In original WoTR, you'd train four anti-rush units then zoom all the way off to Tier 4 to start training all your lategame Huorn spams. But what if you made the tier upgrade prices and times more on the order of standard RTSes - expensive and long - and made earlygame units actually worth training? And what if you gave these upgraded buildings powerful towers? And what if these higher tiers unlocked upgrades for early tier units, allowing earlygame units to still be good if not better than lategame units? And what if you gave some useless units some much-needed care and turned them into powerful monstrosities? And what if you were to completely overhaul Fate Powers and make them useful, as opposed to Ents and Balrogs? And what if you were to release it all as a mod - One Balance to Rule them All?

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One Balance to Rule them All - v0.2

One Balance to Rule them All - v0.2

Full Version 26 comments

Finally, One Balance to Rule them All has an update! The main feature is the Spell Overhaul. Summon the Last Alliance, or call down a catapult blast from...

Small resource balance

Small resource balance

Patch 2 comments

Small resource patch. The game is playable on all resource settings!

OLD - One Balance to Rule them All v0.1.1

OLD - One Balance to Rule them All v0.1.1

Full Version 6 comments

The long-awaited v0.1.1 . This fixes a couple of glaring issues (like Huorns double armor vs Bonecleavers) and generally expands the game yet again.

OLD - Main Files

OLD - Main Files

Full Version

Outdated - go get your hands on v0.1.1 which is a full install anyway.