This modification is a tribute to the incredible Killer Quake Pack made way back in 1997. Although it contains 21 new weapons and 43 new monsters, it also features a unique random spawning system never before seen in Doom that does not require scripting, which works with the original and almost all user-made Doom and Doom II maps. It is also dialup-friendly, with the downloading coming in at a mere 420kb. This was done by using ZDoom's editing features to recolour the monster sprites without needing extra frames. OMG Weapons! (and Monsters) requires the latest unofficial ZDoom build, which is available at this location:
For the 3rd year running the time has come to kick off Mod Appreciation Week 2017 and talk about our favorite mods. To thank those from our community who participate in spreading the love and awareness, we have partnered up with some friends of Mod DB and have a bunch of Steam keys to giveaway:
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2017
After you have linked to a mod in a tweet, blog, forum or facebook post, let us know by leaving a comment with a link to your post. At the end of the week we shall be picking a few members at random who followed these rules, and will send them a key from one of the above games.
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