Flashy Turbolaser and Laser projectiles for Old Republic at War.
The mod is space only. I do not have the time to create all the ground models all by myself, as this is once again a one man project.
This is the old republic mod you want to be looking at for Empire at War, Forces of Corruption, the one that you deserve.
A little FAQ:
No, I will not make it for SOASE after the mod is done.
No, I will not be giving a release date, it'll be uploaded when I consider the mod done. I give very frequent updates so you can see in what state the mod is at any given time, once it reaches release state you'll notice weeks beforehand.
And no, the mod will not contain ground combat, any comments requesting and or asking about ground combat will be removed.
Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests. I reserve the right to write back an angry response or flat out ignore you.
This is my interpertation of a good Old Republic mod, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.
I hope you enjoy your stay here and that you're as excited for the mod as I am!
As the mod is released, I am putting this on hold untill I feel the need to work on it again, currently I am busy with my other project, EAW-Re ( Moddb.com )
NOTE: From now on all comments that are in any way shape or form similar to these:
"Why does the file say ORAW.rar?"
"What do I do to install this?"
"My shortcut doesn't work"
"Hey I've got (insert random issue)"
Will be promptly deleted. All answers can be found by looking in the comment section, or reading the read-me.
Part: Complete: Ingame playable: Perfect (according to the end vision):
Models 100% 100% 30%
Textures 100% 100% 10%
Particles 80% 70% 60%
Maps 10% 10% 10%
SFX 80% 30% 80%
Voices No new voices
Music 9999% 1% 9999%( So much to choose from)
Units: 100% 95% 90%
Hardpoints: 100% 100% 75%
Projectiles: 100% 100% 80%
Galactic Conquest: 70% 70% 40%
Objects: 0% (everything has to be updated)
Art assets are all "done" and playable ingame. Not yet refined to perfection, but that'd take monthes
to remake everything according to my vision of the ultimate mod.
Skirmish is playable, near perfect. Needs more maps.
GC would be playable if the map was done, the GC map isn't currently being worked on.
Currently MOSTLY working on my side project, EAW:Re: ( Moddb.com ) though I do work on ORAW every once in a while.
As I prepare the mod for a (beta) release on the 20th I wanted to adress some aspects really quick:
First of all, there will be no GC support, and any comment regarding GC will be deleted. I'm done with pointing out there will be no GC and people being either to dumb to read or just choose to ignore it. Same goes for ground battles.
Secondly, this is a beta release. Due to the large backlash I got when I announced my new mod, which was something to keep my mind off the old republic era (and that I enjoy working on a lot), I decided to release a beta for ORaW as most things are already finished. I also put the release date at the 20th of July instead of somewhere at the end of August as it's summer break and I want to provide something playable while the break is still going on, instead of when it is just over. Also I didn't decided to release it any sooner as I need to finish up several things and I wanted to take enough time for that.
And last but not least, I'd like to remind you that this is a BETA release, this means that the mod is probably not bug free, and might require some balance changes. If you played the mod and you found a bug I would like you to read the downloads comment section to see if your bug has already been reported, and if it hasn't post it, with the most information you can give about it. This'll make it easier for me to fix it. As of now I have no lag and no bugs, if you happen to find one please accept that I cannot fix anything I don't experience myself, without enough information provided by the individual who does have the problem. If you go into the comment section raging about it I will probably just ignore it, or if it gets too offensive I'll just delete the comment.
So I hope the release with go smooth with people not reporting any bugs, or if so, in a civilized manner. I do hope you'll all enjoy yourselves, I'll be working on it to make sure that you do.
Well, I'm glad to announce we just hit 1000 watchers. Normally I'm not one for milestones, but I feel 1000 is a nice number, a good number. A thing to look back to. I've spend a lot of time on this project over the last couple of years, learning a lot along the way, and I think this is a great oppertunity to thank you for your continues support, and to announce that I'll be adding heroes into the mod aswell. Both Republic, Sith and Mandalorian will get several heroes over several tiers.
-Mod released ;)
Highest Rated (10 agree) 7/10
Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…
Jul 23 2013, 8:50pm by Afro-yoda-ninja