Only War 2 is the follow-up of the CnC Generals: Zero Hour Total Conversion Only War.
Only War 2 will include space battles and ground combat.
The four first factions will be: the ruinous power Chaos, the mystical metal skeletons known as the Necrons, the elite Space marines and of course the Hammer of the Emperor the Imperial Guard.
We currently would like to hear from people who would want to help us out in any way, if you are one of those people, head over to our forums and post about what you can help out with.
Forums: Forums.revora.net
4 comments by Boomerang_Python on Oct 3rd, 2009 digg this super bookmark
Good day, ladies and gentlemen.
You thought we were dead again didn't ya? To be honest I thought so myself for a while there, and when I say we I mean the mod, and when I say the mod, I mean the mod team, and when I say the mod team... uh I mean me? It's been a slow year, as you may have noticed, not much has been going on since the dawn of 2009, but from time to time I've been doing some random work (Only in death does duty end :P).
I've decided to 'reboot' the mod, so I started by just recoding the mod from scratch, even though I had no idea how to code cnc3, but it's coming along fine, ran into a few bumps and stuff but most of it got solved. Currently working on coding in the blasted Basilisk animations that I just cant seem to get working for some reason, also at the same time trying to make it able to deploy with a button press. I've also had big issues trying to do something as simple as add resource generation to a building.
With this reboot I've decided to scrap Necrons as a playable faction because they're just too damn slow and the CnC3 maps are just too damn large and open for them to really work (seeing as they're slow as um well a bloody turtle or something). And instead of Necrons we'll have Traitor guard/Chaos who are much more exciting, and to be fair, easier to balance and easier to play around with.
You will probably see an increase in activity as the end of the year gets closer, for now, have a look at this wip screenshot of an Imperial Guard base (ignore the tiberium, commandbar and crazy hellhound :P), second up are some civilian props and random imperial stuff taken in worldbuilder (hence the freaky shadows... i hope), the third pic is a wip sneak peek at a traitor guard hellhound tank which I'll probably name a Cerberus tank (color scheme is temporary).
Until the next update,
Emperor Protects.
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Not just yet.
only war for zero hour is dead then ?
Yepp, as soon as he gets some time. At the moment he's tied up with work and school at the same time..
Why do you ask?
is Juggernaut going to work on this?
Uh, just PM me on the forums, or give me a mail.
no one has contacted me where do i atempt to sign to join the team on your forums
?
no one has contact me on the
i also go a model of the thunderbolt still fleshing it out tho and the maruder bomber along with many other models
There Have been no official mod tools released yet for EaW, however several modders have released their own small tools to allow tweaking of various files. Petroglyph are currently predicting the release of the map editor for some time in March, with the remaining mod tools to be released soon after.
Ill let boomer get back to you on our forums with regards to joining the team
hi guys just wanted to know do ya know when if if the mod tools for empire at war have been released yet also any 1 know how many polys models are in this game if you guys are looking for modelers for the space side of things i can i was gonna do a bfg mod for dow but now starwars EAW is out and i have got my study to have a thorugh examination it would be the most ideal game for the layout of a decent bfg mod if you wanna link up ill start recruiting a team for the bfg side of things have you any design briefs yet?
if so contact me
At any rate, I fail to see how C&C3 is better suited for this mod than EaW/FoC is. And why go through all this trouble to try and code space combat in C&C3 whereas EaW/FoC has it included by default!