In the far future of the 41st millenium, mankind struggles to keep the enemies of the Emperor at bay, barbaric Orks are ravaging planets at the borders of the Imperium, the Tau are getting more and more confident in their pathetic little empire, Chaos and heretical thoughts spreads throughout the universe. At times like these there will be no peace.. there is Only War.


* Complete Total Conversion of Command & Conquer Generals: Zero Hour, set in the 41st millenium of the Warhammer 40k universe.

* The Resource collection system is different from that of Generals.

* Four completely new factions; Tau, Imperial Guard, Orks and Space Marines. The Imperial Guard are Cadians and the Space Marines are Ultramarines.

* And much more..

* Currently Available for download at

Release 02 has:

Functional AI (Skirmish play, Multiplayer with AI)
Functional New Music
More content (More units, a few more buildings)
Better Special Effects (Muzzle flashes, weapon projectiles etc.)
More maps

and more..

Image RSS Feed Screens
Screenshot 06 Screenshot 17 Screenshot 18

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------------------------------------------------- 100%.... DONE

Thought for the Day: Thought begets Heresy; Heresy begets Retribution.

The servants of the Imperium have not been idle of late. The greenskin "Waaagh" is growing in magnitude and becoming a major threat to the subsector. This report includes images of a convoy ambushed by a greenskin force in the desert, losses were high for the commander was unaware of greenskins in the region. Convoys moving through the desert are advised to do so with greater caution, the greenskin invasion is perhaps more significant than we had feared.

User Posted Image
The commander, though attacked unexpectedly, still performed admirably in forming a passable firing line to meet the three Ork Killa Kans that charged the ranks.

User Posted Image
The Imperial Guardsmen were no match for the Killa Kans in close combat, but proving the power of drawing the line, the Leman Russes cut down the Ork walkers.

User Posted Image
The front of the column was annihilated immediately, but the Sentinels performed admirably under fire, ultimately succumbing to Ork missiles.

User Posted Image
The second firing line was still forming when the main wave of Greenskins hit them, if not for the superior skill and training of the Kasrkin, the line would have broken much sooner.

User Posted Image
Many brave guardsmen died for the Emperor, but the vile Orks were ultimately driven back.

User Posted Image
The Orks are very fond of grenades and explosives, whilst they may be of limited effect to vehicles, en-masse they pose a threat, and to infantry the weapons are devastating.

Be vigilant in the coming green tide commanders.


News Update - 070102

8 years ago News 0 comments Report

ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING ------------------------------------------------- 20% ...

Day of Days

9 years ago News 0 comments Report

Today, we release the Final version of Only War. In approximately 1 hour (from when this was posted on our website) it will be uploaded and downloadable...


9 years ago News 0 comments Report

I have just given the Only War Mod DB profile a serious overhaul to tie in with the imminent release. Hope you like it :D

New website + Mod Release

10 years ago News 0 comments Report

We've got ourselves a new website up online now: You may also be aware that we have announced the mod's very first beta release. The Mod has...

Only War Final Release 2

Only War Final Release 2

9 years ago Full Version 24 comments

The long-awaited second release of Warhammer 40K-to-Generals Total Conversion Only War is available now for Command & Conquer: Generals: Zero Hour...

Only War first release

Only War first release

10 years ago Full Version 9 comments

The long-awaited first public beta of Warhammer 40K-to-Generals Total Conversion mod Only War is available now for Command & Conquer: Generals: Zero Hour...

Post comment Comments  (50 - 60 of 145)
Deceptibot Dec 30 2007 says:

Are ther going to be dradnoughts in this or what?

+1 vote     reply to comment
andrewkard Dec 16 2007 says:

they only thing that could make this more kick *** is titans

+1 vote     reply to comment
Chazman1189 Sep 25 2007 says:

i donwload it and dont get the installer. how ****** up is that?

+1 vote     reply to comment
jtw19932002 Sep 6 2007 says:

it looks great! just one thing how u get resorcers? like the warhammer 40K strategic points etc or wot? and which is it based off of?

+1 vote     reply to comment
jtw19932002 Sep 6 2007 says:

u bet there is only war! the tau and chaos/empirium h8 each other(knows form too many experiances) and the orcs just h8 evryone!

+1 vote     reply to comment Sep 6 2007 says:

yea you see chaos predators and chaos marines in the background action with the empirial tanks...

+1 vote     reply to comment
AxelofSweden Aug 22 2007 says:

Make the space marines in housecolor instead off blue,

their color cahnges after your chosen coulor, that would rock,

then rename them to simply "space marines"

Where,s Chaos? and the rhino APC?

+1 vote     reply to comment
AxelofSweden Aug 22 2007 says:

Leman russes and Predator dont have any side sponsons

belive me it is codeable use battleship logic

And the voices are bugged for example the space marine builder uses red guard building capture voice

To bad you cant use DoW Voices, due to copyright issiues

+1 vote     reply to comment Aug 7 2007 says:

if you guys ever consider to make something new on this mod why not make it so you can choose what your team shall be?.. i mean instead of ultramarines you can choose blood ravens or white scars..?

+1 vote     reply to comment
Skydragon222 Aug 2 2007 says:

as some of you may know. some ZH mods do the first decade bad. They corrupt script files requiring you to get new ones. This problem makes skirmishes instantaneous victories.

Is this one of those mods?

+1 vote     reply to comment
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Released 2007
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