In the far future of the 41st millenium, mankind struggles to keep the enemies of the Emperor at bay, barbaric Orks are ravaging planets at the borders of the Imperium, the Tau are getting more and more confident in their pathetic little empire, Chaos and heretical thoughts spreads throughout the universe. At times like these there will be no peace.. there is Only War.


* Complete Total Conversion of Command & Conquer Generals: Zero Hour, set in the 41st millenium of the Warhammer 40k universe.

* The Resource collection system is different from that of Generals.

* Four completely new factions; Tau, Imperial Guard, Orks and Space Marines. The Imperial Guard are Cadians and the Space Marines are Ultramarines.

* And much more..

* Currently Available for download at

Release 02 has:

Functional AI (Skirmish play, Multiplayer with AI)
Functional New Music
More content (More units, a few more buildings)
Better Special Effects (Muzzle flashes, weapon projectiles etc.)
More maps

and more..

Image RSS Feed Screens
Screenshot 06 Screenshot 17 Screenshot 18

News Update - 070327

8 years ago News 1 comment

------------------------------------------------- 20%
------------------------------------------------- 50%
------------------------------------------------- 80%
------------------------------------------------- 100%.... DONE

Thought for the Day: Thought begets Heresy; Heresy begets Retribution.

The servants of the Imperium have not been idle of late. The greenskin "Waaagh" is growing in magnitude and becoming a major threat to the subsector. This report includes images of a convoy ambushed by a greenskin force in the desert, losses were high for the commander was unaware of greenskins in the region. Convoys moving through the desert are advised to do so with greater caution, the greenskin invasion is perhaps more significant than we had feared.

User Posted Image
The commander, though attacked unexpectedly, still performed admirably in forming a passable firing line to meet the three Ork Killa Kans that charged the ranks.

User Posted Image
The Imperial Guardsmen were no match for the Killa Kans in close combat, but proving the power of drawing the line, the Leman Russes cut down the Ork walkers.

User Posted Image
The front of the column was annihilated immediately, but the Sentinels performed admirably under fire, ultimately succumbing to Ork missiles.

User Posted Image
The second firing line was still forming when the main wave of Greenskins hit them, if not for the superior skill and training of the Kasrkin, the line would have broken much sooner.

User Posted Image
Many brave guardsmen died for the Emperor, but the vile Orks were ultimately driven back.

User Posted Image
The Orks are very fond of grenades and explosives, whilst they may be of limited effect to vehicles, en-masse they pose a threat, and to infantry the weapons are devastating.

Be vigilant in the coming green tide commanders.


News Update - 070102

8 years ago News 0 comments

ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING ------------------------------------------------- 20% ...

Day of Days

9 years ago News 0 comments

Today, we release the Final version of Only War. In approximately 1 hour (from when this was posted on our website) it will be uploaded and downloadable...


9 years ago News 0 comments

I have just given the Only War Mod DB profile a serious overhaul to tie in with the imminent release. Hope you like it :D

New website + Mod Release

10 years ago News 0 comments

We've got ourselves a new website up online now: You may also be aware that we have announced the mod's very first beta release. The Mod has...

Only War Final Release 2

Only War Final Release 2

9 years ago Full Version 24 comments

The long-awaited second release of Warhammer 40K-to-Generals Total Conversion Only War is available now for Command & Conquer: Generals: Zero Hour...

Only War first release

Only War first release

10 years ago Full Version 9 comments

The long-awaited first public beta of Warhammer 40K-to-Generals Total Conversion mod Only War is available now for Command & Conquer: Generals: Zero Hour...

Post comment Comments  (40 - 50 of 145)
Gandbon Jan 16 2010 says:

when i get C&C i'll download this 1st.Cauze i'mz a Warhammer 40000 fan WAGHH!

+1 vote     reply to comment
awesome_muffin May 16 2009 says:


+1 vote     reply to comment
AComm Mar 24 2009 says:

Could some one tell me where can i find a site that i can download it easily?

0 votes     reply to comment
mdplyr442 Aug 24 2008 says:

space maries and candis are humans work togther

+1 vote     reply to comment
overlord930 Aug 15 2008 says:

great mod but
too many, uhhhh , MISSING:'s

+1 vote     reply to comment
Admiral-165 Jul 5 2008 says:

good mod but if i wanted to play DOW i would put the cd in the cd drive and play it

+1 vote     reply to comment
putoconcarne Jun 22 2008 says:

downloaded it. the installer there was an error but i opened zh and it worked. amazing mod btw, though i think i downloaded the wrong version because i saw no orks... :(

+1 vote     reply to comment
Gookywooky Jan 7 2009 replied:

I don't have orks either. Are the currently available files supposed to include orks?
If not, will there ever be a release including them, or are you guys only working on Only War 2?

+1 vote     reply to comment
ComradeWinston Feb 27 2008 says:

I downloaded the mod and its realy messed up how do i get rid of it?

+2 votes     reply to comment
PurpleGaga27 Jan 23 2008 says:

The installer seems to be corrupted after I downloaded that file. Anybody got the latest version for this?

+1 vote     reply to comment
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Released 2007
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