Only War 2 Alpha 0.1
Jul 10, 2010 Full Version 12 commentsThe alpha 0.1 features: 1 1v1 Map (A bridge too short) 1 Faction (Imperial Guard) 4 Units (Imperial Guardsmen, Chimeras, Hellhounds and Basilisks) 4 Buildings...
Only War 2 is the follow-up of the CnC Generals: Zero Hour Total Conversion Only War. The Total Conversion will put a much larger focus on base building and adequate defense, while at the same time offer a large selection of offensive units to punch hole in the enemy base defenses. Only War 2 will also feature unique resource systems for each faction. The two first factions will be: the ruinous power Chaos, and of course the Hammer of the Emperor the Imperial Guard.
18 comments by Henley on Jun 30th, 2011
Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars. This means an influx of old and new amazing user made mod content will be available to download directly from the service. It seems your talents are needed more then ever.
You can choose from below which mod you wish to access first. Some are small gameplay changes others are full campaigns with entirely new factions and FMV's. All of them are amazing and are well worth your time.
Good luck commander.
C&C 3: The Forgotten
Tiberium Essence
C&C: Retarded
SysMod ( Wrath Mod )
Tiberium Wars Advanced
Mideast Crisis 2
Heroic
TALON mod
C&C: Red Alert History
Granatball
Tiberian Apocalypse
Xenoforce Reborn
Commando: Special Forces
Only War 2Role-play aside, we are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know support@desura.com and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.
The alpha 0.1 features: 1 1v1 Map (A bridge too short) 1 Faction (Imperial Guard) 4 Units (Imperial Guardsmen, Chimeras, Hellhounds and Basilisks) 4 Buildings...
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Well, yes the necrons do indeed appear to have a more limited variety in units compared to the other factions, on land at least. For the land battles the necrons will be focused more on infantry, of which they have plenty, much of which is very powerful! This infantry will be backed up of course by monoliths, and rapid moving forces such as the destroyers and wraiths. Then in space, they have a larger number of small rapid strike vessels, which serve a similar purpose to fighters, yet are larger and far far more deadly.
Basically we decided it would bring some variety to the show, and allows us to differ the three factions on how reliant they are on various technology at various tech levels.
Some of the forge world equipment will be included, and the inclusion of super heavies is an open topic of centention, we're having trouble finding marine counter parts that aren't actually a super heavy tank!
Why have necrons for the first release though? Wouldn't it make more sense to pick a side with a bit more unit variety? (I assume you are adding things like titans, super-heavies, and forge world-ish kind of uncommon vehicles like the Land Raider Helios or Hydra. If you aren't, disregard this post!)
New Renders are up
Hello, i am looking forward to your mod, i played your "Only war 1" Release and think its great, but why is the site for Only war 1 down?
We will try to reuse as much as possible from Only War but we will need to redo many of the models.
Will you just port models from only war or make new ones to fit the empire at war engine's capabilities?
How is this mod progressing so far, it's been a while since you last updated your renders?
I looked over your models and the ship models look realy well done,tho the infantry ones need more work.My suggestion is ,make a space mode for C&C3 and only use the ship models,but im sure that would be quite a challenge since you would need to retexture every land texture.