions

DOWN. Kinda boring and the buildings are way too big, not enough units, not what i was looking for.

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