In the far future of the 41st millenium, mankind struggles to keep the enemies of the Emperor at bay, barbaric Orks are ravaging planets at the borders of the Imperium, the Tau are getting more and more confident in their pathetic little empire, Chaos and heretical thoughts spreads throughout the universe. At times like these there will be no peace.. there is Only War.


* Complete Total Conversion of Command & Conquer Generals: Zero Hour, set in the 41st millenium of the Warhammer 40k universe.

* The Resource collection system is different from that of Generals.

* Four completely new factions; Tau, Imperial Guard, Orks and Space Marines. The Imperial Guard are Cadians and the Space Marines are Ultramarines.

* And much more..

* Currently Available for download at

Release 02 has:

Functional AI (Skirmish play, Multiplayer with AI)
Functional New Music
More content (More units, a few more buildings)
Better Special Effects (Muzzle flashes, weapon projectiles etc.)
More maps

and more..

Image RSS Feed Latest Screens
Screenshot 06 Screenshot 17 Screenshot 18
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1 comment by Boomerang_Python on Apr 12th, 2007

------------------------------------------------- 20%
------------------------------------------------- 50%
------------------------------------------------- 80%
------------------------------------------------- 100%.... DONE

Thought for the Day: Thought begets Heresy; Heresy begets Retribution.

The servants of the Imperium have not been idle of late. The greenskin "Waaagh" is growing in magnitude and becoming a major threat to the subsector. This report includes images of a convoy ambushed by a greenskin force in the desert, losses were high for the commander was unaware of greenskins in the region. Convoys moving through the desert are advised to do so with greater caution, the greenskin invasion is perhaps more significant than we had feared.

User Posted Image
The commander, though attacked unexpectedly, still performed admirably in forming a passable firing line to meet the three Ork Killa Kans that charged the ranks.

User Posted Image
The Imperial Guardsmen were no match for the Killa Kans in close combat, but proving the power of drawing the line, the Leman Russes cut down the Ork walkers.

User Posted Image
The front of the column was annihilated immediately, but the Sentinels performed admirably under fire, ultimately succumbing to Ork missiles.

User Posted Image
The second firing line was still forming when the main wave of Greenskins hit them, if not for the superior skill and training of the Kasrkin, the line would have broken much sooner.

User Posted Image
Many brave guardsmen died for the Emperor, but the vile Orks were ultimately driven back.

User Posted Image
The Orks are very fond of grenades and explosives, whilst they may be of limited effect to vehicles, en-masse they pose a threat, and to infantry the weapons are devastating.

Be vigilant in the coming green tide commanders.


Downloads RSS Feed Upload file Latest Downloads
Only War Final Release 2

Only War Final Release 2

Sep 2, 2006 Full Version 24 comments

The long-awaited second release of Warhammer 40K-to-Generals Total Conversion Only War is available now for Command & Conquer: Generals: Zero Hour...

Only War first release

Only War first release

Jul 10, 2005 Full Version 9 comments

The long-awaited first public beta of Warhammer 40K-to-Generals Total Conversion mod Only War is available now for Command & Conquer: Generals: Zero Hour...

Post comment Comments  (10 - 20 of 145)
The_Mastodon Oct 13 2011, 10:13am says:

Shame this mod should die there's still some bugs in the final release
and some serious balence problems.

+1 vote     reply to comment
The_Mastodon Mar 29 2012, 4:44pm replied:

I actually fixed 1 of the bugs in the final release, the gun on the Leman Russ turret wasn't moving only the turret, so I downloaded the first release, to see if the gun turned with the turret and sure enough it did, so I took those files from the first release and exchanged them with the faulty files in the newest release, and sure enough I fixed the turret gun problem. :P (feels like a modder XD)

+2 votes     reply to comment
Dragon492 Dec 7 2012, 2:30pm replied:

its not dead, its final release or *appearently dev is complete*... lol.

