Old Republic at War, a somewhat canon old republic mod. By no means designed to be accurate, by all means designed to my liking. I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

Constructive critisism is appreciated and taken into consideration, though the final decision remains mine. No unit requests, I put a lot of effort into this project and try to do the best I can. I have very clear views on what I do and don't want in the mod, and don't like people trying to meddle with the direction in which the mod is going. I reserve the right to write back an angry response or flat out ignore you.

Warning: Mod author is known to have a very aggressive reaction to bullshit, please keep your bullshit level within acceptable terms at all times during the ride.

Occasionally I work on my other project, EAW-Re ( Moddb.com )

NOTE: From now on all comments that are in any way shape or form similar to these:

"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"

Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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RSS feed Articles

Mod Release

5 months ago News 5 comments

Little bit of an update on what's currently happen:

As you might have noticed work has started on a functional ground combat system. This isn't going to include anything fancy, just the units, most upgrades wont work, no new voices and no in depth combat system. Currently me and EmperorNiko (who's been a huge help in setting everything up, he's done more for ground combat than I have at this point) are working on the ground units, trying to get them all to function correctly, not to even speak of balancing everything. Now that exams are done and finished moving (mostly) I hope to have a lot more time for modding, in which I'm going to try to work on ORAW more, on the side I also have some commissions that I have to finish up. I'm also not going to redo any more of the already existing models untill I get the mod released to the public in a functional state, since that's just spending time perfecting things that're already functional.

There you go, that's the bulk of it. Now back to work.

Galactic Conquest

Galactic Conquest

8 months ago News 25 comments

A little chat about galactic conquest and the likes.

Release on the 20th

Release on the 20th

2 years ago News 12 comments

A little information regarding the upcoming release.

Empire At War: Re

Empire At War: Re

2 years ago News 2 comments

I'm doing a little sideproject. It now has a moddb page ;)

Fighters and Bombers

Fighters and Bombers

3 years ago News 2 comments

A short update to remind you of the place of fighters and bombers on the battlefield.

RSS feed Downloads
Basilisk War Droid Free Release (modders resource)

Basilisk War Droid Free Release (modders resource)

6 months ago Vehicle Model 4 comments

This is the model of the Basilisk War Droid I created. Modders resource only.

Flashy Projectile Add-on/Modding Free Release

Flashy Projectile Add-on/Modding Free Release

1 year ago Patch 6 comments

Flashy Turbolaser and Laser projectiles for Old Republic at War.

Old Republic at War (June 2013)

Old Republic at War (June 2013)

1 year ago Full Version 85 comments

The skirmish release. This is the June 2013 release.

Sith Hero Unit/Rogue Shadow Concept Design

Sith Hero Unit/Rogue Shadow Concept Design

2 years ago Vehicle Model 3 comments

This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

Sith Interdictor Class Cruiser

Sith Interdictor Class Cruiser

2 years ago Vehicle Model 13 comments

This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...

Kandosii Class Dreadnought

Kandosii Class Dreadnought

2 years ago Vehicle Model 4 comments

This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.

Post comment Comments  (2390 - 2400 of 3,032)
Darth-Saberkilla Oct 14 2010 says:

The Force Is Strong With You, Guys!!!!!!!

Keep on the path of the live side, not the dead side


+1 vote     reply to comment
Skirmisher Oct 12 2010 says:

Purely awesome. You're really putting some work into this, aren't you? Very nice progress. By the way, can you estimate when you'll have land done or at least be starting on it?

+1 vote     reply to comment
DarkAwakening Oct 12 2010 replied:

land is far from being done as still lacking models or modelers for them. Granted I just got the program today to design models but have no experience with it but i'm usually a quick learner so if anything might have some basic soldier/troop units soon. Do have mandalorian soldiers that i recoded from the original FoC expansion but lack sith and republic troops.

Also added a screenshot of an engine glow i done for a mandalorian ship. It is on the ORaW forums but you can't view it currently unless you are registered. Just sent the glow to Geroenimo today and see if he decides to keep it.

+1 vote     reply to comment
Skirmisher Oct 13 2010 replied:

Sounds good, keep it up.

+1 vote     reply to comment
OhNoesBunnies! Oct 11 2010 says:

Loving the look of this mod! Keep it up. :3

+1 vote     reply to comment
Skirmisher Oct 9 2010 says:

Again, liking the progress.

+1 vote     reply to comment
Elizabeth_Lestrad Oct 8 2010 says:

Loving the new pics Geroenimo, absolutely stunning. I especially loved that effect you had for the ship explosions. Hopefully you find some way of optimizing it so it doesnt lag as much because it would be a shame to loose it.

+1 vote     reply to comment
DarkAwakening Oct 8 2010 says:

i have started redoing icons for some ships. Making them a bit more eye appealing than what they were before. Most of them are just dull with color and don't stand out very well against the background. Have made icons for the obvious ground units that there will be. Gotta wait on models for the rest to make them.

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Oct 8 2010 says:

And I'm doing balance, skinning here and there, improving graphics and mapping. A bit of everything one could say.

+1 vote   reply to comment
Darth-Saberkilla Oct 8 2010 says:

This mod is awsome!
please, if can make the full version with all the features of the demo(effects,Ships,A.I beheavour etc)
It would be great!!

I'm Brazillian,sorry if i spelled the words wrong

+1 vote     reply to comment
DarkAwakening Oct 8 2010 replied:

We are currently working to get to that point. I'm actually working on GC now on the mandalorian aspects for it.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption
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Release date
Released Jul 19, 2013
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120 votes submitted.

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Highest Rated (12 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013 by Afro-yoda-ninja

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