In the far future of the 41st millenium, mankind struggles to keep the enemies of the Emperor at bay, barbaric Orks are ravaging planets at the borders of the Imperium, the Tau are getting more and more confident in their pathetic little empire, Chaos and heretical thoughts spreads throughout the universe. At times like these there will be no peace.. there is Only War.


* Complete Total Conversion of Command & Conquer Generals: Zero Hour, set in the 41st millenium of the Warhammer 40k universe.

* The Resource collection system is different from that of Generals.

* Four completely new factions; Tau, Imperial Guard, Orks and Space Marines. The Imperial Guard are Cadians and the Space Marines are Ultramarines.

* And much more..

* Currently Available for download at

Release 02 has:

Functional AI (Skirmish play, Multiplayer with AI)
Functional New Music
More content (More units, a few more buildings)
Better Special Effects (Muzzle flashes, weapon projectiles etc.)
More maps

and more..

Image RSS Feed Screens
Screenshot 06 Screenshot 17 Screenshot 18

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------------------------------------------------- 100%.... DONE

Thought for the Day: Thought begets Heresy; Heresy begets Retribution.

The servants of the Imperium have not been idle of late. The greenskin "Waaagh" is growing in magnitude and becoming a major threat to the subsector. This report includes images of a convoy ambushed by a greenskin force in the desert, losses were high for the commander was unaware of greenskins in the region. Convoys moving through the desert are advised to do so with greater caution, the greenskin invasion is perhaps more significant than we had feared.

User Posted Image
The commander, though attacked unexpectedly, still performed admirably in forming a passable firing line to meet the three Ork Killa Kans that charged the ranks.

User Posted Image
The Imperial Guardsmen were no match for the Killa Kans in close combat, but proving the power of drawing the line, the Leman Russes cut down the Ork walkers.

User Posted Image
The front of the column was annihilated immediately, but the Sentinels performed admirably under fire, ultimately succumbing to Ork missiles.

User Posted Image
The second firing line was still forming when the main wave of Greenskins hit them, if not for the superior skill and training of the Kasrkin, the line would have broken much sooner.

User Posted Image
Many brave guardsmen died for the Emperor, but the vile Orks were ultimately driven back.

User Posted Image
The Orks are very fond of grenades and explosives, whilst they may be of limited effect to vehicles, en-masse they pose a threat, and to infantry the weapons are devastating.

Be vigilant in the coming green tide commanders.


News Update - 070102

8 years ago News 0 comments Report

ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING ------------------------------------------------- 20% ...

Day of Days

9 years ago News 0 comments Report

Today, we release the Final version of Only War. In approximately 1 hour (from when this was posted on our website) it will be uploaded and downloadable...


9 years ago News 0 comments Report

I have just given the Only War Mod DB profile a serious overhaul to tie in with the imminent release. Hope you like it :D

New website + Mod Release

10 years ago News 0 comments Report

We've got ourselves a new website up online now: You may also be aware that we have announced the mod's very first beta release. The Mod has...

Only War Final Release 2

Only War Final Release 2

9 years ago Full Version 24 comments

The long-awaited second release of Warhammer 40K-to-Generals Total Conversion Only War is available now for Command & Conquer: Generals: Zero Hour...

Only War first release

Only War first release

10 years ago Full Version 9 comments

The long-awaited first public beta of Warhammer 40K-to-Generals Total Conversion mod Only War is available now for Command & Conquer: Generals: Zero Hour...

Post comment Comments  (30 - 40 of 145)
ʇɐuʞɐʇǝp Jul 12 2010 says:

It's active again? Cool! I like the mod, but it's too slow paced for my needs. Let's hope for Baneblade!

+1 vote     reply to comment
Boomerang_Python Creator
Boomerang_Python Jul 15 2010 replied:

And Baneblades aren't slow-paced? :P

+1 vote   reply to comment
Trailhog250 Jul 12 2010 says:

Should I download this? It looks creative, but can it be taken off without hassle? And is it as good as it looks?

I see some negative comments. I've played all the big mods for ZH out there (Tiberian Dawn Redux, CWC, ShockWave, RoTR) Is this one pretty good? It looks fun, but can it be taken off properly?

+1 vote     reply to comment
souske22 Jul 12 2010 replied:

Warning ya now one gamer to another if your using the first decade it may screw you over mate. It did me and I still cant play regular ZH since I refuse to reformat my entire HD

+1 vote     reply to comment
superduperawesomestu Jul 30 2010 replied:

dude did u fix ures if so helppp meeeee pleaseeee

+1 vote     reply to comment
Boomerang_Python Creator
Boomerang_Python Jul 12 2010 replied:

I still don't see why you'd need to format your entire drive just because you used tfd.

+1 vote   reply to comment
AirCommander341 Apr 22 2010 says:

Hi i'm new to this forum and i was wondering i play real life 40k and is it possible to put the tyranid army(i collect it)? is so please make it happen thankyou

0 votes     reply to comment
mgs2 Mar 15 2010 says:

Can't you guys just uninstall and reinstall your generals zero hour?

+1 vote     reply to comment
xXReclaimerXx Apr 16 2010 replied:

This is difficult for some people, such as us who have the First Decade pack. Uninstalling 1 means having to reinstal all of it, and thats a little while and alot of little prduct keys to deal with

+1 vote     reply to comment
cain19822004 May 14 2010 replied:

Pop your disc in the drive, right click, choose Open, double click setup, choose modify, from there, you can untick the game you need to uninstall, and then repeat, with ticking the box to install it again.

+1 vote     reply to comment
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Released 2007
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