OldSkool Amp'd is a smart tool which allows you to play Unreal 1 in UT... as well, a lot of new features.

Models/Skins:
Has all player models from Unreal (except the nali, that's what the bonus pack is for) working. It also lets you use all the skins, plus some Real CTF skins. I also made talktextures, so the face will show up in the consule. It also features my "team-saving" code, which allows the user to tell which skins not to preserve for different team colors.

SinglePlayer:
I am not talking about the UnrealTournament SinglePlayer, with bots. I mean the SP from Unreal where you walk around, blowing up baddies :D. It features a scoreboard (hit F1) to view information on the map and your score (and kill specifics). The mod has a new menubar where you can start a new game menu, a save game, and a load game menu. The new game menu allows you to select a custom map or a map pack. Those making a map pack can make plugins (that go into the map pack menu). The save game amount has been extended to 20 and it is for EACH pack. And yes, there is co-op and configuring controls.

UT Enhancements:
Alas, OldSkool is not just for Unreal in UT. It features the following "enhancements" over the UT menus:

  • Weapons priority window shows ALL weapons. Very nice for mod authors.
  • Allows you to modify the background of the UT desktop.
  • Has a nice music menu system. You can choose what music you want to play, when the level has none, or "force" it to play. This is CLIENT-SIDE.
  • Player setup enhancements.
  • Deathmatch:
    Features a mutator that changes the UT weapons and inventory to the Unreal equivilents. Which ones are changed are configured by using a configuration menu. Also, allows the Unreal HUD to be used for Deathmatch, Teamgames, CTF (using the realctf HUD), and assault (a SlIGHTLY modified HUD), and a domination morphed HUD. It also makes use of the talktextures and displayes the messages. Furthermore,it is HIGHLY configurable (can even make custom weapon arenas) and adds two new weapons: the SMP (a machine pistol) and the Quadshot (four-barreled shotgun)

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    OldSkool Amp'd (Registry Only)

    OldSkool Amp'd (Registry Only)

    Script

    This includes only the registries for OldSkool. Download if you already have OldSkool and can't be bothered to re-download it again.

    OldSkool Amp'd Full 2.30 (UMOD & Registry)

    OldSkool Amp'd Full 2.30 (UMOD & Registry)

    Full Version 5 comments

    This is the full version of OldSkool included with registries for the retail and Steam version in case the UMOD is unrecognized... Copy and edit the registries...

    Unreal: Enhanced: No UMOD

    Unreal: Enhanced: No UMOD

    Patch

    A Single Player Mutator for use with Oldskool. Adds Operation: Na Pali features to OldSkool, such as the ONP HUD, dynamic footstep sounds, translator...

    OldSkool Amp'd Full 2.30 (UMOD)

    OldSkool Amp'd Full 2.30 (UMOD)

    Full Version 2 comments

    This is the full version of OldSkool. Included are the menu enhancements, singleplayer, mutator, HUDs, Unreal I models, team skins for them by Psychic_313...

    OldSkool Amp'd 2.30 Full No UMOD

    OldSkool Amp'd 2.30 Full No UMOD

    Full Version 1 comment

    This is a full version of Oldskool, without the UMOD installer. Extract the contents into the system subdirectory of UT.

    OldSkool v2.39 Lite (UMOD)

    Full Version 10 comments

    Lite version of the OldSkool v2.39, in UMOD format.

    Post comment Comments  (0 - 10 of 31)
    yarow12
    yarow12 - - 181 comments

    The latest version 2.40 (released July 4th) can be found here: Github.com

    Reply Good karma Bad karma+2 votes
    jkenyatta3400
    jkenyatta3400 - - 21 comments

    Did they fix the bug where the Unreal 1 Bio Rifle is used in single-player when the UT one is checked?

    Reply Good karma Bad karma+2 votes
    Guest
    Guest - - 688,627 comments

    no clue 🤷🏿‍♂️
    Might be mentioned in the changelogs or patch notes, though.

    Reply Good karma Bad karma0 votes
    yarow12
    yarow12 - - 181 comments

    Didn't realize I wasn't signed it, btw. :P

    Reply Good karma Bad karma+1 vote
    Quiver333
    Quiver333 - - 64 comments

    Great mod, but Oldskool mutator Unreal 1 weapons don't respawn on Unreal 1 multiplayer maps (I can only assume that same problem applies to custom maps) for some reason. Any ideas how to fix it?

    Reply Good karma Bad karma+1 vote
    Aldarith
    Aldarith - - 77 comments

    Is there any chance of getting OldSkool updated for compatability with Volatile Ammo?

    Reply Good karma Bad karma+1 vote
    Guest
    Guest - - 688,627 comments

    Is there any chance of getting OldSkool updated for compatability with Volatile Ammo?

    Reply Good karma Bad karma+1 vote
    miraak49
    miraak49 - - 153 comments

    i have a problem, when im playing dm and other gametypes on custom maps with unreal 1 mutator the weapons dont respawn

    Reply Good karma Bad karma+1 vote
    Stogie83
    Stogie83 - - 342 comments

    Is there a way, to add SP campaigns like Illhaven to the campaign selection? So you don´t have to search around under "Custom Maps"

    Reply Good karma Bad karma+2 votes
    BoneofFear Online
    BoneofFear - - 167 comments

    I know I'm responding to this old message, but iirc there was something that added Oldskool Campaign menu support for Illhaven and a wide selection of others (CustomOldSkoolEntriesV112.zip was the latest file I think.) But I have yet to be able to find anything other then a mention of the file's name in question and a dead link that was posted on UnrealSP.org's forums about it. Hope you have better luck finding it. Btw, that oldskool addon was made by Lightning_Hunter iirc.

    Reply Good karma Bad karma+3 votes
    Stogie83
    Stogie83 - - 342 comments

    Thanks haha! A little late from my side now, but at least i had a filename to look for!

    Reply Good karma Bad karma+1 vote
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