+1 vote     reply to comment
The_Mastodon Feb 6 2013, 1:00pm replied:

Development is completed.

+2 votes     reply to comment
Calamity_Jones Feb 13 2012, 12:24pm replied:

It sure was fun working on this, but the game is just too old now, and really, the amount of time it would take to correct any issues outweigh the benefits it will have.

On the positive side, I learnt a LOT working on this, and I'll be taking what i know into new projects, as I'm sure our glorious God-Emperor Boomerang Python will :P

+4 votes     reply to comment
Madnage Mar 17 2012, 9:00pm replied:

Oh c'mon, ZH never gets old, especially with mods =)

+4 votes     reply to comment
Calamity_Jones May 5 2012, 2:59am replied:

Good point :P Are you excited about generals: 2? I'm sure there'll be lots of modding projects for it :D

+3 votes     reply to comment
WerewolfGeneral Mar 28 2012, 10:55pm replied:

i agree, i would really like to see this mod completed, although the chances for that to happen are very remote. I even got 1 of the tracks of this mod on my MP, the builder music, my favorite

+2 votes     reply to comment
Calamity_Jones May 5 2012, 3:01am replied:

I doubt there'll be any more work on Only War... if anything, we'd continue with OW2, which kinda died... a bit...

+2 votes     reply to comment
Dragon492 Dec 7 2012, 2:28pm replied:

u guys should get the team back, re-add the orks, and fix leh bugs, then move on to what your doing :D

+2 votes     reply to comment
WerewolfGeneral Apr 3 2011, 12:55pm says:


I was just passing by and decided to take a look here, i downloaded this mod sometime ago. There are only 2 things that i have to say about this mod:

1)I liked of 1 music...

2)Thanks a lot. If it wasn't for this mod, i would never met Dawn of War, and i enjoyed a lot DoW, i completed all of it and im gonna buy the 2 someday

+1 vote     reply to comment
BigPoppaAl Jan 15 2011, 5:12am says:

will his work on windows 7?

+1 vote     reply to comment
souske22 Sep 5 2010, 9:43pm says:

well it is helpful for say if you want to play another TC such as CWC or RoTR, plus its nice to go back and play the old ZH from time to time :) and to think it all came from me doing a virus sweep o.O

+1 vote     reply to comment
superduperawesomestu Jul 30 2010, 11:26pm says:

alright i used tfd and now i cant play normol zh im not mad cause the mods cool and all but im stuck on how to get it off i re formated my disc nothing happend it just messed up more now i cant play the game at all and i was wondering if u people had a idea on how to fix it thanks

+1 vote     reply to comment
souske22 Sep 2 2010, 1:12am replied:

Just found out myself, if your having issues uninstalling Only War from TFD on vista make sure you follow these steps TO THE LETTER
1. Click on the Start Button (Windows Logo)
2. Click Run
3. type in C:\Users\(Yourloginhere)\AppData
4. Check your Local for the following file "VisualStore"
5. Go to Program files
6. Go to EA games
7. Clear out your C&C files, you will (May) lose saves but you will get old ZH back.

+2 votes     reply to comment
S.W.A.T.sniper.50 Dec 31 2010, 10:09am replied:

thanks dude:D

+1 vote     reply to comment
Coltronics Nov 6 2010, 12:09pm replied:

Thank you muchly!

+1 vote     reply to comment
Boomerang_Python Creator
Boomerang_Python Sep 6 2010, 10:59am replied:

Oh wait, do you mean VirtualStore?

+1 vote   reply to comment
souske22 Sep 8 2010, 8:10pm replied:

yeah my mistake typo there wrote that up when I was a tad low on sleep

+1 vote     reply to comment
Boomerang_Python Creator
Boomerang_Python Sep 5 2010, 4:27pm replied:

Awesome, I might add this to the readme and description! :P

.. not that I see why anyone would want to uninstall our ridiculously awesome total conversion!

+3 votes   reply to comment
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Release Date
Released Jun 2007
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