The mod is space only. I do not have the time to create all the ground models all by myself, as this is once again a one man project.

This is the old republic mod you want to be looking at for Empire at War, Forces of Corruption, the one that you deserve.

A little FAQ:

No, I will not make it for SOASE after the mod is done.
No, I will not be giving a release date, it'll be uploaded when I consider the mod done. I give very frequent updates so you can see in what state the mod is at any given time, once it reaches release state you'll notice weeks beforehand.
And no, the mod will not contain ground combat, any comments requesting and or asking about ground combat will be removed.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests. I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of a good Old Republic mod, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!

As the mod is released, I am putting this on hold untill I feel the need to work on it again, currently I am busy with my other project, EAW-Re ( Moddb.com ) 

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Some of the new nebulae Some of the new nebulae Addition to the sith fleet
Blog RSS Feed Report abuse Latest News: New nebulae, starfields and planet textures

15 comments by Geroenimo on Mar 25th, 2014

There has been a slight issue with permissions, and therefor all nebulae, starfield textures and planet textures will be replaced by new ones, all old ones removed complete untill a replacement has been made. This is effective inmedietly.

Further more, the ORAW download has been removed, as it contained the starfields, nebulae and textures, so if you're wondering where the download went, there you have it. And updated version will be uploaded in time.

In EAW: RE, the Blue Diver is also removed and will be replaced by another ship, as it had small edits on it made by the person who retracted permission.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Sith Hero Unit/Rogue Shadow Concept Design

Sith Hero Unit/Rogue Shadow Concept Design

Feb 7, 2013 Vehicle Model 2 comments

This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

Sith Interdictor Class Cruiser

Sith Interdictor Class Cruiser

Feb 7, 2013 Vehicle Model 11 comments

This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...

Kandosii Class Dreadnought

Kandosii Class Dreadnought

Feb 7, 2013 Vehicle Model 6 comments

This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.

Post comment Comments  (2390 - 2400 of 2,605)
buddahxx Jul 31 2010, 9:44pm says:

quick question why lord of the rings and linclon park music insted of starwars music?

+1 vote     reply to comment
Geroenimo Jul 31 2010, 7:34am says:

I'll release a patch that fixes the spinning and rolling. Glad you like it

+1 vote     reply to comment
buddahxx Jul 31 2010, 3:53am says:

this is without a dout my favorite mod off all time. i like it even more than the stargate mod wich i didnt think was possible. the graphics are absolutly amazeing compared to the game unmodded espechily the lazer effects i felt like i was watching a cutsceen from KOTOR the only problem i have with it is how the capital ships (the hammer heads and the interdictors) kinda look stupid 1nce they get into battle and there spinning around and **** and you cant make them hold their postition they get right next to the enemy and start spinning around it and if the enemy ship is big enough they start to fly through it. but other than that its perfect.

+1 vote     reply to comment
buddahxx Jul 31 2010, 2:45am says:

ok i got it to work tho i had to go and manual replace all the files in my regular games data files(the audio, art, text and XML files) but if anyones got any ideas as to how to make it work some other ways id be happy to try them since id rather not have to manualy move the files every time i wana play the normal game or try another mod.

+1 vote     reply to comment
buddahxx Jul 31 2010, 2:35am says:

anyone got any ideas?

+1 vote     reply to comment
buddahxx Jul 30 2010, 6:53pm says:

I put in what you told me to and now the shortcut works but it opens the regular game and not the mod :(

+1 vote     reply to comment
Geroenimo Jul 30 2010, 6:05pm says:

Darth_Andach, read the description before asking help dude.

+1 vote     reply to comment
Darth_Andach Jul 30 2010, 5:07pm says:

Having difficulty with this mod. I've tried downloading and installing a few times but I'm getting the following problems:
The Sith Empire has the Rebel Alliance heroes and I can't steal tech once I reach lvl 4 so I can't get to level 5.
The Galactic Alliance has The Empire Heroes still.
The Mandalores cannot produce any ships and can only produce MDU companies and special operations agents on land. Additionally the Mandalore space station has no hardpoints and doesn't produce ships or fire weapons.
The added game breaker is that no ships can fire weapons.
Anyone else had these problems and does anybody have a fix?

+1 vote     reply to comment
Geroenimo Jul 30 2010, 2:37pm says:

"C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\Old-Republic-at-War

This should be in the first field

"C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption"

This in the second, I also run on win 7 but I installed FoC in the normal program files. You should do this to with all new games because in the normal programfiles games run better. I don't know why but they just do.

+1 vote     reply to comment
buddahxx Jul 30 2010, 2:22pm says:

thats the path iv got it installed in, i dono why it says (x86) their its something windows 7 does. but i still cant figure out how to make it work :(

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Jul 19, 2013
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Highest Rated (10 agree) 7/10

Congratulations on a successful release G :) Good: There are some excellent things about this mod that really make it stand out. Most notably, the graphics department has been totally overhauled and I love the result. The moving turrets are stunning to watch, particularly on the larger ships. Also, the AI is, um, a nice challenge!!! (It comfortably defeated me on "Easy", which is certainly not something that happens in any other mod I've played!) it is very good to know that I am not going to get…

Jul 23 2013, 8:50pm by Afro-yoda-ninja

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