About:
Old Republic at War, a somewhat canon old republic mod. By no means designed to be accurate, by all means designed to my liking. I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

Constructive critisism is appreciated and taken into consideration, though the final decision remains mine. No unit requests, I put a lot of effort into this project and try to do the best I can. I have very clear views on what I do and don't want in the mod, and don't like people trying to meddle with the direction in which the mod is going. I reserve the right to write back an angry response or flat out ignore you.

Warning: Mod author is known to have a very aggressive reaction to bullshit, please keep your bullshit level within acceptable terms at all times during the ride.

Occasionally I work on my other project, EAW-Re ( Moddb.com )

NOTE: From now on all comments that are in any way shape or form similar to these:

"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"

Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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Blog RSS Feed Report abuse Latest News: Mod Release

5 comments by Jeroenimo on Jun 5th, 2015

Little bit of an update on what's currently happen:

As you might have noticed work has started on a functional ground combat system. This isn't going to include anything fancy, just the units, most upgrades wont work, no new voices and no in depth combat system. Currently me and EmperorNiko (who's been a huge help in setting everything up, he's done more for ground combat than I have at this point) are working on the ground units, trying to get them all to function correctly, not to even speak of balancing everything. Now that exams are done and finished moving (mostly) I hope to have a lot more time for modding, in which I'm going to try to work on ORAW more, on the side I also have some commissions that I have to finish up. I'm also not going to redo any more of the already existing models untill I get the mod released to the public in a functional state, since that's just spending time perfecting things that're already functional.

There you go, that's the bulk of it. Now back to work.

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Basilisk War Droid Free Release (modders resource)

Basilisk War Droid Free Release (modders resource)

May 27, 2015 Vehicle Model 4 comments

This is the model of the Basilisk War Droid I created. Modders resource only.

Flashy Projectile Add-on/Modding Free Release

Flashy Projectile Add-on/Modding Free Release

May 8, 2014 Patch 6 comments

Flashy Turbolaser and Laser projectiles for Old Republic at War.

Old Republic at War (June 2013)

Old Republic at War (June 2013)

May 6, 2014 Full Version 78 comments

The skirmish release. This is the June 2013 release.

Sith Hero Unit/Rogue Shadow Concept Design

Sith Hero Unit/Rogue Shadow Concept Design

Feb 7, 2013 Vehicle Model 3 comments

This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

Sith Interdictor Class Cruiser

Sith Interdictor Class Cruiser

Feb 7, 2013 Vehicle Model 13 comments

This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...

Kandosii Class Dreadnought

Kandosii Class Dreadnought

Feb 7, 2013 Vehicle Model 4 comments

This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.

Post comment Comments  (2390 - 2400 of 3,017)
Jeroenimo Creator
Jeroenimo Oct 6 2010, 11:19am says:

Well that would help a lot of guys I think.

+1 vote   reply to comment
DarkAwakening
DarkAwakening Oct 6 2010, 10:49am says:

Alright. Today around 6pm eastern us time I will post a detailed help file on how to get the mod to work. It will be posted on the ORaW forums and I'll put a link here for it. I meant to do this a day or so ago but had to work overnight the other night and was wiped out when I got off and passed out for the day.

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Oct 6 2010, 1:52am says:

Yes so that is your game not the mod.

+1 vote   reply to comment
CloneWarsFan
CloneWarsFan Oct 5 2010, 11:23pm says:

I TRY TO PLAY BUT DOESNT START THEY TALK TO ME THE FOC CD IS NOT THAT PLEASE REINSTAL OR RE INSERT THE CD.

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Oct 4 2010, 5:20pm says:

You should be able to get it to work with no effort at all, as dark said, there is a shortcut.

+1 vote   reply to comment
Hawk707
Hawk707 Oct 4 2010, 1:39pm says:

I downloaded the demo and copied it to my Mod folder but I cant get it to start, is there a readme on how to install it?

+1 vote     reply to comment
DarkAwakening
DarkAwakening Oct 4 2010, 4:37pm replied:

There is a file in the mod that is a shortcut that loads the mod

+1 vote     reply to comment
DarkAwakening
DarkAwakening Oct 4 2010, 6:07pm replied:

I'll make a help file on it and put it on the ORaW forums later.

+1 vote     reply to comment
DarkAwakening
DarkAwakening Oct 3 2010, 6:59pm says:

New icons have been made for ground units when they are finally modeled.

Republic Patrol Corvette icon i fixed the other day and will be given to everyone when Gereonimo does next release.

New icon for a particular variant of a republic ship that I done. The ship looks the same but different hardpoints and icons. Will see if gereonimo will want to keep it.

Added some more planets for the GC section of the game.
Landing craft have been changed for both the Republic and Sith.(Models and coding by Warb_Null)(in game coding by me)

+1 vote     reply to comment
DarkAwakening
DarkAwakening Oct 1 2010, 6:08pm says:

could do a campaign later on but it would be at the bottom of the list currently that you start out with the republic and Revan is with the Jedi and as you battle the Mandalorians he slowly changes over and then you turn sides. But this would take a lot of coding and a lot of time as to be able to code it in such a way that it would work.

Have an idea with maybe making the faction as the Jedi with the republic as its own and then as Revan changes over it changes to the sith empire. but like i said that would be at the bottom of the list of coding.

+1 vote     reply to comment
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Developed By
Jeroenimo
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Release Date
Released Jul 19, 2013
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Highest Rated (11 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013, 8:50pm by Afro-yoda-ninja

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